Total War: ATTILA

Total War: ATTILA

Simply Slower Combat
120 Comments
RebelBuffoon 4 May @ 4:00am 
I could be wrong, but I think some units are missing the Melee attack reduction. Like Sogdian warriors have 57 melee attack still and some Tier 1 units still have well over 40 melee attack as well.
astor 3 Aug, 2024 @ 4:16pm 
made missile worthless. Infantry and armor should be good but not that good. Also plate armor did not exist in this period. Not balanced or realistic at all.
Field Marshal Bernard Montgomery 2 Mar, 2022 @ 5:07pm 
does this work with radious?
✦Skarekrow✦ 21 May, 2021 @ 8:06pm 
does this work with 1212 AD mod?
General Burgoyne 15 Apr, 2021 @ 2:47pm 
Is this sitll compatible? Mod manager claims it is not, and battles are still feeling very fast, at least to me...
Bro 24 Dec, 2020 @ 12:20am 
Great start. I love how my battles turn out and the pacing especially. Great job man.
sizarieldor2 23 Nov, 2018 @ 8:30am 
Well, historically, high-armor troops were, indeed, almost invulnerable. https://www.youtube.com/results?search_query=plate+armor+vs+sword https://www.youtube.com/results?search_query=mail+armor+vs+sword
these videos concern the Middle Ages, but it should give you an idea of how useful metal armor was against melee weapons.
Dunadd 12 Oct, 2018 @ 12:00pm 
Doubling armour values makes all sword armed melee units worthless unless you take away the vanilla armour piercing penalty on them. Armour values that are too high can also make high armour units almost invulnerable.
napoli 27 May, 2018 @ 10:10am 
i love you mod thx
Bumpety 5 Apr, 2018 @ 3:17am 
@Meralious Some people like to watch the units fighting.
Jörgil Kuttaperkka 16 Mar, 2018 @ 2:18pm 
@Meralious Then why you are even here?
Razgrizz 11 Dec, 2017 @ 5:32pm 
radious compatible?
M33tballa 7 Jul, 2017 @ 8:23pm 
didnt find this mod to be all that balanced. for one, fatigue needs to be reworked with this mod cos ur men will be exhausted by the time they have 10 kills, ranged units barely get any kills before running out of ammo, so theyre useless. i think reducing units ATTACK would of solved most issues a lot more, attack is how often the unit deals damage, rather than reducing amount of damage, and you could do the same with archers, or reduce damage of archers. all in all, great concept, but it just wasnt working for me.
callyera 15 Jun, 2017 @ 9:42pm 
With the added armor huscarls are extremely powerful.
PrinceOfRohan 8 Apr, 2017 @ 4:48am 
does this mod, reduce units from other mods. I have some unit mods to add more diversity to what i can field, but i wanted to know if they are effected by your mod so my game is not broken
june3250 3 Apr, 2017 @ 9:57pm 
thanks~ i hate attila combat system
Buck_Breaker 9 Mar, 2017 @ 5:49am 
Can you plsupload it in the total war center? cause the steam workshop mods always require internet to be enabled
Gas Head 7 Mar, 2017 @ 10:39pm 
I think you should lower charge bonus too. Charges are too powerful I think in comparison with the other tweaks
Maff 19 Feb, 2017 @ 10:11pm 
@Naughtius Maximus

