Space Engineers

Space Engineers

Animated Red Alert LCD Panel
65 Comments
Siam 1 Nov, 2024 @ 12:09pm 
its to be use with the script linked in the description

all the command are in the script
The Doctor 21 Oct, 2024 @ 12:55pm 
how do you swap the alerts with a push of a button?
The Doctor 20 Sep, 2024 @ 11:07am 
i cant find the lcd in the block menu
Siam 11 Dec, 2023 @ 12:58pm 
2 thing
- you should create a black alert screen for jumping
- your Blue Takeoff 02 screen is having a problem I think it almost look like it say landing with the movement of the screens
Fullercloth2201 7 Dec, 2021 @ 9:35pm 
ok thats fine
meymo  [author] 7 Dec, 2021 @ 1:33pm 
Mhmm I think that doesn't really fit with the other screens here. Also I really don't have the skills or time to create such a more complicated screen. Sorry.
Fullercloth2201 7 Dec, 2021 @ 12:32pm 
when captain chang attacked the enterprise in engineering scotty yells shields failing as the blue dots around the enterprise flash
meymo  [author] 7 Dec, 2021 @ 9:32am 
@Lieutenant Commander Data
Insufficient data :D Which screen do you mean?
Fullercloth2201 6 Dec, 2021 @ 11:44pm 
you should try and add the shields failing screen where the shields flash
KindestSTCR 1 May, 2021 @ 11:41am 
Ahg, if only the "Reed" Alert was added..
SEModder4  [developer] 9 Jan, 2021 @ 12:20pm 
SEModder4  [developer] 9 Jan, 2021 @ 12:00pm 
Will do, much appreciated :D
meymo  [author] 9 Jan, 2021 @ 9:56am 
@SEModder4 I personally don't mind, however I would ask that you link back here to steam and give credit :D
SEModder4  [developer] 7 Jan, 2021 @ 10:57am 
This mod still works with SE, there is nothing needing to be fixed right now.
SEModder4  [developer] 7 Jan, 2021 @ 10:57am 
@Meymo and MacGyver,

Would it be cool if I upload this onto Mod.IO for xbox players to use them as long as I credit both of you?
Tobias 21 Oct, 2020 @ 7:14am 
guys this Lcd textures are working
cowboyjj99 30 Sep, 2019 @ 1:23pm 
it works!
Peter The Wolf 22 May, 2018 @ 12:56pm 
Too bad this doesn't work anymore :/
azfalt 16 Nov, 2017 @ 11:08am 
Keen changed how to get pictures to show on LCD displays, so to get the high res pics to show again a few thingshave to be tweeked... is i have put together in this description:

https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/1474222499228292900/

And the amount of work needed to fix animated pics, i doubt they will get to work as intended anytime soon...
CopeNSeethe 15 Oct, 2017 @ 1:54am 
hey, in my LCD toolbar all the names of the textures arnt there, and its just a blank space. Is this a local glitch or something else entirely?
meymo  [author] 8 Jan, 2017 @ 11:08am 
@Cool Dude since DX9 isn't supported anymore this would be pretty bad otherwise, wouldn't it? So yes this runs under DX11.
[B0SS_302] 7 Jan, 2017 @ 7:30am 
dx11?
:steambored:
meymo  [author] 6 Nov, 2016 @ 8:51am 
@Vii Program? There is no program here this is just a bunch of textures. The linked script currently can not do what you want. But it does work without the Textures as long as you dont put [Alert] in the name of any LCDs.
VivaVii 4 Nov, 2016 @ 6:31pm 
Question, Does this program change the color of lights or turn on blocks?

