Sid Meier's Civilization V

Sid Meier's Civilization V

Crusader Kings (Medieval Europe 1147)[Discontinued]
159 Comments
DaisyComment 11 Apr, 2023 @ 2:20am 
wait I thought happiness is disabled...but I still have it in the scenario.
edric_storm 2 Jun, 2020 @ 12:52pm 
you added Amsterdam, a small fishing village at the time, but ignored any of the big Flemish cities in the same area like Ghent and Bruges? weird choice
aitor.cresporuiz 2 May, 2020 @ 5:28am 
hello, I'm trying to add another xml , with other rules, but the mod doesn't catch it. I've been watching in the modinfo.xml, and i think that is this line my problem.
<File md5="5A4537DC0C99D8445FB8946DF15F9ED7" import="0">XML/GameRules/Research.xml</File>.
How do I kwnow wich is the mod5="....."?
Antoine 21 Apr, 2020 @ 6:19am 
Hello, i can't change the speed (i like to play in "marathon") and when i put the time to "marathon" and i launch the game, it's put on "standard". Can i have help please ? And this map is amazing, i love it.
1112345678999 26 Oct, 2019 @ 6:51am 
Also diplomacy with city states is impossible.
1112345678999 26 Oct, 2019 @ 6:44am 
Not sure if this is intended or not but all Civ Abilities have the name of the vanilla abilities, e.g. Kingdom of Jerusalem's ability is called 'Treasures of Nineveh'.
Crawl 1 May, 2019 @ 2:13pm 
I cannot scroll down on the civilization list
chrisloccjunk 6 Apr, 2019 @ 3:21pm 
most perfect civ scenario ever<
James_C 30 Jun, 2018 @ 4:12am 
Hay! Not sure if you are keeping up in the comments or not, but, about Happyness. I had a similar issue with this when I made my Mediterranean 280bc scenarieo and my easiest balance was to either provide a free culture trait or luxery upgrade bassed on the civ's size. Not enough to fully fix the problem, but enough so that the unhappyness was not abnoxtious.

In game, a player could resolve their issues by several means, primarly through conquest and or by traiding. I also noticed that if you spawn resources based on geo location (ie, iron only in hills or gems only next to mountians, or weet only on plains tiles, ect) Then the AI will also turn to trade to aquire lux resources. On average, I could rest my happyness of my empire at 20 ish by 70ish turns, even if I started the game with -10. (Note: done on Normal game speed).

