Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

ATTILA Campaign Features
39 Comments
Working Joe  [author] 5 May, 2021 @ 10:29am 
Yes! Thanks for asking and good luck on the mod!
steinmauer Hans 5 May, 2021 @ 5:28am 
hello there, nie mod. Realy live. I am working on an conversion for empire divded. Can i include this mod???
Aristoxenus 30 Dec, 2020 @ 7:02pm 
Does this mode allow nomadic faction to survive without settlements?
skilur 24 Apr, 2018 @ 9:07am 
Does not work for patch 17
Mceffe 14 Feb, 2018 @ 4:36am 
For some reason the AI are toooo passive.
IntentStone 14 Jan, 2018 @ 11:12am 
Does this mod let me fully raze a city to the ground like attila or warhammer?
OFP 8 Aug, 2017 @ 12:52am 
There is only 1 skill point available when your general rank up. I dont mind this happening to agents but for generals it is annoying as hell. For me thats the main set back of this mod. Also i think corruption values are maybe way to high for starting roman state. It is ok to be corruption they are Romans after all but for the starting state i would prefer a bit smaller value...anyway nice idea.
Hannibal 22 May, 2017 @ 6:49pm 
Do this mod increse unit costs my unitcst seem to gone up from upkeep 85 to 120 for tier 1 unit my custom units.
NARSissiSTIs 21 May, 2017 @ 4:57pm 
Can i raze cities like in attila
elkoso38 16 May, 2017 @ 11:30pm 
hello. do you advice me to install mod "a more agressive ai" ?
it is on your collection but i wonder if necessary because your mod have CAI tables..
Sam 23 Apr, 2017 @ 10:01am 
ah okay, thanks
Working Joe  [author] 23 Apr, 2017 @ 9:06am 
increase
Sam 3 Apr, 2017 @ 1:32pm 
so does this increase or decrease the public order penalites? l don't have Attila so l have no idea.
Falloutboy 2 Apr, 2017 @ 10:30pm 
Hello, thanks for your Work. I got two questions: 1. What mean the Warhammer CAi? Does it actualy mean only Diplomacy or how armies attacking cities (on the campaignmap) and so? Reason for question is, that i was never satisfied by the rome CAI but well by the Warhammer Cai. 2. Is it possibily to retrofit the public order penalty for not having enough food in one province not the whole empire?
C-Worx 2 Apr, 2017 @ 12:58pm 
what would exatly happen when used with DEI? Would the game crash when two mods modify the same point or is there a kind of calculating? I mean like -1x(-1)=1 : attack strength decreased in both mods has an increasing effect or maybe none effect. or adding or substracting effect.

may i wouldn´t recognize every effect or it could be senseful for me.
Working Joe  [author] 19 Nov, 2016 @ 5:03pm 
Negative to both questions.
Rhapses 19 Nov, 2016 @ 5:03pm 
..if the author is still around :)
May have already been asked but is it possible to add in feature for ceding/gifting territory to others? Google is presenting me with only constant requests for it but definitive cannot be modded/added.
Dunet 16 Nov, 2016 @ 6:25am 
Can I "delete" cities with this mod, like we could in Attila?
Working Joe  [author] 25 Aug, 2016 @ 11:05pm 
BIG UPDATE
Too lazy to list changelog, but it's a lot.
EviLyanna 1 Jul, 2016 @ 10:03pm 
HappyCompy, alright thanks bro! :)
Working Joe  [author] 20 Jun, 2016 @ 5:27pm 
@Kratos, there's already a Sea Sickness mod made by magnar.
PoliisinPoika 11 Jun, 2016 @ 4:09pm 
now add attila music ;)
EviLyanna 4 Jun, 2016 @ 5:37am 
is there a sea sickness in here? like reducing the stats of land army when in transport ships?
Maxitrol 4 Mar, 2016 @ 9:41am 
For me, the siege hold out time is always 1 turn with this mod on.
Nagash 24 Jan, 2016 @ 9:40am 
lol why would you want to play R2 with Attila gameplay...fact is, the reason Attila was so horrible was because it was throwing too much at you at once
Working Joe  [author] 28 Dec, 2015 @ 3:55pm 
28 December Update:

- Increased public order per difficulty level by 1 because the penalty was too much for vanilla buildings.
- Reduced price of buildings across the board by 15% because they were too steep
Working Joe  [author] 12 Dec, 2015 @ 2:42am 
11 December Patch:
*Huge cleanup of db
*Fixed bugs with Mercenary Upkeep
*Implemented Attila Corruption system
*Implemented Attila P/O Difficulty Level bonuses
*Implemented Attila Conquest values (for Looting, Sacking, Occupying, Liberating and Razing)
Working Joe  [author] 9 Dec, 2015 @ 3:13am 
09 December Patch:
*Increased Siege Hold Out time now working properly
Vinilly 12 Oct, 2015 @ 1:58pm 
Really make the game more difficult than it is. -_-
Kashak 27 Aug, 2015 @ 4:12am 
increased building cost is more than I can handle. Other than that though the mod is great.
AlMiGhTYMP 30 May, 2015 @ 8:07pm 
@Fritz - select the units you want to combine, Ctrl + M
Unregistered User 26 May, 2015 @ 12:25pm 
Hi, mate. I think you forgot one important thing to add!

For the attrition system, it's much more do-able when you can combine units and hire mercenaries, but in Rome II I don't believe you can combine units. Can you make this a feature?
Benjin 25 May, 2015 @ 9:14am 
Do you think it'd be possible to bring Attila's sanitation system into Rome II? It'd make the sanitation-related buildings actually unique for a change (especially Latrines, why would I choose that building option when I can go for Fountains which gives more public order, more growth and doesn't require food?).
Working Joe  [author] 11 Mar, 2015 @ 7:00pm 
Does not change the startpos.esf!
Latinkon 11 Mar, 2015 @ 2:16pm 
Does this mod change the startpos.esf or is it compatible with the short campaign mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=401415164 ?
Working Joe  [author] 8 Mar, 2015 @ 3:15pm 
Okay I belive I have fixed the bug. Please report back and let me know!
RandomPSUAlumni 8 Mar, 2015 @ 10:45am 
hey so Im not sure if this mod is causing the issue but training camps dont seem to give +1 to recruitment in my athens campaign
Working Joe  [author] 5 Mar, 2015 @ 8:33am 
In theory, yes, due to upkeep increase.
Honores 5 Mar, 2015 @ 8:07am 
So will AI armies be smaller with this mod?