Sid Meier's Civilization V

Sid Meier's Civilization V

The Afsharids (BNW)
16 Comments
revan1837zamanoglu 6 Jul, 2024 @ 8:38am 
Nice Turkic(AZERBAIJANI) Shah NADIR.
Adam Jensen 007 6 Sep, 2019 @ 6:41pm 
Awesome Job mate!:HappyMask:
Nikiforos V Fokas 24 Jan, 2017 @ 5:33am 
Excellent work. Thanks.
DJSHenninger  [author] 26 Mar, 2016 @ 4:39am 
Thanks! I appreciate it.
stephen_l.sheridan 25 Mar, 2016 @ 9:34pm 
This is an awesome mod - all the specials work together synergistically without being overpowered. As for the 50%, i wouldn't decrease it - i think it's good but not too OP. Thanks so much for making this one!
DJSHenninger  [author] 8 Apr, 2015 @ 9:38am 
Lol :p Do you think the 50% should be somewhat lower? Of course, when designing a civ, I can't take into account every custom option, I always assume standard settings.

And thanks, glad to see you seemed to like it :)
chrisg 8 Apr, 2015 @ 7:28am 
Just wanted to say that I played a game on King difficulty with these guys and kicked some serious ass. Turned on Raging Barbarians and had so much production going I was able to build just about every Wonder. Toopchis came in handy when taking out a few cities.
DJSHenninger  [author] 27 Mar, 2015 @ 10:03am 
Well, it works. Just not for you, it seems. Can't help you without more info.
Sir Spoony 27 Mar, 2015 @ 6:17am 
All expansions and does not work...too bad because I promote working mods.
DJSHenninger  [author] 25 Mar, 2015 @ 12:40am 
Don't know about Algeria, but you may not have the right DLC for Bulgaria. Otherwise, can't help. You need to be certain it's just my mod too.
VRILPUNK 24 Mar, 2015 @ 12:20pm 
maybe this isn't the best place to say, but I am having trouble with 2 of your mods
The Algeria Mod, during the leader select screen, stops loading at one point and the rest of the leaders do not show up, but they ARE still in the game.
The Bulgaria (Krum) Mod also removes the scroller, so I cannot descend down the list of leaders, but they seem to show up fine regardless.
janboruta 18 Mar, 2015 @ 10:49am 
Perhaps you could ask JFD; ideal solution would be for your mod to switch to JFD's Saffron, when A JFD's mod that introduces it is active, so that the two mods use one resource. Your mod would probably have to detect if JFD's mod is used alongside, and JFD has many mods that do that thing - he might help. But I don't mind at all the two resources be used at the same time for the time being :)
DJSHenninger  [author] 18 Mar, 2015 @ 9:57am 
Thanks! I only found out about Saffron being in ExCE after releasing this civ, so I still need to figure out how to make sure it won't conflict with JFD's mod. This mod uses RESOURCE_SAFFRON, though I don't know what JFD uses, it might as well be RESOURCE_JFD_SAFFRON. In that case there would be 2 different Saffron resources. I'd rather have one, though I don't know how to accomplish this.
janboruta 18 Mar, 2015 @ 7:33am 
How does it work with Saffron included in JFD's Piety and Prestige or ExCE? Is it a new resource, or uses the same one if one of JFD's mods is active? Just asking for compatibility reasons, as the civ looks great!
DJSHenninger  [author] 17 Mar, 2015 @ 1:27am 
Yes it does. 50% is pretty low in early game, will get more useful mid game, and is probably too useful late game. I considered lowering it to like 25% after the Renaissance or Industrial era, but I need more feedback on this. It also depends on your settings, but I'm assuming normal settings, so no crazy number of barbarians and all that. If I exclude barbarians, you always need to wage war in order to gain benefits from the trait at all.
chrisg 16 Mar, 2015 @ 6:21pm 
What I love about this mod is that UA. 50% of enemy combat stength is pretty huge. Does it work vs barbarians?