Space Engineers

Space Engineers

Atlas-class Frigate Mk. I
95 件のコメント
Bonkedeus 2024年10月26日 14時03分 
Hey Horx! Could I get your permission to post a refit of this ship? I've been working on once since the factorum update dropped and turned it into something that can fight their warship.
Dots 2024年6月24日 12時19分 
philipve 2023年5月17日 2時50分 
After printing the ship I am unable to convert it to a ship. Its fully disconnected from the ground and any grid. I even tried to detach all the removable armor, but still no luck. Anyone else having this issue?
Khas 2023年1月12日 22時11分 
how much PCU?
yotespagote 2022年11月9日 19時26分 
I can't figure out how to control the ship, its a real shame because it looks so cool.
Cubey 2022年11月2日 2時49分 
Doesn't work anymore. It doesn't lift off. :(
WarCriminal 2022年10月23日 22時37分 
ah nvm
WarCriminal 2022年10月23日 22時35分 
WHERE DO I GET IN Bruh
RakWar 2022年7月28日 20時30分 
Very nice write up selling it :)
Dovoski 2021年11月25日 19時01分 
Armor holds decently, but the density of certain sections is misplaced. NEEDS MORE GUNS.
Jamin 2020年3月27日 10時19分 
So I'm currently doing a refit of this ship (I say refit it's an entirely new ship that's based on this one) I was wondering if you would be ok with me posting it to the workshop when it is finished?
Byrnsie 2019年8月19日 18時13分 
JD Horx can I make a modified version of this and post it on the ws?
MBagel 2019年7月3日 23時44分 
on the last couple of screen shots i thought this thing was becoming a giant robot transformer style.
Parking Meter 2019年5月14日 17時21分 
It won't let me change the cockpit to main cockpit
Ctrl 2019年4月24日 14時48分 
how many PCU's is this?
Major Albedo 2019年4月23日 16時34分 
Oh! Forgot one thing, don't open K when you're not facing a control panel or a control station because it obviously won't bring up the screen of all the ship's control panels
Major Albedo 2019年4月23日 16時33分 
Everyone who got this mod (recently, now or in the future) and said it doesn't work or are confused to where the real main cockpit is. It is in the Combat Information Center (CIC). It's the control station on the extreme left. If you want to change that to the bridge flight seats, just do the simple open K and select the Flight Seats in the bridge (Flight Seat 6 and 7) and choose main cockpit for whichever you like you want it to be.
Atro 2018年9月24日 9時33分 
@godzilla the driver seat is below the bridge
Godzilla 2017年5月19日 15時04分 
the ship isnt moving!
Manic 2016年7月31日 20時11分 
I see a projector, how can I make an auto repair function for the entire ship? Like using the nanites repair pylon
ReinReign 2016年6月27日 8時37分 
I cant find the entrance, help!
Paws_Shadewood 2016年5月28日 3時01分 
JD, Merge block 72 is off so it breaks the de-merging of the outer armor. The top section above the missles has a random extra mergeblock so it cant de-merge. other than that an awesome ship
ranoutofnames 2016年4月11日 11時27分 
transforming ship confirmed
Sam 2016年2月21日 2時10分 
I cant control it from the main bridge, Help
CANMAN 2016年2月6日 10時33分 
The decoy system is greyed out when i go to use it in the cockpit toolbars.
Thor 2015年11月18日 6時35分 
could u make yoor new ships with escape pods ?
BlckWter 2015年11月8日 17時24分 
is this a blueprint?
Webmind 1 2015年9月10日 2時44分 
Slapping some solar panels and decoys on the jettisonable armor plates would be a nice touch...
JD.Horx  [作成者] 2015年8月17日 10時15分 
JD.Horx: "Its not a bug, its a feature. By default the flight seat in the CIC is the main cockpit, no other cockpit can fly the ship. You can of course just change it in terminal by unchecking this option.
This prevents any other player from just putting a cockpit on it and flying away."
Major 2015年8月17日 4時24分 
Someone else is using this ship. Please fix that.
Pasta_power 2015年8月11日 17時30分 
Ooh, so a frigate is basically just a light cruiser. I'm thinking of battleships or dreadnoughts.
JD.Horx  [作成者] 2015年8月11日 16時51分 
Pasta_power 2015年8月11日 16時50分 
I thought frigate was another word for a dreadnought or battleship?
JD.Horx  [作成者] 2015年8月11日 5時51分 
In my definition cruisers are bigger than frigates. And most other fan fiction or classifications confirm this.
http://forums.keenswh.com/threads/dlps-hopelessly-idiosyncratic-ship-classification-system.7362210/
Pasta_power 2015年8月10日 20時14分 
This is WAY too small to be a frigate. This look a lot more like a cruiser. This is still a very nice looking ship though!
Shamux 2015年8月6日 18時31分 
I think I can think of a usage 4 the armor panel detatch: use them as decoys if u run out of projected decoys. Maybe they make a great field of debris for enemy fighters.
JD.Horx  [作成者] 2015年8月5日 11時10分 
@Dante
Oh, I will check this soon, thanks for the tip!
Zreolur 2015年8月5日 7時07分 
I was just checking out the newer version of this ship since you had updated it for oxygen and i noticed it wasnt pressurizing the rooms, took me a while but i found that the reactor,assembler, and oxygen generator are not connected via conveyor to the rest of the ship.
JD.Horx  [作成者] 2015年8月4日 4時24分 
Especially the nose part, yes.
Fearless7 2015年8月3日 13時19分 
@JD.Horx did u get most of this deisign from the unsc frigates from halo
Fearless7 2015年7月26日 19時25分 
where is the cockpit
JD.Horx  [作成者] 2015年7月26日 18時33分 
Its not a bug, its a feature. By default the flight seat in the CIC is the main cockpit, no other cockpit can fly the ship. You can of course just change it in terminal by unchecking this option.
This prevents any other player from just putting a cockpit on it and flying away.
Fearless7 2015年7月26日 18時12分 
dude fix this bug: it says someone else is flying this ship i tried to redownload it and try it on other maps it didnt work please fix
JD.Horx  [作成者] 2015年7月23日 11時28分 
Now with jump drive. ;)
JD.Horx  [作成者] 2015年7月12日 13時47分 
Yeah, I guess this feature was deactivated some time ago. The ship should spawn with active projector. I'll see if I can turn this feature back on again...
ColOddball27 2015年7月10日 17時41分 
I cant seem to get the decoy system to work since there are no decoys being projected by the projector and I cant find a blueprint for it.
Hucket Bat 2015年7月6日 7時11分 
I think the scuttle system is great, it is perfect when you are being chased down by enemy ships and you need to make a quick gettaway by distracting the enemy. They would only be able to send fighters to chase you down and your ships make quick work of them.
OG fresh 2015年5月27日 7時51分 
Ok thanks. Sorry, still learning SE.
JD.Horx  [作成者] 2015年5月27日 1時11分 
Well, you could set the turrets to "shoot at moving objects". That should always work...
OG fresh 2015年5月27日 0時42分 
I'm probably missing something but is there a way to get the turrets to fire on hostile ships in the "waves of NPCs mod"? Magnificent ship, keep it up.