Source Filmmaker

Source Filmmaker

"Wetworker" Spy Raincoat/Jacket
52 Comments
anjejdjadel 11 Jul @ 1:41pm 
E M E S I S B L U E
mr.BuffiloVr 5 Jul @ 5:12am 
Nvm I did it
mr.BuffiloVr 5 Jul @ 5:08am 
How do I attach this. I I'm Kinda new to getting Cosmetics from the workshop and putting them on the character. I know how to make stuff attached just it won't fit
Eed 28 Mar @ 1:37pm 
"You are NOT coming with me."
Lymen 4 Jan @ 12:10pm 
'Who was there to save me. Jules!'
MrMatros 5 May, 2024 @ 12:40am 
thanks, i need it for emesis blue poster
greengamer819 28 Apr, 2024 @ 10:52am 
Thanks so much. I’ll definitely try this out.
Astute  [author] 27 Apr, 2024 @ 8:02pm 
That's part of the issue with complex cosmetics like these. They were originally tested against most of Spy's stock animations. Anything outside of that will require meticulous tweaking to prevent parts poking out.

The hwm (poorly named) coat was intended more for shots where you needed more control over the coat, such as when putting the coat on or taking it off. Alternatively, for shots where the coat needed to hang or lay in the background. The m_spy_raincoat fits more closely with the Spy, so it might reduce the pop out issue.
greengamer819 27 Apr, 2024 @ 1:33pm 
And I use the HWM one not any of the other ones, like the Enhanced model
greengamer819 27 Apr, 2024 @ 1:32pm 
Also, sorry if I worded what I said weirdly. What I meant was that bits of Spy’s body would poke out of the coat. And idk how to fully fix that
greengamer819 25 Apr, 2024 @ 10:30pm 
Alright, I’ll try these out. Thanks.
Astute  [author] 25 Apr, 2024 @ 6:48pm 
Phase as in it collapses into the Spy? or phase as in it becomes transparent?

The former is likely due to bindings. The coat has many bones, but only a few bind directly to the Spy. When you attach, only One/Default the bones that are padlocked, not the entire coat. Otherwise, the coat collapses inside the Spy.

The latter is probably related to ambient occlusion, but I've never personally encountered this issue before with the coat, so I don't really have much advice here other than turning ambient occlusion off. This kind of issue should only happen with transparent materials, however, and the coat has no transparent materials.
greengamer819 25 Apr, 2024 @ 2:30pm 
For some reason, whenever I try to put it over Spy, it would just phase through his body, no matter what I do. Is this a glitch, or is it supposed to do that?
Goeb24 17 Aug, 2023 @ 12:06pm 
EMESIS BLUE
Astute  [author] 14 May, 2023 @ 6:28pm 
No, this was never added to TF2. You might be thinking of one of the many other Spy coats.
toby 14 May, 2023 @ 6:12pm 
is this oficially in tf2
T1geroff 7 Apr, 2023 @ 3:25am 
Also giving me Emesis Blue vibes
Milestale 29 May, 2022 @ 10:21am 
thanks, mate, helped a lot!
Flare 4 Mar, 2022 @ 6:51pm 
Ah yeah, I see! I noticed that all the unbound bones seem to collapse to either a spine bone or the neck bone, anyways. Cheers!
Astute  [author] 4 Mar, 2022 @ 6:47pm 
Hey, I pulled down a copy of this coat and did a quick check to see what was up. Everything appears to be working.

The issue you are seeing has to do with the extra jiggle bones on the coat. When zeroing the bones, you'll need to expand the Unknown section and use CTRL + Left Click to deselect all the bones that do not have bindings (hlp_thigh_jiggle, prp_coat_front_0_jiggle_R, etc), then zero the bones as you would normally.

The same issue happens when zeroing the pose coat. The pose coat has quadruple the number of extra bones, so when you zero it, all of the unknown bones collapse to a single point. The pose coat was not really intended to be locked directly to the Spy. It's more for fancy takeoff/put on shots.
Flare 4 Mar, 2022 @ 5:26pm 
Hey there! I would like to use this coat for an animation, but whenever I bind the normal coat to the spy, and lock it, the ends of the coats jiggle bones seem to bunch up together. And If I attempt to use the pose coat, and leave out the hands, the entire model seems the shrivel up when I zero it to the spy.
LeBron James 26 Sep, 2021 @ 2:39pm 
"Is that a rain coat?" "Yes it is!"
doggodiggin 16 Dec, 2020 @ 8:13am 
Franz Goldenberg, it only works for the spy, not any other classes.
Bʅ4ƈƙɯ4ƚƈԋ 5 Aug, 2020 @ 3:43pm 
Wish this coat could also be used for medic. He really needs one like this.
Nuke 4 Duke 30 Jul, 2020 @ 5:21pm 
Thank you for this!
TF2-Scout 26 May, 2020 @ 7:25pm 
lmao, yeah!
Astute  [author] 26 May, 2020 @ 7:24pm 
Great! Glad you got that settled. Amen, here's hoping for a SFM2 sooner rather than later.
TF2-Scout 26 May, 2020 @ 1:56pm 
Thank you for your response, i finally managed to get it working, my SFM must of been fucking up, as we all know SFM is full of weird bugs with Source 1.
Astute  [author] 26 May, 2020 @ 10:50am 
That's peculiar, since the coat by default is white and is tinted by $colortint_base. In fact, I just pulled down a copy, and I was able to Override Materials on the coat and set the color via the $colortint_base channel in the materials.

