Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

erik rebalanced agents mod
23 Comments
Rubberduck101 27 Jul, 2020 @ 5:04am 
I subscribed to this mod, but agents are still wrecking my armies
Galactus 30 Jun, 2018 @ 12:01pm 
Zinnsoldat ! where are you man ! we need an update on this mod . Dank
Panicandrun 18 Apr, 2018 @ 6:52pm 
please update mod
master_shake 6 May, 2017 @ 5:41pm 
subbed, started new grand campaign, both ai & my agents still can use abilities
Lord Zilli 14 Apr, 2017 @ 6:38am 
Awosme mod, but i use no AI Agents.
Super Mean Agent 23 Aug, 2016 @ 12:13am 
Does this mod still works?
Champion 2 Jul, 2016 @ 9:36pm 
Thank you. Agents fucking ruin this game seriously. Shit is so stupid and frustrating to see your armies decimated by a stupid agent. I read so many times in history how armies were destroyed by agents. Not.
ikuzmin007 21 May, 2016 @ 12:12am 
Hello. Very interesting idea!!!! I think it is possible to let agents assasinate but with low chance 1- 3 - 5%, aren't they?
yoyo 7 May, 2016 @ 12:03am 
Very cool mod, same if the kings in the history are sometimes killed by an assassin, i subscribe.
syanox 15 Jan, 2016 @ 12:09pm 
My only problem with this mod is that the CAI still wastes its money into these stupid actions, which is really not something I can afford along with my own mod :(. Otherwise very nice idea.
syanox 15 Jan, 2016 @ 12:08pm 
OK my bad, it actually works, BUT ...

1/ You should really describe how this mod works. It overrides the agents table success columns by setting their result to critical failure (failure + wounded). This means you will still get messages like "an enemy agent poisoned your army" because the game made the result a success, but then the outcome table says success is critical failure, so the spy is indeed wounded.
2/ You should really NOT include the full agent_actions table, but instead create a zinnsoldat_agent_actions one and only override the hinder_xxx entries. This makes it almost certain your mod remains compatible in the future.
syanox 15 Jan, 2016 @ 11:32am 
doesn't seem to work, at least with saved games..
CIERVO VELOZ 25 Jun, 2015 @ 5:55pm 
cool....thank you.
Vicotaco 20 Jun, 2015 @ 1:51pm 
Hey guys i know I'm a bit late to the party but do you know if there is another download link for thuis mod? If not, that's a problem cause i'm running on a mac.
3Dog 13 Mar, 2015 @ 7:26am 
This Mod actually let me complete the game.......WOW
Fegelein 7 Mar, 2015 @ 2:32pm 
GREAT MOD
[420thPIR] Walrus in the Sun 7 Mar, 2015 @ 9:37am 
Yeah, this is awesome. I'm getting rolled over by egypt -EGYPT- at the moment because of agents.
Thanks.
Dr Sindri 6 Mar, 2015 @ 3:10am 
This is great, because my entire Carthage campaign was ruined by my empire just being swarmed by enemy agents. None of my armies could move because they were surrounded by champions and spies continually hampering them.
shavara 2 Mar, 2015 @ 10:06pm 
beautiful mod
Razorhex 2 Mar, 2015 @ 3:47pm 
I like a passive buff agent, it's what I use now, only AI cannot recruit them, I was wondering if the AI in this mod would recruit them,. Seems you answered my question, I'll give er shot.
ZinnsoldatЋ  [author] 2 Mar, 2015 @ 2:06pm 
Well AI agents can't do anything active, like assasinate or sabotage.... but AI can build them as much as you. If you want a no Agent mod, look at my other mods
Razorhex 2 Mar, 2015 @ 1:57pm 
Does the AI have an agent spending pool? I know one mod I use eliminated the pool to keep agents at bay, but the only AI that has them are ones that start in the begining. I was currious how they work with the AI in this mod?
RexJayden 2 Mar, 2015 @ 9:05am 
Very nice additional option for agents in-game. Thank you Zinnsoldat!
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