While balancing takes patient and play testing to find the right setup for each faction, it at least provides an additional struggle early game.
Jeppi02 29 Apr, 2018 @ 4:00am 
The graphic is buggy, can you fix it!
pin 12 Mar, 2018 @ 12:13pm 
Hello, quite an amazing mod. Congratulations! I am having a bug, when I save the game and load it happiness changes to normal game levels ( as some other user have pointed out) and I can't play anymore. Please help? Very appreciated!
Caligula 11 Mar, 2018 @ 10:24am 
you misspelled Christianity
also,do certain civs start at war with eachother(Byzantine and Ottoman,ect)?
Scrubbis 2 Feb, 2018 @ 7:13am 
So i have never tested mods before, but i know how to start them up through the game. I wanted to play as Sweden but every time i enabled the mod and i came to the screen of where i had to choose the map and civ i got the wrong one. Even tho i set the map to europe and my civ to Sweden i did not start where i shuld, in stockholm. Instead i started like miles away in the very east of russia and the first nation i met was Japan who was more in europe. I dont understand how i am going to fix this... haha
Stoatdaddy 13 Dec, 2017 @ 1:32am 
And for a foolish second I hoped I finally found a historical mod where I could as the Duchy of Brittany... oh well, Scotland will have to do :'(
Vaultaiya 11 Nov, 2017 @ 10:58am 
Having the same issue as @DanDA103 I just found this mod and after some mod list tweaks got it to work, but happiness is still enabled for me? I'm playing as Sicily so didn't wreck the game in the beginning but might be an issue later on.
DanDoesAnal103 10 Nov, 2017 @ 1:49pm 
Really good but you said that happiness is diabled and for me it isnt
deity 31 Oct, 2017 @ 11:38pm 
Amazing mod. The attention to detail is really impressive.
The Maroon Baron 24 Oct, 2017 @ 5:33pm 
By far best scenario on the Workshop, lots of fun! Thank you!
vista 4 Sep, 2017 @ 2:42am 
retracting my previous comment, when I bought all of the dlc it worked fine, and it's an awesome map
Logan Anarcho-Capitalist 31 Aug, 2017 @ 7:14pm 
Good work my lord! We are all royally impressed at your acomplishment!
Urda 9 Aug, 2017 @ 9:18am 
great work, i like this mod :-)
Sorianos 25 Jun, 2017 @ 8:34pm 
I don't know if this is only me but I'm not able to see the city banners at all. While I do have the interface for EUI that allows me to enter city screen via the side panel, it's still extremely annoying not to be able to see city banners. Other than that, the map and city placement are extremely accurate. You're definetly going to have to keep happiness disabled and tweak the abilities of some civs if you can to make them viable. There's no barbarians for Germany. Otherwise, it seems to be a really promising mod. Keep up the good work!
9co 20 May, 2017 @ 9:16am 
Good Day dear Author, I want to enjoy your mod as it seems really good. However when I launh the game, it loads all fine untill I press the start game button when the game is ready to be played
Salieri de Kee™ 11 May, 2017 @ 2:51pm 
I can't play the scenario. It's just not appearing
Bilbo Baggins 2 May, 2017 @ 7:15pm 
I don't know if you did this for balance or what, but in my opinion it would be much more historically accurate to have the majority of the Mediterranean be shallow water, as early medieval and even Roman/Carthaginian galleys/triremes could cross the Mediterranean. It really is a pain when your triremes are going along the coast, and then are blocked by an allied one. If you did indeed make that the way it is for balance, then at least allow a shallow water connection from Scicily to North Africa.
mulch eater 23 Mar, 2017 @ 5:20pm 
CALL THE POPE
WE WILL TAKE JERUSALUM
RJS22 14 Mar, 2017 @ 2:07pm 
DEUS VULT
Gentleman Gamer 10 Mar, 2017 @ 9:15am 
It is so glitched it is unplayable
John 4 Mar, 2017 @ 12:55pm 
wouldn't know what to do without this mod it's just perfect ^^
Owen Darragh 17 Feb, 2017 @ 4:06am 
Amazing mod. Just wondering, how did you change the Civ's symbol and background? Also how did you change the City states names?
Mitch_McConnell_fanboy.69 6 Feb, 2017 @ 6:27pm 
DEUS VULT
CryptoB4LL3RDikeshSuvanaraman 4 Feb, 2017 @ 11:06am 
Americanism, not Globalism, will be our credo! We will eradicate Radical Islam from the face of the Earth! We will Make America Great Again and greater than ever before!

DEUS VULT
Doge Bot 4 Jan, 2017 @ 2:25am 
My all-time favorite scenario.
Charles13000 2 Jan, 2017 @ 7:36am 
DEUS VULT!
Maidenless 24 Dec, 2016 @ 2:30am 
DUES VULT
Vulpes 22 Oct, 2016 @ 5:10am 
I want to play an Epic speed game, but it is always set to standard, regardless of what I pick in the main menu.
BetterBite 16 Oct, 2016 @ 10:03am 
So the Hohlich Romun Impire is a civ or Minor
fishbones 10 Oct, 2016 @ 2:12pm 
Dates seem fine to be, but happiness is not disabled
felix34ever1 24 Sep, 2016 @ 1:24pm 
Add romania as minor faction but i would love to play with them :P
Spinach 3 Sep, 2016 @ 1:52pm 
what mods cause this
Spinach 3 Sep, 2016 @ 1:51pm 
whenever i want to set up trade why does it say i get 12313432343465674324425 tech its kind of anoying.
Swallow it 31 Aug, 2016 @ 5:15pm 
why does the game start in the year 7000AD?
Toxilus 20 Aug, 2016 @ 10:38pm 
Nevermind, I disabled some mods and i get 76 science
Toxilus 20 Aug, 2016 @ 10:32pm 
Am I suppose to get 141588 science per turn as Byzantium/Eastern Rome? I think it might be because i have some mods on
comrade_question 30 Jun, 2016 @ 1:14pm 
For some reason, whenever I start up a new game with this mod, it starts me off in like 4700 AD.
comrade_question 30 Jun, 2016 @ 1:14pm 
For some reason, whenever I start up a new game with this mod, it starts me off in like 4700 AD.
The Cruzade 24 Jun, 2016 @ 4:44pm 
For some reason my game is starting in the information age.
3Trahnel 17 May, 2016 @ 6:13pm 
I still have -32 happiness
Krumo 2 Apr, 2016 @ 3:40pm 
I have subscribed to it but I can't find it in my mods list.

Help?
DocDetroit 30 Mar, 2016 @ 2:18pm 
For the save and reload problems people are having.... most likely it is because you forgot to click "mods" and load all the mods again before you loaded your saved game. If you don't do that each time you load it you will revert to all the defaults (IE morale, colors, etc). So just go back out of the current game, load the mods again and then re-reload the save and you should be fine :)