Space Engineers

Space Engineers

Configurable Container Loader and Unloader [WIP]
30 Comments
Shinoskay 10 May, 2022 @ 7:27pm 
@john Wayne whats the fix?
=MIC= John Wayne 12 Apr, 2020 @ 4:23pm 
@MMaster, i'm accidently fixed this script, can you upload it? Maybe somebody need this one too)
=MIC= John Wayne 30 Mar, 2019 @ 11:44am 
@MMaster, Can you fix it please? Its not compiles anymore. Can't play without it...
MrFox 7 Dec, 2016 @ 1:57pm 
OH could you plug this in to the LCD script that u have :O?
and maybe automated assemblers(one primary if peopel have sub units),
and refinerys, and how about the Drill Platform V1.0 for ingots?
but i rate u a 5star all the way!
Mork 19 Feb, 2016 @ 1:49pm 
Awesome exactly what I was looking for. Trying to find multiple sorting scripts for different things that don't conflict with each other is a little tricky.
Raziel 17 Nov, 2015 @ 9:25am 
If I also see in such a way. Your projects are really good and I like your works. However, script hangs a little bit behind although it is really great. Helpfully everything lasts just simply from the source containers in the Ziehlcontainer to load and for transporter a "Switch of argument" how "if (block .CustomName. Contains ("Skeleton of container") {IMyCargo...... cargo. SetCustomName ("Storage of container")... else if (.... Storage container) {....}"
With just does not occur like I should differently explain it there mine enlisch not is especially good.
last really fantastically.
Professor Nipples 26 Jul, 2015 @ 7:58pm 
I just found this today. No one has made anything like it since....MM you need to update man!! ;) Don't give airlocks and LCD displays all the love!
Mr B. 18 Jun, 2015 @ 12:42pm 
I'm hoping you get round to doing this as good as your other scripts. What would be perfect is a script which can effect multiple containers, and just automatically fill them to capacity for anything specified. I.e. for Ammo Container 1, it fills it full of gatling ammo. For Fuel Container 1, it fills it full of uranium, etc.

Here's hoping you have the time and inclination to make another that gets downloaded thousands of times.
MMaster  [author] 13 Jun, 2015 @ 4:10pm 
@Sasquatch I guess not I did not look into this script for a long time - it is not maintained.
@das-beest well I can't promise any release dates as I do this only during my free time and I can't always chose how much free time will I have so I generally say: It will be released when it will be done unless someone else does it better meanwhile :)
das-beest 13 Jun, 2015 @ 4:07pm 
MMaster.. When is the release for the better mod of this version i am waiting for? cood work on this one the lcd one.
Sasquatch 12 Jun, 2015 @ 11:31am 
will this work to keep the assemblers stocked to say 50 (or whatever) of each ingot? My station will have one container for each ingot and several assemblers. I'm looking to cut the delay for the assemblers to get more ingots.
MMaster  [author] 16 Apr, 2015 @ 5:59am 
separate script for each container. this is highly user unfriendly and I'm working on much better thingie for this, but I left this here as there are people using it.
EntropicMonk 16 Apr, 2015 @ 1:54am 
This is something that I've been looking for. One question: Is it possible to have this script pull the same items to more than one container if they have unique names? Or do I need to run a separate version of the script for each container?
Raziel 5 Apr, 2015 @ 3:59pm 
I would like to try my own script to write. However, I do not know how to initialize reactors, batteries and solar cells and its energy data. I can not really therefore "Lernig by doing"
Can you help me?
(I've seen your LCD scripts but do not look through)
MMaster  [author] 2 Apr, 2015 @ 7:55am 
I still insist that it is not possible to do 100% reliable, because when you have 5MW of power output and you suddenly turn on something that drains 200MW of power then the programmable block will simply stop running, because all power will go to that other thing you turned on. There are scripts on the workshop .. please look around. I will not do script like that because I know it would not work 100%.
Raziel 2 Apr, 2015 @ 7:52am 
Well something like that so. Should stop reactors on and off as needed and make sure that there is always enough energy but is not too much to the consumption to a minimum.
MMaster  [author] 2 Apr, 2015 @ 7:49am 
when you look around workshop for power management scripts .. there are few, but still .. there is no reliable way because of one simple fact: programmable block is dependent on power. not enough power = program not running
Raziel 2 Apr, 2015 @ 7:46am 
Can you write a script, the reactors shut down when the energy is not used again turns if more is needed, and if the energy is not enough batteries set to "unload" and on and when it is no longer needed again on "Load"?
I've tried but I know neither how to initialize the reactors still how I can write a uhnbegrenztes array.

For Example:

if ("Energy consumption <= 2%");
{
Turn off as many reactors up to 60% - 80% utilization is a reactor is only turned on, leave him.
}

else
if ("Energy Supply> = 100%")
{
Turn reactors until the value of the utilization zwichen 60% - 80% Lies
}

else
if ("Energy Supply> = 100% + all reactors")
{
Turn on batteries and discharge falls in value on the stretcher of the reactors level Be moved the batteries in the output state
}

return (For examble);

is this possible?
(I can not even really)
MyTEO 28 Mar, 2015 @ 9:25pm 
Can't wait to see that set of scripts Kahlas isn't supposed to tell anyone about :D Keep up the great work, it is much appreciated, thank you!
MMaster  [author] 21 Mar, 2015 @ 3:35am 
@Jarquafelmu: Yeah I'm at it again! I went to the past and released this script before the LCD one... man this is from 15 Feb. It's old and I was learning while writting it so I guess not really effective. But it works. No more planned changes to this one. There will be much better new one eventually.
Jarquafelmu 21 Mar, 2015 @ 3:03am 
Oh man MMaster, you're at it again. I already see uses for this script! Do you have future plans to make it as user friendly and easy to use as your LCD Script?
Kahlas 14 Mar, 2015 @ 12:32am 
Still sounds great man. I have seen some scripts that do what I want, but I'd feel much safer if my inventory sorting and automation scripts where from the same author so they didn't tug-o-war with each other.
MMaster  [author] 13 Mar, 2015 @ 2:29am 
@Kahlas: don't tell anyone ;) but it is my plan to build set of scripts that will work together and this is one of first planned features along with automatic item sorting to containers based on set quotas ... etc. So yes you will probably see what you asked eventually. But I'm just one guy and it currently takes almost all my free time to support the LCDs script so I can't give you any ETA when it will be.
Kahlas 13 Mar, 2015 @ 2:10am 
So I love both the scripts you've written here MMaster. Any chance I could convince you to write one that would check a stations inventory and build components to set them to either the level your monitoring program is set for or a custom selectable level?
MMaster  [author] 12 Mar, 2015 @ 2:58am 
Feel free to use it however you want. It's not as advanced as my Configurable LCDs script (this one was just me learning :-) ) but it certainly has it's uses. Have fun with it!
Hador25 12 Mar, 2015 @ 2:30am 
Thanks, i'll defenitly be using this in one of my ships, do you mind if i post sed ship on the workshop? i'll definitly be creditting you for the script
MMaster  [author] 11 Mar, 2015 @ 3:32pm 
If they are connected by connectors then yes
Hador25 11 Mar, 2015 @ 5:54am 
This is an awesome Script but does it work between large ships?
MMaster  [author] 15 Feb, 2015 @ 6:54am 
Hey guys. I added ores and ingots to the list of items so you can have it automatically pull uranium ingots as well as automatically unload ores from miner.
Fluffy 15 Feb, 2015 @ 4:10am 
This sounds awesome; I will give it a go later today. Thanks for sharing!