Space Engineers

Space Engineers

[DX11] Earth VoxelMaterial
52 Comments
Bilbo Baggins 14 Feb, 2019 @ 1:51pm 
What is it organic
Quarior 12 Jul, 2017 @ 6:07am 
You're right, the EarthSand_01 is purple :steamsad: . I try to fix, but the ng and cm file is correct because I save the other with the method. Maybe it is the de or ns there are problem (but I think you have already test) ? Also, I try for the far (because the same texture repeat in far away or close, is strange) but isn't work properly, the texture have show with the far3 color and if you have far away and look a planet covered with EarthWater by example, we can see a "border black" so strange.

Also, I test for add grass to EarthGrass_01 but don't show.... Also, I add Thumbnail files (same method for save _cm files) and a test planet (Earials).
I put a link for the test fix mod here [drive.google.com].
Have a nice day and good luck.
Screaming Angels  [author] 11 Jul, 2017 @ 11:10pm 
Sorry, the sand texture is broken.
I haven't been able to fix it, as I haven't been able to map from the original DX11 format to whatever Keen had done to it a few month ago.
Quarior 11 Jul, 2017 @ 8:03am 
Do you planned for update ? I want to use for my custom planets. So I test is work but your material don't have far texture. So do you planned ?
ttrevs 26 May, 2017 @ 7:25pm 
any way you could make it let us place desert planet ground?
Phantom 23 Oct, 2015 @ 8:57pm 
Great, thanks for the quick update.
Screaming Angels  [author] 23 Oct, 2015 @ 7:18pm 
Update: Have added the Grass texture back into this mod.
DX9 now appears to render correctly. I would guess that Keen fixed something with the hot fix patch.
Screaming Angels  [author] 23 Oct, 2015 @ 1:22am 
It looks like Keen have removed items related to the unreleased features of Planets, which includes the Grass texture.
And some of the appearance of the textures in DX9 has changed.
The Sand and Water appear fine in DX11 though.

I'll have to restore the grass textures to my mod, but that means deleting some of my older mods, as I don't have enough Steam cloud space to upload the textures.
Screaming Angels  [author] 22 Oct, 2015 @ 7:20pm 
Thanks Phantom329, I'll look into it.
Phantom 22 Oct, 2015 @ 6:12pm 
I think the current update broke the rendering for this mod... It now either shows up as all black or invisible
Screaming Angels  [author] 16 Aug, 2015 @ 9:54pm 
@Chaoskin : the voxel materials can be applied to any asteroid, in any manner you wish.
Simply use the Voxel Hand tool with the middle mouse button to replace a texture without changing the volume.

If you were looking for premade flat asteroids, I have the following:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=393519325
Chaoskid 16 Aug, 2015 @ 6:54pm 
i use the voxel on a asteroid i can me a small flat plan i was hoping this will let me make a flat plan like w4stedspace did
Sebforce116 15 Aug, 2015 @ 5:47pm 
I think @Chaoskin means with building the voxel... think
Screaming Angels  [author] 15 Aug, 2015 @ 4:28pm 
@Chaoskin : What do you mean?
Chaoskid 15 Aug, 2015 @ 11:43am 
how far out can i can i go with is
Sebforce116 12 Jul, 2015 @ 2:40am 
cool
I've been useing W4sted space's fake planet for a while
good job porting the textures
Screaming Angels  [author] 11 Jul, 2015 @ 1:13am 
Update: I've removed the textures that I have copied in from Medieval Engineers and replaced them with the stock ones from Space Engineers now, considering they are practically the same and it reduces the mod size.

There isn't much point to retaining the "EarthGrass_01" now as it is the same as the stock "Grass".

Those of you wishing to replace "EarthGrass_01" with the stock "Grass" or any other voxel material, you can now use my Admin Script .

First look directly at the specific asteroid, and then use the following chat command to replace that asteroid's material:
/roidreplace earthgrass_01 grass
Anvarynn 29 Jun, 2015 @ 6:59pm 
-cri evertim
ElektronikCZ 29 Jun, 2015 @ 5:50am 
Yes it is
Sebforce116 29 Jun, 2015 @ 4:23am 
also
feel free to call me Seb
Sebforce116 29 Jun, 2015 @ 4:22am 
haven't checked yet
i will tomorrow
Screaming Angels  [author] 29 Jun, 2015 @ 4:21am 
But is it working now Sebforce116 ?
Sebforce116 29 Jun, 2015 @ 4:18am 
this shit is confusing
i could never do this stuff
ElektronikCZ 29 Jun, 2015 @ 2:55am 
Ok, thanks for explanation.
Screaming Angels  [author] 29 Jun, 2015 @ 2:49am 
@ElektronikCZ : I have to upload the mod twice because I'm near a mythical space limitation in the Steam workshop cloud.
The first upload is empty of textures.
The second upload contains all content. And it takes me 10 minutes to upload!
You may have inadvertently downloaded it whilst the second upload was occurring.
Please reload your game, and hopefully Space Engineers will download the most recent copy of the mod.
ElektronikCZ 29 Jun, 2015 @ 2:08am 
Ive got pitch black textures in DX9 ....
Screaming Angels  [author] 29 Jun, 2015 @ 1:57am 
Updated to fix issue with incomplete Water texture definition.
Sebforce116 28 Jun, 2015 @ 7:42pm 
by not appear quite right, do you mean not at all...
Screaming Angels  [author] 28 Jun, 2015 @ 5:39pm 
The water texture may not appear quite right in DX11. I am looking into the issue.
Anvarynn 28 Jun, 2015 @ 3:26pm 
The water texture is no longer working.
Sebforce116 27 Jun, 2015 @ 2:06am 
yay :D
I have been playing whith W4stedspace's world that uses this mod
you just made my day, my fellow engineer
Screaming Angels  [author] 27 Jun, 2015 @ 1:52am 
Major update to the Voxel textures.
I've removed the shine from the sand.
I've revamped the water, fixing the normals and making it look more like water.

