Space Engineers

Space Engineers

Galaxy Class 3.0 Project: USS Galaxy NCC-70637-A (Empty Shell Variant)
53 Comments
WaffleBoy 20 Jan, 2018 @ 2:56pm 
it is supposed to be enterprise D, not A
WBGaming81 23 Mar, 2016 @ 1:47am 
realy nice ship
I love it
Commander Rotal  [author] 3 Oct, 2015 @ 6:18pm 
For all the improvements the hull received for the 3.1... i still think the old Nacelles looked better.

*pet's the 3.0 and goes back to work*
Renic 13 Jul, 2015 @ 10:47pm 
http://i.imgur.com/WClUXFo.png
In this piscture the concept is clearly seen as you can see the deflector is not illuminating any blocks around it. The light there is ambient light from the background.
Renic 13 Jul, 2015 @ 10:41pm 
the impulse engine and nacells arent lit. their slef illuminating blocks, they stay the same color and shade reguardless of light levels and angle viewed. in reality they produce no light on their own.
Commander Rotal  [author] 13 Jul, 2015 @ 10:28pm 
Looks great! But be wary of overloading your system with lighting. If the upper left corner starts displaying "Render Overloaded" shut it off, it eats computers.
Renic 13 Jul, 2015 @ 10:25pm 
http://i.imgur.com/1uqt5Rt.png
a pic of what ive done witht he nacells and the main impulse engine. along with some color change on the ship's spine
Renic 13 Jul, 2015 @ 10:24pm 
That goes untested.
Commander Rotal  [author] 13 Jul, 2015 @ 10:00pm 
Nah, i meant FPS and UPS :)
Renic 13 Jul, 2015 @ 9:57pm 
I havent flown her yet, shes still a station. Largely im not building her to fly (though she will be able to if my PC can handle it) shes mostly being built so ill have a starfleet ship to play with. Im using several mods to make her function, she will have impulse, manuvering thrusters and warp drive.
Commander Rotal  [author] 13 Jul, 2015 @ 9:43pm 
Oh dear. How's the engine doing?
Renic 13 Jul, 2015 @ 9:41pm 
its too late to modify on my version, ive already built up a large portion of the saucer.
Commander Rotal  [author] 13 Jul, 2015 @ 9:40pm 
Yeah, it's been bugging me for weeks now.
Renic 13 Jul, 2015 @ 9:39pm 
That saucer does look better
Commander Rotal  [author] 13 Jul, 2015 @ 9:01pm 
Maybe a little less "soon" - i wasn't happy with the FPS and decided to cut back a little which inevitably ended with axeing about 75 percent of the interior already present, at which point i decided to reduce the Saucer Rim hight too. It now looks something like this:
https://pbs.twimg.com/media/CJ2HEnCWgAAWS9l.png:large
As a bit of a bonus i reimplemented Saucer Separation and am currently trying to figure out a nice pressurized corridor to connect both sections. Looks nothing like on the canon design but it seems to work which is always nice. Crew Quarters shouldn't be much of a problem with the now-finalized quarter blueprints.
Commander Rotal  [author] 10 Jul, 2015 @ 2:14pm 
(And don't forget to post it on the workshop when you're done!)
Commander Rotal  [author] 10 Jul, 2015 @ 2:14pm 
@ Renic Hm, not really, unless you use a Letters Mod. Problem is that letts with Catwalks need to be huge, otherwise you can't read 'em. Maybe you could remove the registry from the top and have only the name (in two rows) on the top and only the registry on the bottom side of the saucer? I got "U.S.S. Lord Mirdalan" onto the Saucer, so "Sword of Truth" should be feasable... it just looks ugly. We NEEEEEEEEED a proper Lettering Mod.

