Cities: Skylines
[ARIS] Remove Stuck Vehicles
Коментарів: 125
jack chirac 11 лют. 2023 о 8:05 
it is a mod created and modified in 2015, so yeah probably broken
Judgmentkazzy1988 3 груд. 2018 о 0:38 
Is this mod broken because it’s in the list of broken mods
Davenhill 16 лип. 2018 о 23:45 
Two other options for stuck vehicles: 1) Traffic Manager: Presidential Edition adds a red x to delete individual vehicles; 2) use vehicle info to jump and delete the building that spawned the vehicle (residence, taxi stand, etc. ).
chris2307 9 лип. 2018 о 12:19 
Don't bother with this mod. It doesn't work. If you have a confused vehicle, click to jump to the owner and delete the building. The vehicle will despawn automatically. It might not be as elegant but it uses vanilla game-logic to remove the vehicle, not a mod which doesn't work.
_LEGObuilder 18 трав. 2018 о 16:33 
broken version on my end.
Change Notes = Update: May 9, 2015 @ 5:58am
DuleTnT 6 берез. 2018 о 13:42 
Yup, mod doesn't work.
¡π 17 лют. 2018 о 3:08 
Hi does this mod disable achievements in the future after I disable it after fixing the errors?
Sach55 6 січ. 2018 о 19:26 
This manually remove vehicule didn't work do you make a update please?
Ranazomic 16 лип. 2017 о 0:50 
update so it work with TLM2 when disable despawning
Zlaayer 15 лип. 2017 о 0:25 
My cargo ships work fine, but the passenger ships go to edge of map and continue in circles, blocking all traffic, so I had to turn off all harbors. Not sure if this mod is to blame, but it's definitely a suspect. Also, the "remove vehicle" feature in-game is finicky. Basically need to pause game, hold the button and wait a few seconds for it to disappear.
Ranazomic 4 лип. 2017 о 16:03 
not woking
Sanctioner 15 черв. 2017 о 17:56 
My Ships are backed up for miles. I click "remove vehicle" on the ship but it doesn't despawn. Is it supposed to work on ships? the line of ships is backed up from the border of the map to the city boundary. the problematic ship spawned from and is going to the same border town and i think it's bugged.
Minister Kosh 28 трав. 2017 о 3:44 
nevermind, I just deleted all Harbours and all confused ships despawned at once.
Minister Kosh 28 трав. 2017 о 3:42 
I have currently always 3-4 confused ships on my main water route which is why its completly stuck and import/export is is getting problematic. They are despawning after some minutes, but because up to 10 ships are stuck around them new ships are getting confused when one confused ship is despawning.

After installing this mod I can see in the info box that the ships are confused, but the despawning behaviour is not changed at all. How can I manually remove the ships?
surf2explore 14 трав. 2017 о 8:32 
I still need to test it, but what is in the same line as the garbage ai improvement is sos cars AI improvement. Could you have a look ? I am not that convinced mass transit is going to solve this
Ranazomic 1 трав. 2017 о 7:45 
works fine... but not removing the vehicles when clicking at the button
Whiskers 29 січ. 2017 о 2:38 
Has conflict with TLM 5.6.1, TLM won't show up if this is enabled
JDumbz 16 січ. 2017 о 14:31 
Update all the mods, these were very useful and nolonger can be used!
AlexM 29 груд. 2016 о 6:29 
This is cropping up in a lot of mods:


[ARIS] Remove Stuck Vehicles: Failed to initialize
Error: Could not load type 'ColossalFramework.Steamworks.PublishedFileId' from assembly 'ColossalManaged, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null'.

==== STACK TRACE ====
at RemoveStuckVehicles.Remover.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0


Rebuilding against the latest DLLs will fix this.
chadjaeger 29 груд. 2016 о 6:26 
Remove vehicle button no longer working after the update. It's a very useful tool. Can you make it work again?
Stumpy 6 груд. 2016 о 10:06 
Not working anymore. Any idea if it will be updated for 1.6?
Transpulsar 2 верес. 2016 о 13:43 
Automatically removing stucked vehicles does not work allways. Any Idea? Btw Thx for this Supermod!
K̵̔̍r̸̃̆u̶͈̔ 24 берез. 2016 о 6:45 
I have a problem, i have 4 confused ships and i see the option to remove them, yet when i do click on the "Remove vehicle" nothing is happening, the text just gets dark.
Derktron 6 берез. 2016 о 10:43 
Wonderful MOD, hopefully this will help out the stuck cars I have in my city. :steamhappy::steamhappy:
Tanatos 21 лют. 2016 о 2:11 
Excellent ! Didn't have any cargo ships coming anymore which screwed the entire city. Now it's all good again !
PFC_Unknown_Soldier 19 лют. 2016 о 22:43 
Appears not to work with Snowfall
Pup McPuppington 28 січ. 2016 о 23:35 
Good idea but screws the look of the game when it starts removing half of two part vehicles, ie. vehicles with trailers. You have trailers driving around your city everywhere
Mandari 27 січ. 2016 о 2:34 
any updates to this mod?
NPS 10 січ. 2016 о 12:03 
Is this going to be updated?!
JernBesta 29 жовт. 2015 о 14:36 
Couldn't remove vehicles manually. This needs an update and since it seem the maker is unavailable for that Im gonna try something else.
Jonathan 26 жовт. 2015 о 0:32 
I´ve subscribed to this - but it doesn´t help anything. My whole city, the streets, the highways, EVERYTHING is broken! HELP!
Afevis Solmunko 9 жовт. 2015 о 6:20 
Update; The creator's gaming laptop was stolen a couple months ago and hasn't been able to get a new one. This won't be updated until he is able to replace it.
Sotrax 1 жовт. 2015 о 3:29 
This seem to doesn't work anymore since I got a few blocked vehicles I had to remove per Hand?
Spec. Tater 30 верес. 2015 о 4:41 
Anyone know if works with AD?
[XF]inoxe06 25 верес. 2015 о 14:02 
hi
thx for ur job
is it ok with afterdark plz?
luizfcsilveira 10 лип. 2015 о 0:23 
Thank you for this. I had a derailed train that wouldn't despawn, not even after having removed all tracks nearby. This mod was an instant and simple solution.

