Sid Meier's Civilization V

Sid Meier's Civilization V

Regalmanemperor's Wonder Modpack Part 1
12 Comments
QuantumPaws 26 Dec, 2016 @ 11:23am 
Sadly. Activating this gives me a CTD at the first turn :(
grmagne  [author] 30 Jun, 2015 @ 3:16pm 
I’ll explain a universal fix so that anyone can remove any wonders that cause a conflict with any other mods. I’ll use Palais Garnier in this example.

1. Go into C:\Users\YourName\Documents\My Games\Sid Meier's Civilization 5\MODS\
2. Find the folder of the mod you want to modify.
3. Making a backup copy of .modinfo file is recommended, although you can always re-download the original from this website.
4. Open the .modinfo file (personally, I use Notepad to view the file).
5. There will be several lines of code in the middle with <File md5= ....
6. Delete all the lines that contain Palais Garnier (there should be 9 rows).
7. Find the lines of code near the bottom with <UpdateDatabase>Palais Garnier and delete them all (there should be 3 rows).
8. Close and save.

The next time you start a new game the Palais Garnier should be gone.

yappy118 25 Jun, 2015 @ 1:19pm 
Hello. All of the above listed mods are great ones! Thanks for the collection :) However, I'd like to point out that the addition of the Palais Garnier makes this collection incompatible with The Saga of Man (Wonders expansion pack, if memory serves) which already includes it. If you could produce a SoM compatible version, you'd save me from having to maintain 28 mods in my collection. Thank you for considering my request :)
axatoramus 23 Jun, 2015 @ 9:02pm 
Etemenanki is my savior!!!

THNX
grmagne  [author] 14 Apr, 2015 @ 6:35pm 
I should have Part 2 loaded up by this Friday; just a bit more testing and then I’ll be ready to upload. Originally parts 1 & 2 were both supposed to have 28 Wonders. The Bellagio works better by grouping it to Part 1 so that it can share a Poker Chips luxury with the Marina Bay Sands Hotel.

So the plan for Friday is:
1. Re-load Part 1 with 29 wonders, including Bellagio.
2. Load Part 2 with 27 wonders.
3. Load Part 2, One Wonder Per Era Per City supplementary mod.
Gilgameskills 13 Apr, 2015 @ 4:41pm 
cant wait for next week thn
Alanthemoderate 12 Apr, 2015 @ 7:17pm 
Thanks, this is pretty sweet
Ness 8 Apr, 2015 @ 3:04pm 
ok, thx
grmagne  [author] 8 Apr, 2015 @ 10:31am 
Half of them. Part 2 will come out nex week.
Ness 8 Apr, 2015 @ 9:44am 
So this mod all wonders that Regal made?
grmagne  [author] 6 Apr, 2015 @ 12:20pm 
Yes, in the Royal Ontario Museum discussion forum.
DrakenX999 6 Apr, 2015 @ 8:59am 
Did regalmanemperor give you permission to collect all of his mods like this?