Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Roma Invicta - *WIP*
605 Comments
{Δ} Achilles  [author] 12 Sep, 2021 @ 5:15pm 
@Communisim is crap !

Cimbri for campaign, different faction for custom battles.
Degroot2019 11 Sep, 2021 @ 10:35am 
which faction is the guys that look like vendels with vendel era helmets ?
Ciaphas Cain 4 Sep, 2021 @ 4:28pm 
Wow, only just seen this. Looks great!
rikaldridge1983 3 Apr, 2021 @ 7:24am 
had a play as rome, really good fun, bloody challenging on VH/VH which is what i was after. Would like the unit caps in main campaign removed or changed tho. Maybe to a per army cap not a faction cap. Really good mod tho so thank you.
Warriordude 24 Mar, 2021 @ 4:06pm 
I was wondering, will Empire Divided Map Mod work with this? I played this mod a few Months ago, love the Battles, was annoyed at the lack of income and the way the AI gangs up on you, no unit Cards. I see there was an update, think I'm going to play this Mod again.
Venom 20 Mar, 2021 @ 6:37am 
thank you
{Δ} Achilles  [author] 19 Mar, 2021 @ 7:44pm 
@Merlin I wouldn't be able to change that without destroying balance. We'll see, I'll look into it when I have a chance.
Venom 19 Mar, 2021 @ 2:57pm 
hello, i just wanted to say that i like this mod, but there is a thing I dislike about it, the limitation of the units in the custom battles, I wanna place the same unit type infinite times not just 2 per army, can you do something to fix that please?
Pharaoh 21 Jan, 2021 @ 10:26am 
i ended up not using your stuff just letting you know i figured it out on my own

Also i was wondering if you would like to beta test my mod perhaps you could advise me on some things. i have sent friend request
{Δ} Achilles  [author] 20 Jan, 2021 @ 6:14am 
@Pharaoh, I mean if you want to make unit cards for all of the units I've made, then sure.
Pharaoh 19 Jan, 2021 @ 10:58pm 
the pandemic has gotten me back into rome 2 was wondering if you are interested
Pharaoh 19 Jan, 2021 @ 10:52pm 
still in need of a unit card artist? i can make some 3d ones
jonathonmiller2014 16 May, 2020 @ 9:53am 
please take off unit cap for rome...
Pei 4 May, 2020 @ 3:48pm 
I noticed in custom battle some factions have multiple sub factions like Alexander and Philip having their own factions for Macedon. Is this a reform-like system that is implemented in the campaign? I just started playing this mod, there are some minor bugs but otherwise it is fantastic!
Warriordude 26 Apr, 2020 @ 7:06pm 
Maybe that's what my problem was, played as Etruscan league which was weak. I actually drove Romans out of Italy and it seems everyone and there Uncle are at war with me lol. I love the battles and the new units, just don't like the way the AI declares war, lack on income. I hope you come back to work on this mod, hopefully you can add some unit cards and make some tweaks.
{Δ} Achilles  [author] 26 Apr, 2020 @ 4:27pm 
@WarriorDude The diplomacy was made to increase AI aggression on the higher difficulties. They also have a sort of 'blood in the water' sense about them, meaning when you're in a shitty position, they'll pile on. But in the distant future I might try tweaking it more. I just haven't had the time to work on this since my PC exploded and I lost a lot of my files.
Warriordude 26 Apr, 2020 @ 1:58pm 
Seems People of Rome mod works. Conquerors music mod works also. I wish I can get some kind of army cap to work. I also might try to get a diplomatic mod to work, just tired of endless war declarations lol.
Warriordude 26 Apr, 2020 @ 12:41pm 
I might try People of Rome population mod. You don't change population, hope it works. I think some Ui mods might work also.
{Δ} Achilles  [author] 26 Apr, 2020 @ 11:26am 
@Warriordude Not that I'm aware of.
Warriordude 25 Apr, 2020 @ 7:43pm 
No biggy, was storming outside so I assume there was a power surge. Are there sub mods for this mod.
{Δ} Achilles  [author] 25 Apr, 2020 @ 7:21pm 
@Warriordude I doubt it's caused by this mod. It's most likely Creative Assembly's fault. They made an extremely unstable game. But if you can manage to make it consistent, feel free to describe what you're doing and details such as army composition/enemy army composition/time it occurs, etc.
Warriordude 25 Apr, 2020 @ 4:10pm 
The only other mod I'm using is Conqueror music mod by WhyXelsink.
Warriordude 25 Apr, 2020 @ 3:59pm 
266 lol
Warriordude 25 Apr, 2020 @ 3:59pm 
Great mod. I just had a crash that shut off my computer. I'm playing Etruscan league year 766 I think. I think you have a crash fix somewhere, have to look. I think it was caused by this mod.
Pharaoh 25 Apr, 2020 @ 2:17pm 
ok nevermind then :winter2019happyyul:
{Δ} Achilles  [author] 25 Apr, 2020 @ 2:04pm 
@Pharaoh I mean they both still work last I checked.
Pharaoh 25 Apr, 2020 @ 1:33pm 
the rome 1 combat mod i think the launcher shows it's currently outdated not sure if that's an issue in fact i just redownloaded roma invicta and the launcher is stating that it's outdated as well.
{Δ} Achilles  [author] 25 Apr, 2020 @ 1:13pm 
@Pharaoh What are you updating, exactly?

