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Nahlásit problém s překladem
Change Notes = Update: May 9, 2015 @ 5:58am
After installing this mod I can see in the info box that the ships are confused, but the despawning behaviour is not changed at all. How can I manually remove the ships?
[ARIS] Remove Stuck Vehicles: Failed to initialize
Error: Could not load type 'ColossalFramework.Steamworks.PublishedFileId' from assembly 'ColossalManaged, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null'.
==== STACK TRACE ====
at RemoveStuckVehicles.Remover.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
Rebuilding against the latest DLLs will fix this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=587530437
thx for ur job
is it ok with afterdark plz?
Edit: I got a lot of errors after using it though, and posted details on a discussion. Unsubscribing and restarting CS solved it all.
This mod (Remove Stuck Vehicle) does not clash with T++'s prevent despawn option. Despawn is actually referring the game's automatic removal feature. This mod does not use nor interfere with that feature. Instead, it has its own means of deciding when something should be removed. The game's m_nodespawn flag is not taken into consideration by this mod; therefore, T++ changing that flag will only prevent the game from despawning vehicles, not this mod.
let us know!! i'm a big fan of your work, and it's nice T++ isn't the cancer it used to be anymore. :)
The mod isnt compatible with the new version yet. wait until it gets patched