Garry's Mod

Garry's Mod

360 Automatic Turret
17 Comments
Benevolence 8 Nov, 2023 @ 8:57am 
I think it's time for me to make my own dupes these days. the only thing I have personal is turrets that don't shoot friendly npcs, basically what I call "Friendlies".
<[HelluvaEng18]>  [author] 7 Jun, 2020 @ 10:02pm 
@Degel
Hi, you can always modify and save it internally (like adv dupe 2). if you plan to publish a dupe similar to mine, please note contributions on any piece. Free free to friend me so that we can chat more about it, might be simple as updating this dupe to include more targets. Thanks and glad you enjoyed it! :-)
Degelland 5 Jun, 2020 @ 9:20am 
Hey would you care if i modify it a bit so it attacks my wire guided missiles i uploaded,i will give you all the credit,but its just so good to counter them,i will wait for response.
Enerjizer3000 27 Jul, 2019 @ 5:33am 
pls help me buld this turet
Veltarden 12 Dec, 2017 @ 6:30pm 
thx :D
<[HelluvaEng18]>  [author] 12 Dec, 2017 @ 5:27pm 
@shiny galladen The magic of YouTube: https://youtu.be/IIwkiuGg6lc . I would start there; the gimbal uses a facer. But of course, there are other ways.
Veltarden 4 Dec, 2017 @ 9:13am 
hey, i wanted to make a turret with a gimbal too, similar to yours than uses e2, i have tryied to assimilate it but i cant, even doing it by my self, i didnt found any tutorial, so please, could you tell me how did you wire the inputs and outputs?
<[HelluvaEng18]>  [author] 22 Jun, 2015 @ 3:14pm 
Wiremod is updated and now this baby works!
<[HelluvaEng18]>  [author] 13 May, 2015 @ 2:14pm 
I uploaded my collection of dupes! That way, you guys can access them easily instead of doing a search all the time. Check it out in the description link! And thank you to all for enjoying my turret! :)
<[HelluvaEng18]>  [author] 12 Apr, 2015 @ 12:05am 
@thimo.blom.
Hmm, I see what you mean. Unfortuantely it only goes to the next npc when all the npcs are alive. What I was wondering is if there is a way to go to the next target automatically when a npc dies and the target does not go to zero or go through the same delay. Thanks for the input though, one step closer!
Teemonator 11 Apr, 2015 @ 8:51am 
respond to:
@BenMcKenn, thanks! I tried doing next target coding for the target finder, but I can't seem to get it to flow with the time inside the expression. Maybe if there is a way I can fix it, but for now it will just target one at a time.



to do this, just update the target finder that it can find more enemies. then just spawn a button and wire the next target input on the target finder to the button.
since99 palm beach 21 Mar, 2015 @ 5:02pm 
to gr8
<[HelluvaEng18]>  [author] 18 Mar, 2015 @ 5:51pm 
@BenMcKenn, thanks! I tried doing next target coding for the target finder, but I can't seem to get it to flow with the time inside the expression. Maybe if there is a way I can fix it, but for now it will just target one at a time.
BenMcKenn 18 Mar, 2015 @ 5:32pm 
Very nice job! I look forward to seeing more from you. Could you make it move onto new targets quicker? It tends to continue firing at NPC's bodies for a few seconds before attacking a new target.
<[HelluvaEng18]>  [author] 15 Mar, 2015 @ 7:42pm 
Thanks! I may post some more dupes soon; hopefully they work since the gmod duplicator sometimes works on most of the Wiremod stuff.
Claire 15 Mar, 2015 @ 7:24pm 
cool
gj
<[HelluvaEng18]>  [author] 9 Mar, 2015 @ 10:52pm 
See above description!