Space Engineers

Space Engineers

Exploration Ship Blacklist
19 comentarios
flori1994 6 DIC 2016 a las 6:23 
why?
harber33. 8 ENE 2016 a las 9:44 
hello can you make a mode that gets rid of that button that says convert to ship. It keeps laging up the servers when players convert the stations on the planets to ships. This would be a great hepl to alll server operators. Thank-you. Harber33
fabricator77  [autor] 24 ABR 2015 a las 16:41 
I'm not sure why, but the game isn't checking the list again after the mod runs.
This mod asks for a ship to be removed, it's Keen's code that actually does it.

I'm going to try running the script earlier, see if that fixes it. Not had net for 3 days so little I could do to even post this message.

Keen did add an option to disable all Exploration spawns, likely that change is what broke things.
Demo 24 ABR 2015 a las 16:00 
I don't think this is working anymore. I just had found a crap ton of exploration ships on my DS running this. Even ones that are specifically in the file to not be spawned. And of course it spawned itself 10 times all on top of each other. Hopefully Keen will fix that.
PhoenixTheSage 16 ABR 2015 a las 6:14 
Mmmk, yeah, only works when interactive with a DS...
PhoenixTheSage 16 ABR 2015 a las 4:10 
Does this not work in SP or listen servers? I would use it on my DS but I'm trying to test it with my cargo ship mod first to make sure everything spawn correctly. So far the game spawns the exploration ships, despite the config being appropriately set.
fabricator77  [autor] 12 ABR 2015 a las 21:05 
@LookAtMyHorse Every single ship on that list will appear in the game at some point, you may have to travel hundreds of kilometers to find some, but they are all out there somewhere.

Your just not grasping this, I DO NOT have any control over how Space Engineers spawns ships. All this mod controls is what ships the game chooses. If the mod blacklist a ship which say was spawning at a certain coordinates, the game WILL choose another to take it's place.

So answer to your question, no, a million times no. Keen couldn't do it either, as the save doesn't store the ships, just the random number used to select them.
LookAtMyHorse 12 ABR 2015 a las 0:33 
when i opened the file yesterday i saw on the list ships that i had never seen in-game, which means that i'd never see them if i didn't change the file
way to avoid adding spawned but unseen ships on the list?
fabricator77  [autor] 11 ABR 2015 a las 19:42 
@LookAtMyHorse I have no idea what you are talking about. It doesn't sound workable, or useful to players.
LookAtMyHorse 11 ABR 2015 a las 9:28 
is it possible to limit blacklisting to not the ships that are spawned but the ones that you touched?
i mean it adds to the list the ship that has spawned, but if it spawned and then despawned without my attention it will still be on black list and i won't encounter a ship that i never saw
fabricator77  [autor] 10 ABR 2015 a las 20:07 
@liamcarr10 Keen didn't provide any way to disable the random derelict ships spawned in infinate (Exploration) worlds. If you turn cargo ships on, you get exploration ships as well.

Also many of the ships/stations are over engineered, and the game (especially servers) doesn't like spawning them. Massive numbers of blocks, a life time supply of Uranium, or just too many machines left running.

Players can choose which ships they want to appear, and which ones have caused problems (lag, slowdown, game balance) to leave blocked.
Liamcarr10 10 ABR 2015 a las 11:04 
what is this mod for?
i dont get it
rottielover 9 ABR 2015 a las 18:19 
Awesome thanks
fabricator77  [autor] 9 ABR 2015 a las 16:40 
If you set "regenerateBlacklist=True" it's set to blacklist to every Exploration ship in the game. In other words it resets the list every time the server starts. Handy for when Keen (or a mod) adds more ships etc to the game.

I haven't put specific code in for comments, it just ignores any line it doesn't know. Still I'd use # at the start of a line that is a comment.
rottielover 9 ABR 2015 a las 15:35 
oh, and how does the "regenerate" option work?
rottielover 9 ABR 2015 a las 15:32 
Is there a way to comment things? Like if I wanted to keep notes on why I'm allowing or disallowing certain ships?
mid endian 5 ABR 2015 a las 12:07 
thanks for going through this trouble, mate. this will be very useful during server restarts to vary what is found.

if you set up a template for respawn ships as well, that'd also be awesome.
fabricator77  [autor] 5 ABR 2015 a las 10:21 
The server would need to restart in order to read the config again.
mid endian 5 ABR 2015 a las 7:51 
this sounds very useful. can this work during a server in progress or must it be restarted for changes in config to take effect?