Is thre a version of this mod that doesn't have textures at all? Perhaps just change the background color of the LCD to go red, yellow and green instead? Would be great for the new corner LCD's mod.
meymo  [author] 30 Sep, 2016 @ 3:02am 
@NerdGamer probalby not. The mod already has too many textures for my taste, clogging up the list in the LCD panel. (They should rework that.)
NerdGamer 29 Sep, 2016 @ 9:00am 
Hey your doing start trek alerts right so could you maybe add battle stations because there is a difference between red alert and battle stations.
meymo  [author] 22 Sep, 2016 @ 1:39pm 
@jarhead sorry, but no. They just turned it into an Android app. One of them is even paid, let's pray Paramount never finds out.
jarhead 21 Sep, 2016 @ 4:42pm 
just so you know the screen image your using is under copyright and was created by:

Developer
Email oldplanets@googlemail.com
Kurt-Heilbut-Str. 35
01705 Freital
Germany
Orion 10 Sep, 2016 @ 4:25am 
Thank you very much for your answer.
And actually works better when this operation done.
:steamhappy::steamhappy:
meymo  [author] 10 Sep, 2016 @ 3:35am 
@Orion I fixed the script recently, but you have to manually update scripts for programmable blocks. To do so just put the script into the block the same way you did it the first time around.
Orion 10 Sep, 2016 @ 3:20am 
Le script ne fonctionne plus...
Pourriez vous le réparer, vous feriez des heureux... Du moins, moi je serais très heureux...

-*-*-*-*-

The script does not work anymore ...
Could you fix it, you'd happy ... At least I would be very happy ...
Cherono Lord 5 Jul, 2016 @ 3:11pm 
O_O despretly need new glasses then..
would you please be very kind and add a texture of booting screen? :)
thank you :)
meymo  [author] 5 Jul, 2016 @ 2:45pm 
There never was a loading, it was landing. XD
Cherono Lord 5 Jul, 2016 @ 2:05pm 
or maybe even the word "Booting" so it could show up while my script is loading? :D
Cherono Lord 5 Jul, 2016 @ 2:05pm 
Blue used to have loading word in it.. I'm working on an OS script for ships and it would be nice if that could return :)
meymo  [author] 27 Jan, 2016 @ 1:36pm 
@MacGyver420 If you can give me the textures I would update the mod. Also can you tell me what you changed, so I can avoid this mistake in the future?
MacGyver  [author] 27 Jan, 2016 @ 9:05am 
@meymo I went ahead and updated all the textures to work in lower quality settings in DX11 for personal use, you're welcome to use the textures to update this pack if you would like. Seems silly to release another mod.
MacGyver  [author] 25 Jan, 2016 @ 7:01pm 
@meymo in DX11 these textures only work on High texture quality most likely due to the compression. I was able to get them working in lower qualities in DX11 by resaving them as a .dds using DXT5. People complaining of them not working are probably using lower settings.
meymo  [author] 16 Dec, 2015 @ 8:06am 
@gothson well I have no idea why that is (see other comments below).
Cherono Lord 16 Dec, 2015 @ 7:23am 
well.. it did work for me on DX9 but on DX11 i get black screen insted of picture
meymo  [author] 16 Dec, 2015 @ 7:13am 
@gothosan LCD Textures work in both DX versions.
Cherono Lord 15 Dec, 2015 @ 10:34am 
is it DX11 friendly?
wizard76 25 Nov, 2015 @ 12:28pm 
Read it already, but my settings didn't change at all...
meymo  [author] 25 Nov, 2015 @ 11:09am 
@wizard76 Nothing changed it should still work as advertised... But as you can see below some people seam to have problems with this mod.
wizard76 24 Nov, 2015 @ 3:32pm 
Is there a special reason why the graphic is not loading to lcd anymore?
MittenMarauder 27 Sep, 2015 @ 1:54pm 
I had the same problem, so I started messing about with my settings. When I switched my Texture Quality from Medium to High in the Graphics Settings, it worked instantly.
Mazen IIXIS 11 Sep, 2015 @ 3:25pm 
Odd. I'm using AMD FirePro 5900V. I think I will submit it as a possible bug in the LCD to the developers.
meymo  [author] 11 Sep, 2015 @ 3:31am 
I am using a Radeon R9 290.
Mazen IIXIS 11 Sep, 2015 @ 1:36am 
There was no error in F11. As far as I could tell it should be working. I am guessing it could be graphic card. What graphic card are you using?
Mazen IIXIS 9 Sep, 2015 @ 1:45pm 
I will check on it later, I have a suspicion that if I check the debug window it may say why. I had the same problem when I made one of the custom LCDs. It made me think that it may have run into problems. I will comment as soon as I find out.