Space Engineers

Space Engineers

Exploration Ship Blacklist
19 Comments
flori1994 6 Dec, 2016 @ 6:23am 
why?
harber33. 8 Jan, 2016 @ 9:44am 
hello can you make a mode that gets rid of that button that says convert to ship. It keeps laging up the servers when players convert the stations on the planets to ships. This would be a great hepl to alll server operators. Thank-you. Harber33
fabricator77  [author] 24 Apr, 2015 @ 4:41pm 
I'm not sure why, but the game isn't checking the list again after the mod runs.
This mod asks for a ship to be removed, it's Keen's code that actually does it.

I'm going to try running the script earlier, see if that fixes it. Not had net for 3 days so little I could do to even post this message.

Keen did add an option to disable all Exploration spawns, likely that change is what broke things.
Demo 24 Apr, 2015 @ 4:00pm 
I don't think this is working anymore. I just had found a crap ton of exploration ships on my DS running this. Even ones that are specifically in the file to not be spawned. And of course it spawned itself 10 times all on top of each other. Hopefully Keen will fix that.
PhoenixTheSage 16 Apr, 2015 @ 6:14am 
Mmmk, yeah, only works when interactive with a DS...
PhoenixTheSage 16 Apr, 2015 @ 4:10am 
Does this not work in SP or listen servers? I would use it on my DS but I'm trying to test it with my cargo ship mod first to make sure everything spawn correctly. So far the game spawns the exploration ships, despite the config being appropriately set.
fabricator77  [author] 12 Apr, 2015 @ 9:05pm 
@LookAtMyHorse Every single ship on that list will appear in the game at some point, you may have to travel hundreds of kilometers to find some, but they are all out there somewhere.

Your just not grasping this, I DO NOT have any control over how Space Engineers spawns ships. All this mod controls is what ships the game chooses. If the mod blacklist a ship which say was spawning at a certain coordinates, the game WILL choose another to take it's place.

So answer to your question, no, a million times no. Keen couldn't do it either, as the save doesn't store the ships, just the random number used to select them.
LookAtMyHorse 12 Apr, 2015 @ 12:33am 
when i opened the file yesterday i saw on the list ships that i had never seen in-game, which means that i'd never see them if i didn't change the file
way to avoid adding spawned but unseen ships on the list?
fabricator77  [author] 11 Apr, 2015 @ 7:42pm 
@LookAtMyHorse I have no idea what you are talking about. It doesn't sound workable, or useful to players.
LookAtMyHorse 11 Apr, 2015 @ 9:28am 
is it possible to limit blacklisting to not the ships that are spawned but the ones that you touched?
i mean it adds to the list the ship that has spawned, but if it spawned and then despawned without my attention it will still be on black list and i won't encounter a ship that i never saw
fabricator77  [author] 10 Apr, 2015 @ 8:07pm 
@liamcarr10 Keen didn't provide any way to disable the random derelict ships spawned in infinate (Exploration) worlds. If you turn cargo ships on, you get exploration ships as well.

Also many of the ships/stations are over engineered, and the game (especially servers) doesn't like spawning them. Massive numbers of blocks, a life time supply of Uranium, or just too many machines left running.

Players can choose which ships they want to appear, and which ones have caused problems (lag, slowdown, game balance) to leave blocked.
Liamcarr10 10 Apr, 2015 @ 11:04am 
what is this mod for?
i dont get it
rottielover 9 Apr, 2015 @ 6:19pm 
Awesome thanks
fabricator77  [author] 9 Apr, 2015 @ 4:40pm 
If you set "regenerateBlacklist=True" it's set to blacklist to every Exploration ship in the game. In other words it resets the list every time the server starts. Handy for when Keen (or a mod) adds more ships etc to the game.

I haven't put specific code in for comments, it just ignores any line it doesn't know. Still I'd use # at the start of a line that is a comment.
rottielover 9 Apr, 2015 @ 3:35pm 
oh, and how does the "regenerate" option work?
rottielover 9 Apr, 2015 @ 3:32pm 
Is there a way to comment things? Like if I wanted to keep notes on why I'm allowing or disallowing certain ships?
mid endian 5 Apr, 2015 @ 12:07pm 
thanks for going through this trouble, mate. this will be very useful during server restarts to vary what is found.

if you set up a template for respawn ships as well, that'd also be awesome.
fabricator77  [author] 5 Apr, 2015 @ 10:21am 
The server would need to restart in order to read the config again.
mid endian 5 Apr, 2015 @ 7:51am 
this sounds very useful. can this work during a server in progress or must it be restarted for changes in config to take effect?