I'm not 100% on this, but I think it actually might be compatible as I opened up Terminus Imperium in PFM and it doesn't touch the tables this mod touches.
Ligma Bababooey 17 Feb, 2017 @ 1:07pm 
compatible with "Terminus Total War Imperium" ?
Rubino303 9 Jan, 2017 @ 1:43am 
Thanks so much for this mod its very helpful and much more realistic. Pair this with the Realistic Battles Pack mod and the game is 10x more realistic in terms of how battles of late antiquity actually played out. Great job my friend! :steamhappy:
ExPR 5 Jan, 2017 @ 4:22am 
compatible with overhaul mods like Medieval Kingdoms or Seven Kingdoms?
Hunter 5 Oct, 2016 @ 8:40am 
Can you make a version without the running speed reduction? Please? ^^
Will  [author] 6 Sep, 2016 @ 1:59am 
should be
Axeface 12 Aug, 2016 @ 10:54am 
Thanks!
Will  [author] 12 Aug, 2016 @ 2:39am 
This should be updated and working
Jörgil Kuttaperkka 10 Aug, 2016 @ 3:19pm 
I'll start playing Attila (ever) when this mod is totally finished.
Axeface 8 Aug, 2016 @ 3:59pm 
Would really like to know if this is updated and working with the current patch and dlc's or not, thanks
Super Mean Agent 8 Aug, 2016 @ 8:04am 
@le,tigidou i disagree, bows are still pretty good in my opinion in this mod you just need to put them in right place and make sure they are safe for firing. Do you know how painful is to see AI army have a 5 or 6 missile units which makes them OP and you have a not enough cav to charge at them becasue before battles enemy spies fucks up your army. the mod is called "simply slower combat" and what, you want to see archers killing a units in seconds? then go play vanilla.
XTERMIN 17 Jun, 2016 @ 6:46am 
Hey , its update for 1.6 version?
le.tigidou 4 May, 2016 @ 2:41am 
@John Wick Congratulations on spamming incessantly for ranged nerfs you've convinced the mod author to nerf them. Your power of persuasion is refined. Your logic on the other hand is seriously lacking. Archers have become utterly useless. The game isn't designed to use archers solely as a flanking squad. That's a job for javelinmen.
Seven Flames 30 Apr, 2016 @ 2:03pm 
I just realized that axes are far too strong
Commander Aztec 23 Apr, 2016 @ 10:24pm 
Hi Will, i love your mod but i think that sence the malee fighting last longer making it harder to break tru the enemy lines and create openings, i feel like the ranged units are over powered cuz they can just stand back and shoot all day long, maybe just make them a bit weaker less accuracy? .... sence they last longer fighting malee maybe make fatige last longer while fighting, idk im not a modder just personal opinion. great mod anyways.
Will  [author] 9 Apr, 2016 @ 2:32am 
not really no
Omnium 8 Apr, 2016 @ 6:35pm 
Does this mod work for radius mod?
Will  [author] 1 Mar, 2016 @ 7:35am 
Everyones taste is pretty differnet, thats why i prefer to adjust every weapon by a set amount, because then at least the original scale of balance is preserved
Seven Flames 1 Mar, 2016 @ 7:34am 
@ {HAA}The Green Pig I know. But bows are almost completly useless. Crossbows are doing ok - too weak for my personal taste. (@ Will no offense - thanks for your mod, I'll adjust it to my personal taste)
JohnDenver'sSister 29 Feb, 2016 @ 11:31am 
Thank you so much, the problem was in Radious total war mod, but without yours it wouldnt have been so easy as it was.
Will  [author] 29 Feb, 2016 @ 7:31am 
try saving it as a new file and enabling that one.
JohnDenver'sSister 29 Feb, 2016 @ 6:58am 
Will, thanks! But only armour changed, what may be the problem? I tried to change melee damage and projectiles damage, they didn't change. When I changed the values I made Save as and chose your mod.
Will  [author] 29 Feb, 2016 @ 5:14am 
Yea thats all you need to do, just change the values and save the file. Those are the correct columns.
JohnDenver'sSister 29 Feb, 2016 @ 4:32am 
Will, ok, thanks for replying. Be the way, I opened PFM. Could You say if I do it correct? cause english is not my native and it is a little bit harder then very easy for me. I want to 1) increase all armour to 400%. as it is with this mod 2) make all melee weapon damage 50% as it is with this mod. For doing 1), i should open db, the "+" unit_armour_types_tables - slower_unit_armour_types. And there at 2-nd column called "armour_value" enter my 400% numbers, that is all? 2), I should open db, then "+" melee_weapon_tables - slower_melee_weapons. And there at the 7-th column called "damage" just enter my 50% numbers there? or I have to change something else if i want to make all melee weapon damage 50%? Big thanks!
Will  [author] 29 Feb, 2016 @ 3:16am 
I dont think its a good idea to make even more mods, if you want to tweak this one its very easy with Pack file manager
JohnDenver'sSister 29 Feb, 2016 @ 2:28am 
Will, can you make one with even slower combat mod than this one ?
JohnDenver'sSister 28 Feb, 2016 @ 3:58am 
Will, it works! i-ve tested. Without it battle was 4.30 min, with it - 10-12 min ! This is fakin awesome mod cause battles were as fast as Usain Bolt! I didn't test only onagres and crossbows with it. And it seems to be not working with heavy -throwing spears *Kingdom of Danes*. Thank u very much i won't play the game without Radious and yours mod!
Will  [author] 28 Feb, 2016 @ 2:11am 
It is compatible with AoC, it might be with radious but i believe they add in new weapons and armours which this mod wouldnt affect so it wouldnt work too well.
JohnDenver'sSister 27 Feb, 2016 @ 10:55pm 
Will, Is this compatible with AoC ? And with Radious?
Super Mean Agent 27 Feb, 2016 @ 7:12pm 
Plus you need to place your missile units in best spot to getting more kills.
Super Mean Agent 27 Feb, 2016 @ 7:11pm 
Seven flames are u kidding??? i tested the crossbows before. they were already game broking. they had so much damage to do with armour and any other units. having 2 or 3 units are crossbows in battlefield is really easy to win battle againts this stupid AI. now its much better with a bit of nerf but still they are lethal. the mod is for simply slower combat in battlefield so having OP missile units will end matches so earlier than even vanilla game. The point of this mod is to use your melee and cav units more thanks for understanding.
Seven Flames 27 Feb, 2016 @ 12:44pm 
Crossbows deal 10 dmg and 15 AP dmg - a bit low considering that the armour values have been doubled. Like archers, they are hardly getting any kills