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I have released an updated and slightly modified version on the workshop, found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1611149593
If the original mod author returns and asks me to remove my mod, I will oblige.
Would it be possible to exclude some traits from the NPC generator or extabilishing minimum stats levels? Inviting a spy with the Slow trait and a base Intrigue of 2 is quite annoying when it costed me 125 gold...
You don't need the traits to find your new courtiers. They'll be on the Court tab of your character page.
Any time you add or remove any mod that changes traits, it risks screwing up existing characters' traits.
When it comes to fertility from what I read, the 30+ courtiers only effects the AI's court. It does not effect the player character. But that is just what I have read on the paradox forums, some of the posters claim they had a court size well into the 100s.
I can add a version of the mod with a male debutante decision, It wouldn't be hard or take that long to make it. I'll add it later under other links, when it comes to age of them I'm not sure if the game will reconize and age range. But I'll find out.
Also, can there be like either a separate 'male debutante' decision or keeping the range of ages for the employable male courtiers around 22-30? Sometimes I require using decisions like these for matrilineal marriages in the realm and it takes around 5 tries to get a decently young dude, which is awkwardly id iotic :/
- Is this compatible with Hooni's RaW mod? Based on the mod description, this should be compatible with anything as long as it doesn't touch on the employment_decisions.txt. And so far, I haven't noticed anything concerning that, so I'm basically just making sure :)
- Is it true that the amount of courtiers in your court affects your 'fertility'? Like, does it become difficult to make the fem-courtiers pregnant when there's around 30+ people in the court? Very non-mod related question but since I'm here I thought I should ask :D