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Hi, you can always modify and save it internally (like adv dupe 2). if you plan to publish a dupe similar to mine, please note contributions on any piece. Free free to friend me so that we can chat more about it, might be simple as updating this dupe to include more targets. Thanks and glad you enjoyed it! :-)
Hmm, I see what you mean. Unfortuantely it only goes to the next npc when all the npcs are alive. What I was wondering is if there is a way to go to the next target automatically when a npc dies and the target does not go to zero or go through the same delay. Thanks for the input though, one step closer!
@BenMcKenn, thanks! I tried doing next target coding for the target finder, but I can't seem to get it to flow with the time inside the expression. Maybe if there is a way I can fix it, but for now it will just target one at a time.
to do this, just update the target finder that it can find more enemies. then just spawn a button and wire the next target input on the target finder to the button.
gj