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1/ You should really describe how this mod works. It overrides the agents table success columns by setting their result to critical failure (failure + wounded). This means you will still get messages like "an enemy agent poisoned your army" because the game made the result a success, but then the outcome table says success is critical failure, so the spy is indeed wounded.
2/ You should really NOT include the full agent_actions table, but instead create a zinnsoldat_agent_actions one and only override the hinder_xxx entries. This makes it almost certain your mod remains compatible in the future.
Thanks.