Space Engineers

Space Engineers

(DX11) Round Glass Windows
112 Comments
Galon007 12 Jun, 2020 @ 4:40am 
It looks weird when its not tinted like original windows, but great idea.
All right! 30 May, 2020 @ 3:14pm 
Great mod.
It's not supported yet? I can fix texture. If author get mi original *.fbx files.
RainbowSkyDancer 19 Apr, 2020 @ 11:24pm 
Alright, I'll do it in that case
DangerousFat 12 Apr, 2020 @ 7:49am 
@ericlnu I know it's nice to wait for permission, but the original guy hasn't posted in this thread in nearly 4 years, just go for it.
RainbowSkyDancer 4 Apr, 2020 @ 7:39am 
I'm setting up SEUT [space-engineers-modding.github.io] now. Once I get familiar with the new blender UI I'll churn these out. Still waiting on permission to publish, however.
RainbowSkyDancer 3 Apr, 2020 @ 2:40pm 
RainbowSkyDancer 3 Apr, 2020 @ 2:39pm 
Yeah, gonna make it so these have a tint; I like them too much to not use them.

With your permission @Eikester, I'll publish an update.

RainbowSkyDancer 31 Mar, 2020 @ 6:43pm 
Was thinking of adding a tint to them, once I figure out how.
RainbowSkyDancer 31 Mar, 2020 @ 6:43pm 
Indeed, sad no tint. Made an addition to a building, and used these. No tint. *sad*
Titan Nya 18 Feb, 2020 @ 5:15am 
@Spartan844 probably because it haven't been updated for years...
Samgineer 16 Jan, 2020 @ 10:36am 
@Eikster How come there isn't any tint on the windows?:KOh:
爪ℝ. N𝕚ɔє Ǥυץ Ossi 1 Nov, 2019 @ 5:36am 
Can anyone fix that Textur?
butoszyjca 7 May, 2019 @ 1:30pm 
Same here, no tinted glass, fully transparent only. Its sad, coz i like to make my ships to look like crapy ganster BMW with dark windows :)
Roeposa 26 Apr, 2019 @ 5:37pm 
Not View glass inverted ,,, no texture glass
Spaceman Spiff 12 Jan, 2019 @ 9:23pm 
You have what appear to be inverted versions of the curved windows, but neither of each type has a tint (see the earlier comment). Can it be fixed?
Zolli 22 Sep, 2018 @ 10:29am 
Can you please do a "center" block not having frames on the left and right side, respectively , "left" and "right" terminating blocks? That way we could do long glass windows.
Froggy 14 Sep, 2018 @ 2:10pm 
Love this mod. Thanks. Really nice mod though thanks again.
Max 007 9 Aug, 2018 @ 10:14am 
Just make 1x2 and 1x3 (and maybe some other sizes) with the respective corners and we're in business.
Hugh Manatee 18 Apr, 2018 @ 3:50pm 
@Angius. My sore thumb sticks out like a sore thumb. Originally, my thumb bandage had no tint in it. So, it stood out like a rounded window. Believe me, I can empathise.

Anyway, hope your thumb gets better. Remember, use a tinted window on it next time. It will help it heal quicker.
Angius 3 Feb, 2018 @ 5:35pm 
No tint on them, they stick out like a sore thumb.
caffiend 25 Dec, 2017 @ 12:48pm 
@ -DDSSTT- Howabout a varient that has the sensor block and window as a single block, with the sensor "behind" the glass
-DDSSTT- 3 Nov, 2017 @ 10:04am 
Eikester, if anyone can do this it is you. Can you mod the windows so they do not block sensors? This might mean a "pseudo" window block that has no hit boxes... The reasoning behind this is I dislike sensor blocks being seen on the surface, and want to visually hide them behind glass... similar to this:

https://upload.wikimedia.org/wikipedia/commons/thumb/1/18/F-35_EOTS.jpeg/220px-F-35_EOTS.jpeg

