Space Engineers

Space Engineers

Atlas-class Frigate Mk. I
95 opmerkingen
Bonkedeus 26 okt 2024 om 14:03 
Hey Horx! Could I get your permission to post a refit of this ship? I've been working on once since the factorum update dropped and turned it into something that can fight their warship.
Dots 24 jun 2024 om 12:19 
philipve 17 mei 2023 om 2:50 
After printing the ship I am unable to convert it to a ship. Its fully disconnected from the ground and any grid. I even tried to detach all the removable armor, but still no luck. Anyone else having this issue?
Khas 12 jan 2023 om 22:11 
how much PCU?
yotespagote 9 nov 2022 om 19:26 
I can't figure out how to control the ship, its a real shame because it looks so cool.
Cubey 2 nov 2022 om 2:49 
Doesn't work anymore. It doesn't lift off. :(
WarCriminal 23 okt 2022 om 22:37 
ah nvm
WarCriminal 23 okt 2022 om 22:35 
WHERE DO I GET IN Bruh
RakWar 28 jul 2022 om 20:30 
Very nice write up selling it :)
Dovoski 25 nov 2021 om 19:01 
Armor holds decently, but the density of certain sections is misplaced. NEEDS MORE GUNS.
Jamin 27 mrt 2020 om 10:19 
So I'm currently doing a refit of this ship (I say refit it's an entirely new ship that's based on this one) I was wondering if you would be ok with me posting it to the workshop when it is finished?
Byrnsie 19 aug 2019 om 18:13 
JD Horx can I make a modified version of this and post it on the ws?
MBagel 3 jul 2019 om 23:44 
on the last couple of screen shots i thought this thing was becoming a giant robot transformer style.
Parking Meter 14 mei 2019 om 17:21 
It won't let me change the cockpit to main cockpit
Ctrl 24 apr 2019 om 14:48 
how many PCU's is this?
Major Albedo 23 apr 2019 om 16:34 
Oh! Forgot one thing, don't open K when you're not facing a control panel or a control station because it obviously won't bring up the screen of all the ship's control panels
Major Albedo 23 apr 2019 om 16:33 
Everyone who got this mod (recently, now or in the future) and said it doesn't work or are confused to where the real main cockpit is. It is in the Combat Information Center (CIC). It's the control station on the extreme left. If you want to change that to the bridge flight seats, just do the simple open K and select the Flight Seats in the bridge (Flight Seat 6 and 7) and choose main cockpit for whichever you like you want it to be.
Atro 24 sep 2018 om 9:33 
@godzilla the driver seat is below the bridge
Godzilla 19 mei 2017 om 15:04 
the ship isnt moving!
Manic 31 jul 2016 om 20:11 
I see a projector, how can I make an auto repair function for the entire ship? Like using the nanites repair pylon
ReinReign 27 jun 2016 om 8:37 
I cant find the entrance, help!
Paws_Shadewood 28 mei 2016 om 3:01 
JD, Merge block 72 is off so it breaks the de-merging of the outer armor. The top section above the missles has a random extra mergeblock so it cant de-merge. other than that an awesome ship
ranoutofnames 11 apr 2016 om 11:27 
transforming ship confirmed
Sam 21 feb 2016 om 2:10 
I cant control it from the main bridge, Help
CANMAN 6 feb 2016 om 10:33 
The decoy system is greyed out when i go to use it in the cockpit toolbars.
Thor 18 nov 2015 om 6:35 
could u make yoor new ships with escape pods ?
BlckWter 8 nov 2015 om 17:24 
is this a blueprint?
Webmind 1 10 sep 2015 om 2:44 
Slapping some solar panels and decoys on the jettisonable armor plates would be a nice touch...
JD.Horx  [auteur] 17 aug 2015 om 10:15 
JD.Horx: "Its not a bug, its a feature. By default the flight seat in the CIC is the main cockpit, no other cockpit can fly the ship. You can of course just change it in terminal by unchecking this option.
This prevents any other player from just putting a cockpit on it and flying away."
Major 17 aug 2015 om 4:24 
Someone else is using this ship. Please fix that.
Pasta_power 11 aug 2015 om 17:30 
Ooh, so a frigate is basically just a light cruiser. I'm thinking of battleships or dreadnoughts.
JD.Horx  [auteur] 11 aug 2015 om 16:51 
Pasta_power 11 aug 2015 om 16:50 
I thought frigate was another word for a dreadnought or battleship?
JD.Horx  [auteur] 11 aug 2015 om 5:51 
In my definition cruisers are bigger than frigates. And most other fan fiction or classifications confirm this.
http://forums.keenswh.com/threads/dlps-hopelessly-idiosyncratic-ship-classification-system.7362210/
Pasta_power 10 aug 2015 om 20:14 
This is WAY too small to be a frigate. This look a lot more like a cruiser. This is still a very nice looking ship though!
Shamux 6 aug 2015 om 18:31 
I think I can think of a usage 4 the armor panel detatch: use them as decoys if u run out of projected decoys. Maybe they make a great field of debris for enemy fighters.
JD.Horx  [auteur] 5 aug 2015 om 11:10 
@Dante
Oh, I will check this soon, thanks for the tip!
Zreolur 5 aug 2015 om 7:07 
I was just checking out the newer version of this ship since you had updated it for oxygen and i noticed it wasnt pressurizing the rooms, took me a while but i found that the reactor,assembler, and oxygen generator are not connected via conveyor to the rest of the ship.
JD.Horx  [auteur] 4 aug 2015 om 4:24 
Especially the nose part, yes.
Fearless7 3 aug 2015 om 13:19 
@JD.Horx did u get most of this deisign from the unsc frigates from halo
Fearless7 26 jul 2015 om 19:25 
where is the cockpit
JD.Horx  [auteur] 26 jul 2015 om 18:33 
Its not a bug, its a feature. By default the flight seat in the CIC is the main cockpit, no other cockpit can fly the ship. You can of course just change it in terminal by unchecking this option.
This prevents any other player from just putting a cockpit on it and flying away.
Fearless7 26 jul 2015 om 18:12 
dude fix this bug: it says someone else is flying this ship i tried to redownload it and try it on other maps it didnt work please fix
JD.Horx  [auteur] 23 jul 2015 om 11:28 
Now with jump drive. ;)
JD.Horx  [auteur] 12 jul 2015 om 13:47 
Yeah, I guess this feature was deactivated some time ago. The ship should spawn with active projector. I'll see if I can turn this feature back on again...
ColOddball27 10 jul 2015 om 17:41 
I cant seem to get the decoy system to work since there are no decoys being projected by the projector and I cant find a blueprint for it.
Hucket Bat 6 jul 2015 om 7:11 
I think the scuttle system is great, it is perfect when you are being chased down by enemy ships and you need to make a quick gettaway by distracting the enemy. They would only be able to send fighters to chase you down and your ships make quick work of them.
OG fresh 27 mei 2015 om 7:51 
Ok thanks. Sorry, still learning SE.
JD.Horx  [auteur] 27 mei 2015 om 1:11 
Well, you could set the turrets to "shoot at moving objects". That should always work...
OG fresh 27 mei 2015 om 0:42 
I'm probably missing something but is there a way to get the turrets to fire on hostile ships in the "waves of NPCs mod"? Magnificent ship, keep it up.