Space Engineers

Space Engineers

Atlas-class Frigate Mk. I
95 Comments
Bonkedeus 26 Oct, 2024 @ 2:03pm 
Hey Horx! Could I get your permission to post a refit of this ship? I've been working on once since the factorum update dropped and turned it into something that can fight their warship.
Dots 24 Jun, 2024 @ 12:19pm 
philipve 17 May, 2023 @ 2:50am 
After printing the ship I am unable to convert it to a ship. Its fully disconnected from the ground and any grid. I even tried to detach all the removable armor, but still no luck. Anyone else having this issue?
Khas 12 Jan, 2023 @ 10:11pm 
how much PCU?
yotespagote 9 Nov, 2022 @ 7:26pm 
I can't figure out how to control the ship, its a real shame because it looks so cool.
Cubey 2 Nov, 2022 @ 2:49am 
Doesn't work anymore. It doesn't lift off. :(
WarCriminal 23 Oct, 2022 @ 10:37pm 
ah nvm
WarCriminal 23 Oct, 2022 @ 10:35pm 
WHERE DO I GET IN Bruh
RakWar 28 Jul, 2022 @ 8:30pm 
Very nice write up selling it :)
Dovoski 25 Nov, 2021 @ 7:01pm 
Armor holds decently, but the density of certain sections is misplaced. NEEDS MORE GUNS.
Jamin 27 Mar, 2020 @ 10:19am 
So I'm currently doing a refit of this ship (I say refit it's an entirely new ship that's based on this one) I was wondering if you would be ok with me posting it to the workshop when it is finished?
Byrnsie 19 Aug, 2019 @ 6:13pm 
JD Horx can I make a modified version of this and post it on the ws?
MBagel 3 Jul, 2019 @ 11:44pm 
on the last couple of screen shots i thought this thing was becoming a giant robot transformer style.
Parking Meter 14 May, 2019 @ 5:21pm 
It won't let me change the cockpit to main cockpit
Ctrl 24 Apr, 2019 @ 2:48pm 
how many PCU's is this?
Major Albedo 23 Apr, 2019 @ 4:34pm 
Oh! Forgot one thing, don't open K when you're not facing a control panel or a control station because it obviously won't bring up the screen of all the ship's control panels
Major Albedo 23 Apr, 2019 @ 4:33pm 
Everyone who got this mod (recently, now or in the future) and said it doesn't work or are confused to where the real main cockpit is. It is in the Combat Information Center (CIC). It's the control station on the extreme left. If you want to change that to the bridge flight seats, just do the simple open K and select the Flight Seats in the bridge (Flight Seat 6 and 7) and choose main cockpit for whichever you like you want it to be.
Atro 24 Sep, 2018 @ 9:33am 
@godzilla the driver seat is below the bridge
Godzilla 19 May, 2017 @ 3:04pm 
the ship isnt moving!
Manic 31 Jul, 2016 @ 8:11pm 
I see a projector, how can I make an auto repair function for the entire ship? Like using the nanites repair pylon
ReinReign 27 Jun, 2016 @ 8:37am 
I cant find the entrance, help!
Paws_Shadewood 28 May, 2016 @ 3:01am 
JD, Merge block 72 is off so it breaks the de-merging of the outer armor. The top section above the missles has a random extra mergeblock so it cant de-merge. other than that an awesome ship
ranoutofnames 11 Apr, 2016 @ 11:27am 
transforming ship confirmed
Sam 21 Feb, 2016 @ 2:10am 
I cant control it from the main bridge, Help
CANMAN 6 Feb, 2016 @ 10:33am 
The decoy system is greyed out when i go to use it in the cockpit toolbars.
Thor 18 Nov, 2015 @ 6:35am 
could u make yoor new ships with escape pods ?
BlckWter 8 Nov, 2015 @ 5:24pm 
is this a blueprint?
Webmind 1 10 Sep, 2015 @ 2:44am 
Slapping some solar panels and decoys on the jettisonable armor plates would be a nice touch...
