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Also, I test for add grass to EarthGrass_01 but don't show.... Also, I add Thumbnail files (same method for save _cm files) and a test planet (Earials).
I put a link for the test fix mod here [drive.google.com].
Have a nice day and good luck.
I haven't been able to fix it, as I haven't been able to map from the original DX11 format to whatever Keen had done to it a few month ago.
DX9 now appears to render correctly. I would guess that Keen fixed something with the hot fix patch.
And some of the appearance of the textures in DX9 has changed.
The Sand and Water appear fine in DX11 though.
I'll have to restore the grass textures to my mod, but that means deleting some of my older mods, as I don't have enough Steam cloud space to upload the textures.
Simply use the Voxel Hand tool with the middle mouse button to replace a texture without changing the volume.
If you were looking for premade flat asteroids, I have the following:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=393519325
I've been useing W4sted space's fake planet for a while
good job porting the textures
There isn't much point to retaining the "EarthGrass_01" now as it is the same as the stock "Grass".
Those of you wishing to replace "EarthGrass_01" with the stock "Grass" or any other voxel material, you can now use my Admin Script .
First look directly at the specific asteroid, and then use the following chat command to replace that asteroid's material:
/roidreplace earthgrass_01 grass
feel free to call me Seb
i will tomorrow
i could never do this stuff
The first upload is empty of textures.
The second upload contains all content. And it takes me 10 minutes to upload!
You may have inadvertently downloaded it whilst the second upload was occurring.
Please reload your game, and hopefully Space Engineers will download the most recent copy of the mod.
I have been playing whith W4stedspace's world that uses this mod
you just made my day, my fellow engineer
I've removed the shine from the sand.
I've revamped the water, fixing the normals and making it look more like water.
The Sand will now produce SIlicon ore when mined.
The Water will now produce Ice ore when mined.
This way I won't break whatever asteroids you have currently using it, and I can still remove the textures from the mod.
I may change the ores at a later date, if a more preferential ore comes along.
Ice might be a good idea for the water.
2. Start game.
3. Select world.
4. Edit settings.
5. Make sure world is in 'creative' move.
6. Select the ''mods' button.
8. Add the name of this mod to the list on the right side of the screen.
7. Okay, and load your world.
8. Use the voxel hand tools to edit an existing asteroid. The square brackets "[" "]" are used to change voxel materials when editing an asteroid.
9. Place a new asteroid using the Shift-F10 menu to Spawn an asteroid, and edit that one.
I've used 2048x2048 for both grass and sand textures. KeenSWH were originally using 2048x2048 for their own textures, but since the DX11 was released have downsized many of them to 1024x1024.
I'm by no means an expert on this, so I'm not sure if 2048x2048 is too big for how I've applied it.
The textures however are just a copy of the DX9, and haven't been improved.
I'll need to make changes later, like removing the gloss from the Sand, and changing the texturing of the water.
There is a problem with Space Engineers however, in that DX11 textures for voxels are not loaded from mods currently.
I'm deleting my old comment as it's not relevant.
I'm having a look into the DX11 textures now, but I can't provide a ETA at the moment until I figure out how to convert them.