If that doesn't work, you can manually modify the color in hwm_spy_raincoat.vmt and change $colortint_base manually.

$color2 is ignored in this instance, since the coat was originally intended to be paintable in TF2. Setting this will do nothing.

As to why this would cause a crash is a mystery. Keep me posted on whether or not the suggestions fix the problem, then we'll see if there is more I can do.
TF2-Scout 25 May, 2020 @ 9:33pm 
could you please add some skins? like grey, white or black? ive tried alot of tricks but they etheir dont work or crash my SFM, even reskining doesnt work cuz it crashes before i even try
Keduwu 18 May, 2018 @ 6:16am 
Oh crap, I love this!
SenInt 25 Apr, 2018 @ 10:51pm 
Sweet!
When ever I get learned to use SFM properly, I wanna use these as protagonist's main attire for my planned "project" of turning three of Pertubator's music albums into music video movies...!
Astute  [author] 26 Sep, 2017 @ 12:29pm 
Wow, that's pretty sweet dude! GMan looks good in a raincoat.
randalf 28 Oct, 2016 @ 10:45pm 
This reminds me of one of those Detective movies. Its amazing.
Waffle Squad 8 May, 2016 @ 5:52am 
when I attatch the coat to my spy, the spys outfit overlaps the jacket so you get patches of the jacket, and patches of the spys outfit, help?
Astute  [author] 6 May, 2016 @ 11:05am 
I'm not sure I understand if this is an issue specifically with the coat and hat, or if it's with items in general. I'll assume you mean attaching any hat or misc to a character.

To attach a hat or misc item:
1. Add your player model to the scene.
2. Add your hat/misc to the scene.
3. In the Animation Set Editor on the left, Drag and Drop the player onto the hat or misc item to "Lock" it's transforms.
4. Click the + sign next to your hat/misc to expand it's hierarchy. Repeat this until you can see which bones have been locked.
5. Select all bones that have the "Padlock" icon to their left. Ignore the ones that are empty boxes.
6. With the motion editor selected, go to the Procedural tab and drag the "One" slider from left to right. This will snap your items to your character.

As long as these items are locked, they will follow the character's movements.
John Fortnite † 6 May, 2016 @ 3:49am 
how do i attach this and the rain catcher to the spy without need to pose it to him??? someone plz help
dooragjockey 6 Nov, 2015 @ 5:59pm 
ok zanks
Astute  [author] 17 Oct, 2015 @ 10:10am 
@TheBlanketMonster16K, This is due to the fact that the raincoat has bones that the Spy does not. In order to get the waving coat effect around the legs, I had to add additional bones to allow for jiggle physics. Since the Spy doesn't normally have these bones, they do not get locked when you bind the coat to the Spy. If you apply One to a bone that is not locked, it will collapse to its parent bone(what you are currently seeing).

The solution is to apply One only to bones that are locked(the padlock icon). Expand the raincoat's hierarchy and bind each bone(or groups of bones) that are locked. Do not apply One to bones that are not locked to the Spy. Once you've bound all the appropriate bones, the remaining ones should move with the Spy's legs/body.
dooragjockey 17 Oct, 2015 @ 8:11am 
I kinda need help. when I attach the raincoat to spy using the one procedural, the bottom part bunch up together. is there somthing im doing wrong
Pikachibi 27 Sep, 2015 @ 1:10pm 
@Astute Ok i'll try
Astute  [author] 27 Sep, 2015 @ 1:04pm 
@OFB, Oh, you may be locking too many bones when binding the belt. Be sure to only lock the "pelvis" bone and bind it by itself. If you select the entire belt and "One"/"Zero" it, the belt bones will all merge at the center of the mesh. Expand the belt's hierarchy and only bind the pelvis bone.

Alternatively, if you have accidentally collapsed your belt, you can "Unlock Transforms" on the belt(to remove all bindings), and then "Import Sequence" -> "ref" to reset the bones back to their default positions.
Pikachibi 27 Sep, 2015 @ 12:58pm 
@Astute get in means when i try to get the belt on the spy it just mesh up and gets inside the spy
Astute  [author] 27 Sep, 2015 @ 12:32pm 
@OFB, I'll need some clarification, what do you mean by "gets in"? The standalone belt will have to be posed manually to fix any clipping issues.

If you are using the gameplay raincoat, that one was made using the default Spy as a base. the hwm raincoat was made for the hwm\\spy.
Pikachibi 27 Sep, 2015 @ 8:04am 
The belt just gets in the spy NEED HELP!!!
Rimpula 28 Jun, 2015 @ 9:18am 
Umbrella 23 Apr, 2015 @ 4:40am 
@Stinky PInky There is naked spy model....
Umbrella 23 Apr, 2015 @ 4:40am 
FINALLY! Thank u so much!
Mad Lion 22 Apr, 2015 @ 3:32pm 
Now only if there was a naked spy model, that would make a funny combo
bSixdouze 21 Apr, 2015 @ 6:08am 
Neat!