Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

KLA's new Eastern Generals Mod (for campaign)
39 Comments
luissanminchaconchoi 20 Feb @ 10:58am 
Work to Judea!?
I-I-Eclipse-I-I 14 Mar, 2021 @ 12:05pm 
Thank you for the mod, thumbs up sent
Ariovistus223 9 Sep, 2016 @ 10:06pm 
awesome mod thanks
KLAssurbanipal  [author] 17 May, 2016 @ 1:02pm 
Yes, of course.
HighKnightsHemplar 8 Dec, 2015 @ 7:20pm 
save game comp?
Cosmodog 17 Sep, 2015 @ 8:39am 
Ah, thanks guys. Funny because I did try that, but I must have messed up somewhere along the line. I just reworked it with the cine skins and it works now. :8bitheart:
KLAssurbanipal  [author] 17 Sep, 2015 @ 3:38am 
@ ToonTotalWar

Thank you very much friend.
KLAssurbanipal  [author] 17 Sep, 2015 @ 3:37am 
@ Cosmodog

Try to use models with "cine_..." in model names. Models with this word on the front are need to campaign map as ToonTotalWar said.
KLAssurbanipal  [author] 17 Sep, 2015 @ 2:10am 
@ revan

Thank you. :)
KLAssurbanipal  [author] 17 Sep, 2015 @ 2:10am 
@ estevaluis

I didn't mod map yet. Maybe in other time I will start mod cities.
ToonTotalWar 31 Aug, 2015 @ 4:33pm 
KLA - top notch as per usual mate! Will add in latest edition of AIO
ToonTotalWar 31 Aug, 2015 @ 4:33pm 
Cosmodog - you need a cinematic mesh so that the unit will work correctly in the campaign map. I have created a number of generals that are available in my AIO mod and if you contact me I will send you the mesh so that you can use mate ;)
Cosmodog 23 Aug, 2015 @ 9:26am 
Great mod, man. I have a quick question. I'm trying to make a general reskin mod for Carthage and the only thing that isn't working is their campaign map animations. Instead of holding the standard on the campaign map, they all have the generic "T" pose as if they were being edited in the assembly kit. Did you encounter this at all or have any idea what I'm doing wrong?
kreia 29 Jul, 2015 @ 11:08am 
1st class as always :}
estevaluis 19 Jul, 2015 @ 12:01pm 
I have an idea for a mod that might be really good except that I cant mod. I was thinking that maybe you could take larissa away from epirus and add in another faction with the same units as athens except that it's named mycenae and colored like the boiotian league from wrath of sparta
KLAssurbanipal  [author] 24 Jun, 2015 @ 3:52pm 
@ vonVince

Yes, of course. I am working on them from few months. It will be the best of generals mods. ;)
KLAssurbanipal  [author] 24 Jun, 2015 @ 3:51pm 
@ Geezer

Thank you. :)
vonVince 2 Jun, 2015 @ 3:08pm 
KLA, can you make a stand-alone (without Sparta) Hellenistic generals reskin mod - please? :)
/!!!!!!!!!!!!!!! 26 May, 2015 @ 4:17pm 
Good mod for adding some variety to those boring vanilla generals. Thanks alot!
KLAssurbanipal  [author] 12 May, 2015 @ 3:22am 
Nie ma sprawy. :) Jeśli jesteś zainteresowany to wydaję jutro lub pojutrze wschodnich generałów pod Attylę.
Eutyches 30 Apr, 2015 @ 7:56am 
Dziękuję za wyjaśnienie :)
KLAssurbanipal  [author] 20 Apr, 2015 @ 3:37am 
Attila Steam Workshop isn't yet available.
I can't post my mod here, so there is a link - KLA's Attila - Faction Leaders Mod (Kings & Emperors):

http://www.twcenter.net/forums/downloads.php?do=file&id=4182

KLAssurbanipal  [author] 20 Apr, 2015 @ 3:35am 
@ Nobanion

Nie pisałem, ze są aż tak bardzo wierne historycznie. Chodziło mi głównie o urozmaicenie, choć wątpię, aby historycznie mieli błędy. Źródła to przede wszystkim płaskorzeźby, na podstawie których robi się głównie jednostki wschodu. Hełmy np. ten z rogami to robota CA na podstawie dobrze zachowanych źródeł. Jednak CA dało je zwykłym jednostkom a ja przeniosłem na generałów którzy wyglądali blado na tle "szeregowców". Czy rzeczywiście nosili je generałowie, czy jednostki piechoty, czy kawalerii to już kwestia umowna (jak w większości znalezisk ze starożytności). Nie zawsze jest potwierdzenie w sztuce, które ukazuje np. konkretną jednostkę czy postać historyczną w danym znalezionym hełmie. Jeśli chodzi o czapki to bazują na relifach.
KLAssurbanipal  [author] 20 Apr, 2015 @ 3:30am 
@ Viridis

It should be work with saves. :)
KLAssurbanipal  [author] 20 Apr, 2015 @ 3:29am 
@ Lannes

For Rome II. Attila Steam Workshop isn't yet available.
KLAssurbanipal  [author] 20 Apr, 2015 @ 3:29am 
@ Lowe "Linke"

I am going to update with more unique armors. Maybe in later this week.
KLAssurbanipal  [author] 20 Apr, 2015 @ 3:26am 
@ Some Guy

Yes, I am going to reskin them, too.
KLAssurbanipal  [author] 20 Apr, 2015 @ 3:25am 
I thank you very much to all of you for your feedback on my work.
Мэйби Бэйби 14 Apr, 2015 @ 1:07pm 
Atilla has armenia and parthia but both are non-playable copy-paste factions.
Eutyches 14 Apr, 2015 @ 2:35am 
Co to znowu za jakoby historyczne umaszczenie? Byś dobry człowieku dał namiary naźródła skąd czerpiesz ispiracje do swoich jakoby historycznie wiernych wizerunkowo jednostek.
PLUZ 12 Apr, 2015 @ 4:18am 
More Generals! :D Nice Mod!
Inardesco 11 Apr, 2015 @ 1:58am 
They look nice! Is it save game compatible or do I need to start a new campaign in order for this to take effect?
Pepito, Peasant First Class 10 Apr, 2015 @ 7:05pm 
@Lannes i dont think Atilla has Parthia or Armenia
Marshal Lannes 9 Apr, 2015 @ 7:51am 
Is this for Rome II or Attila?
Mandinka Warrior (link) 8 Apr, 2015 @ 12:52pm 
Great, But I recommend adding some different armors like the eas_scake and Gre_Per_Armor
PRISMOT 8 Apr, 2015 @ 12:05pm 
Yes, please, we need KLA greek/hellenistic generals!
chsalpha 8 Apr, 2015 @ 3:22am 
Looks nice. Will you do this for hellenistic factions too?
Some Guy 7 Apr, 2015 @ 6:21pm 
Great mod. The Eastern Generals are now more unique. Is it alright if you make a reskin for Nomadic Generals?
Ermanarich 7 Apr, 2015 @ 5:37pm 
Awesome!! Looked for something like that for a very long time (to be exact since threadoflength's eastern kingdoms expansion doesn't work anymore; The generals here are even more beautiful)