Sid Meier's Civilization V

Sid Meier's Civilization V

Greek City States - Megara
19 Comments
Mojave Neon 31 Jan, 2017 @ 1:58am 
Finally did a full playthrough with these guys. In the right circumstances, they can be quite powerful. None of the stuff seems flashy, but if used correctly, the uniques allow you to get your cities up and thriving quickly, which in turn has a big effect on the remainder of the game. Plus, you can start generating solid amounts of gold fairly early in the game, which added up to quite a few buildings, units, tiles, and city-state influences that I was able to purchase over the course of the game. If you can get Machu Pichu to add to your city connection bonus, this civ can really crank out the gold. Overall, it was a very enjoyable civ to play as.
Shrimp Fried Rice 4 Dec, 2016 @ 7:44pm 
also, I just tried to use all six of your city state civs at once and my game crashed, Should I not do that? is there any reason why that would cause problems, or is it a computer problem?
Shrimp Fried Rice 4 Dec, 2016 @ 7:40pm 
Is there any kind of start bias in any of these?
Mute Button Ready 29 Aug, 2015 @ 2:46pm 
Really enjoyed all of your Greek City States so far, but I was reading the comment about YnAEMP compatibility. For anyone interested, in using the Greek mods, but disheartened by lack of YnAEMP support, adding them to the YnAEMP code is so easy even a Appalachian hillbilly (myself) can do it.
http://forums.civfanatics.com/showthread.php?t=397387
I only play the Giant map and added them (granted I filled the pennisla up rather then putting them beside each other) to the Giant map only with no problem. Just go to where it says Customize on page one, and follow the instructions.
Anyways mate, great mods.
bear16 26 Jun, 2015 @ 10:42am 
Megara... starring Viggo Mortensen as Theagenes
Rosenthorn  [author] 18 Jun, 2015 @ 7:59am 
I guess. But i'm afraid a lot of JFDs work is very complex, coding wise, and amateur modders like myself aren't so good at it.
Pilatian 18 Jun, 2015 @ 5:47am 
Well, given that ExCe has attrition at sea (scurvy) and Megara's unique unit is a settler, it seems rather necessary. -shrug-
Rosenthorn  [author] 17 Jun, 2015 @ 5:04pm 
not really a finished product, so i'm not ready to make compatibility for it yet.
Pilatian 17 Jun, 2015 @ 5:02pm 
What about ExCe?
Rosenthorn  [author] 17 Jun, 2015 @ 4:22pm 
YNAEMP is difficult because of map sizes, and fitting the city states into Greece. Events and Decisions is just a hard one to code.
Pilatian 17 Jun, 2015 @ 3:15pm 
It would be awesome if you updated your split with compatibility for more modifications, like YNAEMP and Events and Decisions. :(
Rosenthorn  [author] 18 May, 2015 @ 2:36am 
You aren't the first to say that.
laplasian 18 May, 2015 @ 12:45am 
I want sex with Theagenes
Rosenthorn  [author] 17 May, 2015 @ 4:59pm 
Updated. New Art.
Billbroston 14 Mar, 2015 @ 8:47pm 
interesting looking civ ill check it out when i wake up in the morning.
Rosenthorn  [author] 26 Feb, 2015 @ 8:35am 
I'll look into it.
I already have a large list, which can be found at http://forums.civfanatics.com/showthread.php?t=542770
Jaku2011 22 Feb, 2015 @ 4:49pm 
Glad it isn't another "can't build settler's civ" good stuff
Rosenthorn  [author] 22 Feb, 2015 @ 1:41pm 
At the moment, it should be compatible with things - but not affected by them.
it does't have special Events and Decisions, Cultural Diversity, or anything like that. I'll be working on those, but will probably find help from others.
Keïnos 22 Feb, 2015 @ 1:37pm 
Nice ! Is it compatible with other mods ?