The Sand will now produce SIlicon ore when mined.
The Water will now produce Ice ore when mined.
Screaming Angels  [author] 24 Jun, 2015 @ 7:22pm 
When Keen release planets, which no doubt they will, I'll change the EarthGrass_01 to work with the stock textures and ores they implement. Currently I don't have any details, but I'm sure whatever they do will be better than stone. ;-)
This way I won't break whatever asteroids you have currently using it, and I can still remove the textures from the mod.
BeanSlinger419 18 Jun, 2015 @ 1:41pm 
my god this is good the earth asteroid is op and looks like the real earth
Sebforce116 17 Jun, 2015 @ 4:50am 
is the water solid, better find out for myself
Screaming Angels  [author] 16 Jun, 2015 @ 4:08pm 
Uh, I knew I forgot some detail. I've updated the description with the ore.
I may change the ores at a later date, if a more preferential ore comes along.
Ice might be a good idea for the water.
🍁BuzzedBear🍁 16 Jun, 2015 @ 2:55pm 
Quick Question: When mined... cause I am going to obliterate my asteroid... does the earth come out as stone and the water come out as ice, or does it all come out as stone... or does it vanish until we hit the original asteroid?
🍁BuzzedBear🍁 16 Jun, 2015 @ 2:48pm 
I admire your patience .....
Screaming Angels  [author] 13 Jun, 2015 @ 7:24am 
1. Subscribe.
2. Start game.
3. Select world.
4. Edit settings.
5. Make sure world is in 'creative' move.
6. Select the ''mods' button.
8. Add the name of this mod to the list on the right side of the screen.
7. Okay, and load your world.
8. Use the voxel hand tools to edit an existing asteroid. The square brackets "[" "]" are used to change voxel materials when editing an asteroid.
9. Place a new asteroid using the Shift-F10 menu to Spawn an asteroid, and edit that one.
Rowdy_Roadie 13 Jun, 2015 @ 5:03am 
how do you download
Screaming Angels  [author] 12 Jun, 2015 @ 8:30pm 
You need to define the materials in the VoxelMaterials.sbc. This specifies the textures that are used.
I've used 2048x2048 for both grass and sand textures. KeenSWH were originally using 2048x2048 for their own textures, but since the DX11 was released have downsized many of them to 1024x1024.
I'm by no means an expert on this, so I'm not sure if 2048x2048 is too big for how I've applied it.
Aziraphale 12 Jun, 2015 @ 7:29pm 
how do you make a texture into a material b/c if i get permission from a mod maker i get to use some awesome textures, also what is the texture resolution of your mod?
Screaming Angels  [author] 12 Jun, 2015 @ 5:24pm 
It is confirmed after the last Space Engineers update, this mod now works in DX11.

The textures however are just a copy of the DX9, and haven't been improved.
I'll need to make changes later, like removing the gloss from the Sand, and changing the texturing of the water.
Screaming Angels  [author] 11 Jun, 2015 @ 3:50pm 
I have added DX11 textures (I have a running issue with Steam cloud space and had to delete some of my earlier asteroids to be able to upload).
There is a problem with Space Engineers however, in that DX11 textures for voxels are not loaded from mods currently.
GHOSTXV 11 Jun, 2015 @ 7:23am 
sounds good ive been waiting for these voxels dx 11 isnt as pretty without them lol
Screaming Angels  [author] 11 Jun, 2015 @ 3:42am 
The DX9 textures are okay. I thought I had screwed them up when I started testing with DX11 stuff.
I'm deleting my old comment as it's not relevant.
I'm having a look into the DX11 textures now, but I can't provide a ETA at the moment until I figure out how to convert them.
Aziraphale 29 May, 2015 @ 10:36pm 
PLEAZZZE UPDATE TO DX11
AceLegend54 10 May, 2015 @ 12:31am 
WUB WUB WUBWUBWUB (This is zoidberg BTW...)
2004 Honda Element 2 May, 2015 @ 4:08am 
I DONT KNOW
War Bear 1 May, 2015 @ 1:07pm 
WHY ARE WE YELLING?