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I played it with Future Worlds and yes, you can't find the research projects in the research tree,
BUT
once all prerequisites are researched, said research projects will appear in research side window (one that appears when you click on blue "Choose Research" pop-up or when you click on ongoing research in the upper left HUD)
So this mod is still pretty much playable if you pick research in that way.
But I found it a little bit annoying that some puppet cities with low production tried to build these future building without some early era buildings such as hospital been built. It would took them so long to finish these future buildings that it seemed a waste of resource. IMO It might be better to set these building unable to be built in puppet cities, e.g. making them resource-comsuming or quantity-limited.
Enlightment Era by Pouakai
as an example,(enlightment era is betwenn renaissance and industrial age and makes slight changes to those and adds enlightment era).the advanved livig are in information era but the vanilla future tech is the end of the techtree
I actually disable cultural for my games. Even so the AI already dead.
As for repeatable social polices, I have no idea if that would be possible, but even if it is, I imagine that it would be very complex and far beyond my abilities. I was only able to use repeatable techs here because there is a repeatable tech already in the game.
can this social policy able to make a lot or enacted indefinitely ?
i want happyness able to researched.
kinda like that.
<Row>
<BuildingType>The building in question</BuildingType>
<YieldType>The yield in question</YieldType>
<Yield>1</Yield>
</Row>.
As for ingame, if I remember correctly, the stated yeilds of the buildings do not change, but if you look at the city amount for that yield, you will see that does indeed go up. This must be an interface thing caused by the fact that having techs that increase buildings yields, and having techs that are repeatable, whilst both in the base game, were not used to together in the base game.
can u sum in short?
english isn't my native.
but not increase happyness ?
Then i looked ingame, and there to , i cant see a change after diskovering the tech
Pls help, where is magical Row in the code, i need that for my own mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=393376398
I'll have a go making a version for Prehistoric (BNW), it should simply be a case of increasing the x position values of the techs I add.
Kaptain Kappa: I'll have a go.