JD.Horx  [author] 17 Aug, 2015 @ 10:15am 
JD.Horx: "Its not a bug, its a feature. By default the flight seat in the CIC is the main cockpit, no other cockpit can fly the ship. You can of course just change it in terminal by unchecking this option.
This prevents any other player from just putting a cockpit on it and flying away."
Major 17 Aug, 2015 @ 4:24am 
Someone else is using this ship. Please fix that.
Pasta_power 11 Aug, 2015 @ 5:30pm 
Ooh, so a frigate is basically just a light cruiser. I'm thinking of battleships or dreadnoughts.
JD.Horx  [author] 11 Aug, 2015 @ 4:51pm 
Pasta_power 11 Aug, 2015 @ 4:50pm 
I thought frigate was another word for a dreadnought or battleship?
JD.Horx  [author] 11 Aug, 2015 @ 5:51am 
In my definition cruisers are bigger than frigates. And most other fan fiction or classifications confirm this.
http://forums.keenswh.com/threads/dlps-hopelessly-idiosyncratic-ship-classification-system.7362210/
Pasta_power 10 Aug, 2015 @ 8:14pm 
This is WAY too small to be a frigate. This look a lot more like a cruiser. This is still a very nice looking ship though!
Shamux 6 Aug, 2015 @ 6:31pm 
I think I can think of a usage 4 the armor panel detatch: use them as decoys if u run out of projected decoys. Maybe they make a great field of debris for enemy fighters.
JD.Horx  [author] 5 Aug, 2015 @ 11:10am 
@Dante
Oh, I will check this soon, thanks for the tip!
Zreolur 5 Aug, 2015 @ 7:07am 
I was just checking out the newer version of this ship since you had updated it for oxygen and i noticed it wasnt pressurizing the rooms, took me a while but i found that the reactor,assembler, and oxygen generator are not connected via conveyor to the rest of the ship.
JD.Horx  [author] 4 Aug, 2015 @ 4:24am 
Especially the nose part, yes.
Fearless7 3 Aug, 2015 @ 1:19pm 
@JD.Horx did u get most of this deisign from the unsc frigates from halo
Fearless7 26 Jul, 2015 @ 7:25pm 
where is the cockpit
JD.Horx  [author] 26 Jul, 2015 @ 6:33pm 
Its not a bug, its a feature. By default the flight seat in the CIC is the main cockpit, no other cockpit can fly the ship. You can of course just change it in terminal by unchecking this option.
This prevents any other player from just putting a cockpit on it and flying away.
Fearless7 26 Jul, 2015 @ 6:12pm 
dude fix this bug: it says someone else is flying this ship i tried to redownload it and try it on other maps it didnt work please fix
JD.Horx  [author] 23 Jul, 2015 @ 11:28am 
Now with jump drive. ;)
JD.Horx  [author] 12 Jul, 2015 @ 1:47pm 
Yeah, I guess this feature was deactivated some time ago. The ship should spawn with active projector. I'll see if I can turn this feature back on again...
ColOddball27 10 Jul, 2015 @ 5:41pm 
I cant seem to get the decoy system to work since there are no decoys being projected by the projector and I cant find a blueprint for it.
Hucket Bat 6 Jul, 2015 @ 7:11am 
I think the scuttle system is great, it is perfect when you are being chased down by enemy ships and you need to make a quick gettaway by distracting the enemy. They would only be able to send fighters to chase you down and your ships make quick work of them.
OG fresh 27 May, 2015 @ 7:51am 
Ok thanks. Sorry, still learning SE.
JD.Horx  [author] 27 May, 2015 @ 1:11am 
Well, you could set the turrets to "shoot at moving objects". That should always work...
OG fresh 27 May, 2015 @ 12:42am 
I'm probably missing something but is there a way to get the turrets to fire on hostile ships in the "waves of NPCs mod"? Magnificent ship, keep it up.