This will also allow people to conceal "radars" behing the glass too.
Arkhlus 12 Sep, 2017 @ 12:25am 
Hey, thanks for the mod, it would be nice if you could fix broken glass :steamhappy:
silkstrands 5 Aug, 2017 @ 3:11pm 
Does this work for small ships?
Cosmic Daddy 3 Apr, 2017 @ 12:37pm 
Hi! I used to looooove this mod as I prefer round shapes to angullar ones for my ships and stations. But today, all "glass effect" is gone :( I hope, dear Eikester, that you will have time to fix this if it's possible. Great mod anyway ! :)
Shroom 25 Feb, 2017 @ 10:49pm 
Is it just me or is the glass on these windows invisible from the outside view?
Asher 6 Jan, 2017 @ 9:16pm 
just wondering if this is fixed yet along with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=409488246 and the creative version aswell ?
Eikester  [author] 19 Dec, 2016 @ 3:48pm 
@breandanlee these need adjustments, they have changed glass renderer from 1 plane rendered both sides to 2 planes only render one side
MisterB0420 19 Dec, 2016 @ 3:38pm 
i dunno if it's an issue on my end, i have had some odd rendering issues of late, but the glass in these windows is almost invisible from both sides. it doesn't match up with the vanilla glass
Eikester  [author] 14 Dec, 2016 @ 12:12pm 
Windows should now be Airtight
Sir.Jacobus 18 Oct, 2016 @ 9:02am 
and - I am playing on Dx11 (i5 3350P, 8 Gb RAM, MSI GTX 760 OC) if it maybe helps...
Sir.Jacobus 18 Oct, 2016 @ 8:59am 
Hello, it is great but when I use many of the rounded blocks, the performance impact is massive.... - doesn´t affect the normal, vanilla windwos... is that a bug or it is working as intended and it is not (technologically) possible to fix it at this time?
Mame Bus 20 Sep, 2016 @ 3:05am 
wow, thankk you so much! i was just working n a build when i got stuck because i needed round windows! I almost scraped it but than I found this! thak you sooo much!
Cold Phusion 20 Aug, 2016 @ 10:47pm 
Love the Windows! just wish they were airtight!
Hugh Manatee 17 May, 2016 @ 5:59am 
So, out of the rigid structure of discovery and knowledge, we have the free flow of ideas, always flexible and ready for change. It is our mind open for inspiration and ready for new discoveries, wherever they may lead us, represented in glass and architecture. =P

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=686090729
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=686090302
Hugh Manatee 17 May, 2016 @ 5:59am 
Have enjoyed incorporating these as an architectural feature, over using them as windows. This is one way I have used them. This is an Egyptian museum. The structure is mostly square, solid, rigid and made of glass, all symbolic. The square solid structure represents Egypt in its solid architecture, the glass panels are the blocks that built the pyramid. If you notice the roof. Outside, on the front, it looks like a modern feature. However, it is a bit like a pyramid when viewed from inside & below. But, it continues into the main hall & transforms into a cobalt ceiling, used for the first time in the main pyramid. Your windows on the front is meant to look like ribbons flowing in the wind.
Gygas 30 Mar, 2016 @ 6:49pm 
you, my man/woman, are a savior!
Captain Katawa 7 Oct, 2015 @ 9:13am 
Are the bulletproof?
danpaul88 25 Aug, 2015 @ 11:49am 
I've noticed a slight bug with these... if I position my character on the inside of the curve, in an air tight environment with oxygen, my HUD shows "no oxygen" and I take damage with no helmet on - it seems like the block containing the window doesn't ever contain any oxygen, making curved edges to viewing windows somewhat deadly :/ Not sure if this is a known issue or not, but thought it was worth mentioning :)
Pharap 30 Jul, 2015 @ 8:16am 
Had to delete the sbm file to force it to update but the mod is working as intended now.

As a side note, not sure how worried you are about this but the shader makes it really obvious that the 'smooth corner' is actually a low-poly UV sphere: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=490945119

My thoughts:
A) Ignore it
B) Might be an issue with the normals
C) Might be a side effect of the shader
D) Might be less noticeable on a medium-high poly icosphere
Eikester  [author] 30 Jul, 2015 @ 7:22am 
the inverted windows should now work again, sorry for delay
Pharap 29 Jul, 2015 @ 8:21pm 
The inverted windows are the same as the regular windows.
PaffaLon™ 20 Jul, 2015 @ 1:51pm 
Really awsome windows!!
However the non-inverted windows or reverted windows has to be reverted beacuse the non-reverted & reverted windows. Both behave as a reverted window of the moment.
Ubikjam 13 Jul, 2015 @ 4:32pm 
Pls fix - this is a great mod otherwise
The Vault-Dragon 11 Jul, 2015 @ 3:16pm 
++
Badger 7 Jul, 2015 @ 5:50am 
FIX the non-inverted windows please!!
Tiger 26 Jun, 2015 @ 7:29pm 
BUGs -- there are no differences between the normal and "inverted" version of any of these blocks. They all have the clear side and the reflective side on exactly the same side.
PanTáta69 21 Jun, 2015 @ 11:11am 
That inverted version is not inverted
Angius 20 Jun, 2015 @ 12:24pm 
Also, there's no glass texture on DX11, just an empty frame.