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Is Your Eternum Void server available to join ?
How You doing mister Author?
I still keep hope alive to join your Eternum Void server one day
None of other servers gives that exciting lost-in-space feeling
Wish You well
so i am waiting for the networking to be stable enough to be actually playable with no massive bugs etc.
Hope You are doing well.
How is your inspirational level, mister author?
Sincerelly yours hungry for Eternum Void )
Yup BIG (ok..ok. small) Badass black holes. however their radios is so huge you should be able to detect them from a distance. it will however be a ship-wrecking mechanic (think about 100+g at event horizon) but i will also try to implement radar like mechanics. there are a lot of mods that basically make a radar like function. i might even make a block(combination) that will make radar possible so navigation in the dark will be more like a hardcore survival adventure rader than playing russian rulette with your ship.
One of the things i need to figure out how to disable is the show sensor range option.
This because when you place antenna and enable that option you basically light up everything in the radius (50km?) and all the ships, asteroids etc become black spots. (basically breaking the core game mechanic...
Any help or advice would be usefull :)
ATM just waiting for the devs to fix most bugs and netcode implementation aswell as admospheric effects.
I will create a request page aswell so people can request segments of mods or just one specific thing.
Sounds cool though. I think I'll subscribe to this just to keep it around for checking back on. A lot of these tweeks seem well thought out for pitch black play. I found it all a bit too much trying to cope in the dark last time, but a lot of little changes to the game such as GPS, as well as things like the sensor and spotlight tweeks here, would make it a lot more managable.
I still wonder if anyone ever found the small base and stealth fighter I left abandoned in the dark. :v
I wish You much inspiration and courage )
With the jumpdrives in the game now excessive speeds are not longer required so i will tune down the speeds to a more stable number ;) (i will test with pistons landinggears and rotors)
(traveling at 1250ms can cause glitches on some systems [like mine])
Tnx :) I have no clue what works and what does not work with the mod as of this moment.
The last time I updated this mod was before all the rebalancing made by KEEN...
So i suspect the thrusters to be severely underpowered (they increased it by 3-5 times) and use a lot less energy aswell... and it seems KEEN also removed the lasers from the turrets by default haha
I have no clue how much is changed on each of the modifications I made...
BUT!
I will rebuild this complete mod for support with DX11 in mind and possibly also working with DX9 for those who run old shit.
It'll take some time but I might include new blocks aswell (depends on how fast i can get the hang of the 3D modding)
*mumbles something about real black holes that pose a danger to players & ships*
I know how you feel.
Thanks for the mod.
Hey! yea me to haha xD
I am having some private issues atm regarding time and money (dont we all haha)
But! I already have BIG plans regarding the new Eternum VOID server *mubles something about intro play and bigger scarier stuff*
Looking forward to see Your server up someday...
I'm sorry. I can do that yes but at the moment i have halted my modding untill KEEN fixes most dx11 bugs and reimplements modding of the dx11 skyboxes. after that i willl revamp my mod and hopefully make a story based intro to my eternum void server. during the revamping i could seperate mods.
skybox
solar
thrusters
sensors
lights
the ships and meteors kill my system and i already have my own spawn ships and a mod that removes turret lasers
Haha yes they are ;) im going to launch an update somewhere this week for the modpack that will feature an upgraded sensor for up to 1000m range (but is much more expansive than normal sensor) ;)
In the description it has a link to the server. ;)
and in the steamgroup (also linked above) there is more information & the links
on another note i am pulling the server offine today for some harneeded hardware maintenance so if "eternum void" is offline its due to that
TNX! :) i also have a dedicated server running a map with this so if you like you can join the group and play.
No I'm sorry but there is no way to do that in space engineers yet.
It's light or no light (dimm light is possible). Think of it as your lightswitch at home, you can turn it on and off or use the slider to change the brightness. but you can't change the colour or change the light to lets say ultra violet..
However I will update the mod very soon with more enhanced spotlights that will light up to 750M at max settings. (will cost a LOT more power ;) )
Oooh haha ok xD I'm sorry I misunderstood than haha.
I guess solarpannels could be refitted to use radiation... light is just a wavelength like gamma rays
*sourche= http://en.wikipedia.org/wiki/Electromagnetic_radiation
In the game there is a "direction" of light programmed, this is identical to the place the sun is placed in the vanilla skybox.
this "direction" of light just tells the solarpanels that they touch the surface of the panel and the game than calculates for how much % this is (like 50%) than the solarpanels just give 50% of the max energy they are programmed for.
I completely removed the sun & the light comming from the sun's original direction in my skybox but the "direction" remains there so solarpanels still work even without a sun...
So i renamed the solarpanels to give a hin that they catch radiation (Role play) and i changed the maximum output of the solarpanels so it would feel different in game.
So basically there is no radiation or light that effects the solarpanels... just a shader vector that has a "direction" of influance.
i hope this awnsers your question?
I made the mod(s) myself. I only took inspiration of other mods.
I have updated my description with the links to my inspiration and the reasons why i have made my own.
can you give me links to your inspiration, want to look into it ;-)
(dont want to copy&release something already exists!)