X Rebirth

X Rebirth

Craft Drones MKx
31 Comments
dan5tr4n63r 29 May, 2018 @ 2:02pm 
It is compatible 4.3...such a nice add to the game...i like the beholder in particular with it's speed and strafe...great for scaning to 100% stations like the shipyard in DeVries where is just 93% when scanned with Skunk...Thank you
janda  [author] 17 Mar, 2018 @ 9:27am 
i think so but im not 100% sure
arubinig 17 Mar, 2018 @ 9:20am 
Is it xr4.3 compatible?
janda  [author] 1 Jan, 2016 @ 12:36pm 
CRAFT drones MKx (no)
Yorkgrass 1 Jan, 2016 @ 12:06am 
can I purchase them from drone dealers?
janda  [author] 27 Jun, 2015 @ 7:22am 
i think is illegal as the vanilla ones are. i do not plan to add anything to one of my mods in the near future
DeluzionConfuzion 27 Jun, 2015 @ 4:16am 
Also, and im sure someone has asked this but i cant see it. is the crafted beholder MKX and illegal item? i RELLY hope not casue i like em and dont wana sell em.
DeluzionConfuzion 27 Jun, 2015 @ 3:59am 
do you plan to add an assault urv version? i like to use them to lure my enemies away sometimes when im hiding between space stations, and the base one is SUPER weak.
janda  [author] 11 Apr, 2015 @ 6:27am 
I do not use FakeIDs anymore but when I used it, it was compatible.
angel618 11 Apr, 2015 @ 3:33am 
after adding mod the error occurred: "Error in MD cue md.FakeIDs.CoverBlownPolice: Evaluated value 'null' is not of type component\"
these two are incompatible mods?
janda  [author] 6 Apr, 2015 @ 2:36am 
Ok, I'm glad it works!
psba 5 Apr, 2015 @ 3:33pm 
sorry my bad i have a other mod that added crew to my ships on dock i didnt realise it was way out of date i removed it and now every thing is ok
janda  [author] 5 Apr, 2015 @ 12:51pm 
hm maybe you should delete the mod from your xrebirth/extensions folder to force steam to download it again.
psba 5 Apr, 2015 @ 10:41am 
nope bot that i can see
janda  [author] 5 Apr, 2015 @ 8:35am 
@psba
I changed the way of displaying text today but everything is working fine for me.
Do you have a error message (in your log)?
psba 5 Apr, 2015 @ 7:36am 
name place holders =TextDnoFound= on main name and sub item name only items affected are the ones from your mod i have taken a screen shot if u need
janda  [author] 5 Apr, 2015 @ 5:42am 
What is a default name?
psba 5 Apr, 2015 @ 4:38am 
i just started a new game and this mod is using default names on every thing i have no idea what is what
Walker Evans 4 Apr, 2015 @ 6:59am 
........
Also, I think that the method that docwho was suggesting is to use your own page id, which then works well if it's applied as a merge rather than a diff.

Ex:

<?xml version="1.0" encoding="utf-8" ?>
<language>
<page id="[Some unused page id]">
<t id="10213">You have crafted a drone. It is now stored in your drone bay.</t>
<t id="10214">Your drone bay is full.</t>
</page>
</language>

(not sure if those "language" lines are necessary)

And a tip that I picked up from alexalsp: if you were to put that in t\0001.xml, it would display in all languages unless you have a language specific file.
Walker Evans 4 Apr, 2015 @ 6:58am 
I vaguely remember a rather old thread where some add or replace commands didn't work unless the nodes were linearized:

<add sel="//page[@id='1012']"><t id="10213">You have crafted a drone. It is now stored in your drone bay.</t><t id="10214">Your drone bay is full.</t></add>

instead of:

<add sel="//page[@id='1012']">
<t id="10213">You have crafted a drone. It is now stored in your drone bay.</t>
<t id="10214">Your drone bay is full.</t>
</add>

Might be worth a try.

* character limit *
janda  [author] 15 Mar, 2015 @ 11:22am 
I have no idea what the issue is, then :(
docwho 15 Mar, 2015 @ 10:43am 
yes it is in both files.
janda  [author] 15 Mar, 2015 @ 5:20am 
@docwho
<add sel="//page[@id='20201']"> is present in both language files

Can you look in your language file and confirm if its there?
docwho 14 Mar, 2015 @ 10:38pm 
Found the code issue. Not sure how to correct but I see the error listed in the debug log. error as follows.


Cannot match path '//page[@id='20201']' in patch file 'extensions\\craftdronesmkx\\t/0001'. Skipping node.&quot;,

I was force to make a new page Id number for my items as I could not get the add to work like that.
docwho 14 Mar, 2015 @ 10:12pm 
English. I do have fake ids installed also my own player control drones installed.
janda  [author] 14 Mar, 2015 @ 4:30pm 
Any other inventory mods installed?
Which languages do you play (maybe i forgot some german texts)?
I only support German and English.
docwho 14 Mar, 2015 @ 4:26pm 
From the inventory (shift-I) was looking to see if I had the right stuff to make anything.
janda  [author] 14 Mar, 2015 @ 4:24pm 
@docwho
where exactly?
docwho 14 Mar, 2015 @ 4:22pm 
I get a lot of text not found when I install. Looking at the code do not see why tho.
abraham blinkon 14 Mar, 2015 @ 4:07am 
thanks
janda  [author] 13 Mar, 2015 @ 8:12am 
Any opinions regarding the balancing?