Total War: ATTILA

Total War: ATTILA

158 ratings
Simply Slower Combat
   
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Tags: mod, Battle
File Size
Posted
Updated
37.610 KB
15 Mar, 2015 @ 5:37pm
30 Aug, 2016 @ 2:13am
11 Change Notes ( view )

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Simply Slower Combat

Description
Please rate this mod
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Do you hate how fast battles play out in Attila?
Do you want to be able to enact proper tactics, have your troops hold the line for a reasonable amount of time, or just be able to watch your plan unfold.
Do you want a mod to make battles last long, but without all the baggage some combat mods come with?

Well then this simple mod is for you.

The only changes it makes are

- Reduces all unit running speed by 1 point
- Halves all weapon damage
- Doubles all armour values
- Slightly reduces unit hit chance
- Increases missile AP damage by 25% (So that missile weapons are still useful)

That's it, nothing else, no unit changes, no changes to the game balance, no other additions.
Perfect for having vanilla campaign with battles which last more than 5 minutes.

Should be compatible with all unit mods, except those, which edit the armour stats, weapon stats, or battle entities.

Enjoy.

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If you would prefer faster combat, i also have a mod for that
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=470228788

I have also created this mod for Rome 2.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=395915921

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Check out some of my other mods.
Double Garrisons - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=470183240
Aksum Reskin - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=522351866
120 Comments
RebelBuffoon 4 May @ 4:00am 
I could be wrong, but I think some units are missing the Melee attack reduction. Like Sogdian warriors have 57 melee attack still and some Tier 1 units still have well over 40 melee attack as well.
astor 3 Aug, 2024 @ 4:16pm 
made missile worthless. Infantry and armor should be good but not that good. Also plate armor did not exist in this period. Not balanced or realistic at all.
Field Marshal Bernard Montgomery 2 Mar, 2022 @ 5:07pm 
does this work with radious?
✦Skarekrow✦ 21 May, 2021 @ 8:06pm 
does this work with 1212 AD mod?
General Burgoyne 15 Apr, 2021 @ 2:47pm 
Is this sitll compatible? Mod manager claims it is not, and battles are still feeling very fast, at least to me...
Bro 24 Dec, 2020 @ 12:20am 
Great start. I love how my battles turn out and the pacing especially. Great job man.
sizarieldor2 23 Nov, 2018 @ 8:30am 
Well, historically, high-armor troops were, indeed, almost invulnerable. https://www.youtube.com/results?search_query=plate+armor+vs+sword https://www.youtube.com/results?search_query=mail+armor+vs+sword
these videos concern the Middle Ages, but it should give you an idea of how useful metal armor was against melee weapons.
Dunadd 12 Oct, 2018 @ 12:00pm 
Doubling armour values makes all sword armed melee units worthless unless you take away the vanilla armour piercing penalty on them. Armour values that are too high can also make high armour units almost invulnerable.
napoli 27 May, 2018 @ 10:10am 
i love you mod thx
Bumpety 5 Apr, 2018 @ 3:17am 
@Meralious Some people like to watch the units fighting.