Edit: I got a lot of errors after using it though, and posted details on a discussion. Unsubscribing and restarting CS solved it all.
leftbehind 7 лип. 2015 о 16:20 
Hi Soda, just had a report that the "Prevent Despawn" option in T++ will break your mod. So if you get weird reports about the mod not working, check to see if they have T++ and make sure they've disabled the "Prevent Despawn" option in Content Manager > Mods > Traffic++ > Options.
whiteshadow 14 черв. 2015 о 5:40 
Managed to fix the problem. I used the advanced vehicle options mod to delete all the trains in the city.
Soda  [автор] 13 черв. 2015 о 18:42 
Mmm if you can't even click on it, it would be difficult to track (and thus remove).
whiteshadow 12 черв. 2015 о 6:02 
Ive got a problem that this mod isn't fixing. I deleted a train route which glitched out a train. I then used the mod to delete the train but it left a single carriage behind that's blocking the tracks and it wont even let me select it to do anything about it. I even waited a while to see if it deleted it itself but nope. Is there anyway to fix this?
Uberarticuno 2 черв. 2015 о 13:07 
You absolute lifesaver! I was getting no cargo into my city at all and a couple minutes after installing this (and a couple other of your mods which seemed interesting) suddenly my roads are full of commercial vehicles and cargo ships are everywhere! Also noticing cargo trains again (Hadn't seen them for ages now)
Soda  [автор] 29 трав. 2015 о 6:28 
@DeusVis, just click on the vehicle and select "Remove Vehicle"
mattenLord™ 28 трав. 2015 о 20:20 
how to manually remove a vehicle that is confused? mine doesn't delete himself. Please help if can.
derek328 26 трав. 2015 о 21:00 
@Soda you're freaking amazing. from one modder to another, i could understand all the effort and time that is needed for work as great as yours. thank you so much, we really appreciate it!
Soda  [автор] 26 трав. 2015 о 20:58 
@derek328, yes, I will still be releasing my other modules. ARIS, T++, and TM all cover different aspects of the game; any overlap are actually talked about amongst the devs. I'm currently working on upgrading the hearse AI, since that's the foundation for the ambulance and fire truck AIs. Once I get to a good stopping point for that, I'd be able to change a few things to port it over to the other AIs.

This mod (Remove Stuck Vehicle) does not clash with T++'s prevent despawn option. Despawn is actually referring the game's automatic removal feature. This mod does not use nor interfere with that feature. Instead, it has its own means of deciding when something should be removed. The game's m_nodespawn flag is not taken into consideration by this mod; therefore, T++ changing that flag will only prevent the game from despawning vehicles, not this mod.
derek328 26 трав. 2015 о 19:26 
hey @Soda! i was just wondering with Traffic++'s latest massive updates, would you still be releasing your other modules? also, does this Remove Stuck Vehicles ARIS module clash with the "prevent despawn function in T++?

let us know!! i'm a big fan of your work, and it's nice T++ isn't the cancer it used to be anymore. :)
Soda  [автор] 22 трав. 2015 о 1:18 
Guys, turns out that the existing version of this mod in the workshop works fine. What is broken is the game's mod list after the update. The patch didn't seem to do a clean job. So, just unsubscribe, start the game, and then resubscribe. That will clear the existing entry and create a new (and properly formed) entry.
GalvazimGX 19 трав. 2015 о 15:03 
@LO H2O

The mod isnt compatible with the new version yet. wait until it gets patched
Colin 17 трав. 2015 о 17:40 
I downloaded this mod with all the other ARIS ones...sorry to say I did. I never really had a problem with stuck traffic before, so I shouldn't have even got this. However, I did...just in case. Now I actually AM having stuck traffic. There will be random trailers from semi trucks stuck in the middle of the road, quickly moving back and forth and blocking traffic. And it's not just one every now and then...it's lots of them...all over the map that I have to chase down and manually delete. It's a major traffic issue. This mod creates a problem it claims to fix. -_-