@Warriordude I couldn't get anyone to make me unit cards. Plus I was constantly adding units, so...
Warriordude 25 Apr, 2020 @ 11:43am 
I was wondering is there a unit card sub mod for this mod?. The only gripe I have is the vanilla style unit cards and small army for Etruria :steamhappy:
Pharaoh 25 Apr, 2020 @ 11:34am 
Might even update his medieval 2 one as well if all goes well.
Warriordude 25 Apr, 2020 @ 11:21am 
I just found this mod. I like the slower battles, the lower kills, you can actually try to make maneuvers on the battlefield now. I also like the smaller army in early game. I started a campaign as Etruria, my first army got destroyed by a much larger roman army. I wish you would have gave Etruria more of a standing army though. I actually think this mod is underrated Good job.
Pharaoh 3 Nov, 2019 @ 7:52am 
Ok so you can ignore the outdated mod symbol the mod seems to launch fine on the latest rome 2 patch
ADRIAS 22 Sep, 2019 @ 3:39am 
ok, tested ROMA INVICTA STANDALONE BALANCE in Gc playing as sparta for 60-70 rounds,using and other mods like,4tpy,no forced march,people's of rome,nordo's effects overhauld,rebels shouldnt overpower,and works fine.
{Δ} Achilles  [author] 18 Sep, 2019 @ 11:55am 
@ADRIAS You can use it in single player, unless they updated recently and broke it. But just give it a try and let me know how it goes.
ADRIAS 17 Sep, 2019 @ 12:28am 
AS SINGLE PLAYER i mean.thnks in adcance.
ADRIAS 17 Sep, 2019 @ 12:26am 
hi a question plz. in prev comment you say that ROMA INVICTA STANDALONE BALANCE can be used as battle mod,but in the page of that mode says its only for multiplayer.can be used or not in GRAND CAMPAIGN?
Iolaus 11 Sep, 2019 @ 7:24pm 
ok that's too bad, this is a great mod... I appreciate the reply
{Δ} Achilles  [author] 11 Sep, 2019 @ 5:46pm 
@Lolaus I am unable to do any work on the game as I lost my main PC a little while ago and am awaiting a new one, I don't know how much working data I can recover from the old one, so it may be a long hiatus.

I do have a separate battle mod called 'Roma Invicta Standalone Balance', which replicates much of the combat of this mod without making many changes to the game itself.

Lastly no, unit packs do not work with my mod without my implementation of them. I could add loads of units to the mod if granted permission by the authors of those unit mods by the by, but that may be very far into the future.
Iolaus 7 Sep, 2019 @ 7:19pm 
Do you have a separate battle mod we can download, since the Campaign seems unfinished....
but I love the combat would like to use it with other campaign mods, thanks.
Iolaus 6 Sep, 2019 @ 10:20pm 
Are you guys done updating this ? what other changes were you looking to make ?
I just got around to starting a campaign and like the historical direction you guys took with the simplification of combat in regards to classes. I'm actually having a tough time deciding what faction to play, I want to face a giant Rome in the end I assumed I could do it with Carthage, but they stand no chance due to their lack of melee infantry...

Are we able to use unit packs along your mod, to beef up some of the factions ?
ADRIAS 21 Aug, 2019 @ 12:53am 
how goes this mod? :)
{Δ} Achilles  [author] 17 Jul, 2019 @ 2:17pm 
@Numbo Bumbo It still works fine.
Numbo Bumbo 17 Jul, 2019 @ 12:33pm 
is it updated? because it says outdated on my mod list
{Δ} Achilles  [author] 26 May, 2019 @ 5:59pm 
Nice one, Adrias. But be careful about letting Rome get too powerful. Even in the hands of AI, Imperial Legionarii can be difficult to deal with.
ADRIAS 26 May, 2019 @ 2:23am 
just manage to conquer athens,epirus,macedon,kingdoms with my spartan hoplites.my northern borders are on fire,balkan,celtic tribes threaten my kingdom.from the west romans declare war on me ;D COME AND GET IT if you dare!!!. to be contiued........
{Δ} Achilles  [author] 25 May, 2019 @ 2:39am 
@Adrias Good luck.
ADRIAS 25 May, 2019 @ 1:07am 
ok thnks,starting new campaign with sparta,first time with you mod.
{Δ} Achilles  [author] 24 May, 2019 @ 1:57pm 
@Adrias Yes, it's 4 turns per year.
ADRIAS 24 May, 2019 @ 8:23am 
hi,a question pleaze does your mod include TPY 2/4/12 ?
{Δ} Achilles  [author] 23 May, 2019 @ 10:23am 
@BroN. They would likely not, since I've changed almost all of the animations in this mod.