A second idea would be to use the square-shaped LCD panels. It looks nice when you get the right angle and saves on space, but i found some weird display-problems with them.
Renic 10 Jul, 2015 @ 8:14am 
So, I am using your shell, its awsome but of ocurse its my own ship so I have to replace the name on it, the registry number is easy enough, but the name itself is hard, my ship has a much longer name, got any good advice on how to ge tthe name on there? the letters will have to be smaller but i don't want too much smaller. the name there is USS Galaxy, mine is the USS Sword of Truth
Renic 7 Jul, 2015 @ 12:13am 
Yeah it is
Commander Rotal  [author] 7 Jul, 2015 @ 12:12am 
I prefer worlds because you got mods at the ready (if you use them - most of what i do is kept vanilla) and because i want people to try the ship out in it's own enclosure first. I don't want anyone to lose their progress only because they pasted a blueprint in that crashes the game without saving beforehand. It's a fairly large ship for SE, even if the empty versions run quite nicely these days.
Renic 7 Jul, 2015 @ 12:08am 
Aha! Thanks I found it wiht your help. It is much appreciated. Been a long time since I downloaded a world rather than a blueprint
Commander Rotal  [author] 7 Jul, 2015 @ 12:00am 
Restarting the game might be a good idea as well. SE's kinda... special sometimes.
Commander Rotal  [author] 6 Jul, 2015 @ 11:58pm 
Ah, check if you accidentally clicked the subscribe button a second time, that unsubs you. Happened to me twice, damnit. For the file you need to look under your Workshop tab in the main menu (you won't find it in the blueprint tab ingame), with the name given above, "Workshop: Galaxy Class 3.0 Project: USS Galaxy NCC-70637-A (Empty Shell Variant)". You might need to refresh once or twice.
Renic 6 Jul, 2015 @ 11:54pm 
lol I know what you mean, I am next in line in the fleet to command my own ship and it will be a Galaxy
Renic 6 Jul, 2015 @ 11:53pm 
I am actually having difficulty finding it in my world list, and its not that large, where might I find it?
Commander Rotal  [author] 6 Jul, 2015 @ 11:53pm 
Serious lack of Galaxy going on there! (i kid ^^)
Renic 6 Jul, 2015 @ 11:50pm 
We don't RP here on SE, but my ship is a Nova Class, the group opperates 5 ships, each with a full bridge crew of players. We have the USS Spirit of Phoenix Soverign Class, the USS Mystic Nova Class, USS John F Kennedy Intrepid Class USS Gallman Intrepid Class and USS Bouddicca Norway Class
Commander Rotal  [author] 6 Jul, 2015 @ 11:45pm 
What ship you guys using?
Renic 6 Jul, 2015 @ 11:43pm 
That does help i might need to reboot the game cause I was having trouble finding it and yes, once built (with mods of course) there will be a posting on the Keen Forums. Currently I do hold a Starfleet Rank in a Star Trek RP group. I am Captain Renic, First Officer USS Mystic, Star Fleet Role Play Group. (SFRPG)
Commander Rotal  [author] 6 Jul, 2015 @ 11:41pm 
You do that :) Be sure to post a screenshot on the Keen forums, Sir! (the download here is a world, if that helps, it's not a blueprint.)
Renic 6 Jul, 2015 @ 11:40pm 
Ah Awsome. Well If i can find it (its nto showuing up in blueprints or as a world) then ill be building my own ship the USS Sword of Truth NCC 76522
Commander Rotal  [author] 6 Jul, 2015 @ 11:36pm 
Yes, the measurements in the description are from the ingame ship, not the canon stats. Don't worry, i've read the TNG manual upside down several times ^^
Renic 6 Jul, 2015 @ 11:32pm 
So you have her at 642 meters long? thats good enough for me then. Also, at standard hieght and with room in between, according to the ST Tech Manual she is 42 decks from top to bottem. i can get you further information from the tech manual if you would like. It is based on Enterprise D
Commander Rotal  [author] 6 Jul, 2015 @ 11:13pm 
Very close to 1:1. Length and width are pretty much spot on but she's not high enough because i couldn't find a way to fit more blocks in without breaking the silhouette. There's also a bit of a problem with widely different hights given - most sites seem to think the Galaxy Class to be as tall as almost 200 meters, which is... an interesting approach to measurement, to say the least. I assume it's some kind of conversion error that got pick up as "fact"; my own measurements support the second most cited hight of about 138 meters, give or take. The hight may, however, go down by a few meters in the future: i've come to deeply regret the thicker saucer rim i gave her and want to refit her to be thinner again. Problem is all the interior i'm currently working on. For a budget version with only four decks in the Primary Hull it's surprisingly packed in there.
Renic 6 Jul, 2015 @ 10:56pm 
Is she full scale or not?
Commander Rotal  [author] 4 Jul, 2015 @ 2:13pm 
Soon.
Commander Rotal  [author] 18 Jun, 2015 @ 12:41pm 
I don't expect the 42 Deck version anytime soon :/ but the "Theme Park Version" might be possible. Basically an empty ship with the most important sets you'd see in a show and a bunch of crew quarters. After calling the last one "Ultra Budget" i need a new superlative... "Black Hole"-Version?
Malware 18 Jun, 2015 @ 12:15pm 
I hope you're right, but my experience tells me that it's unrealistic to expect that size builds to run well in a physics and operations processing heavy game like this. But hey, I might be way off on my estimate, wouldn't be the first time.
Commander Rotal  [author] 18 Jun, 2015 @ 11:18am 
@Malware: depends on whether or not they get a grip on the interior - compared to a year ago an empty ship of this size is juuuust this side of playable. Since my last post i actually manage to (at least partially) track down where the freezing comes from and it appears to be the Conveyors.
Which explains why the freezing starts happening a few decks in - because every room needs a connecting for Air Vents. I have now started a new interior design attempt (the FOURTH one at this point) where i basically pressurize rooms with armor-block tunnels. Works remarkably well in terms of performance though it takes a while to fill the room with oxygen (and i haven't built too many rooms yet but when i first ripped the Conveyors out of the ship via SE Toolbox the FPS and UPS skyrocketed like silly). I have a fairly good feeling about this try.
Malware 18 Jun, 2015 @ 3:19am 
Holy... While extremely cool, I severely doubt projects of this size will _ever_ be viable in Space Engineers, even if Keen are perfect experts with optimization.
Commander Rotal  [author] 28 May, 2015 @ 10:27am 
SO.
DX11 runs even worse. Guess that's been that for interior design. Who want's an empty Nebula? Because empty shells are apparently all this game's good for these days.
Commander Rotal  [author] 24 May, 2015 @ 4:51pm 
Just a little heads up; apparently performance has decreased to the point where even the budget version is starting to stutter now. Seeing how DX11 is around the corner i'm going to take a break from SE and come back once DX11 is in. Until significant performance increases have happened i won't waste my time working on a ship that causes a freezed frame every two seconds.
May work on empty ships for a while but frankly - releasing empty hulls isn't what i play SE for, that was more or less just planned as a teaser.
Commander Rotal  [author] 17 May, 2015 @ 3:42am 
On that note - Survival Players out there, what are your opinions on Thrusters inside the ship? (Encased in a box big enough to allow Thruster Damage to be turned on - i currently don't see any way to make the ship maneuver without mods. Grav Drive really only works for moving in a streight line.)
Commander Rotal  [author] 16 May, 2015 @ 12:52pm 
I wish i could offer more right now but after attempting both a 42-Deck and a 20-Deck version i had to go back to the drawing board on interior design because the engine can't handle it yet.
(no idea if it ever will, either. Probably a bit of a pipe dream, but it's still early days.)

Working on a "budget"-version right now to keep performance and deck count as low as possible.
Aidylheid 16 May, 2015 @ 12:38pm 
This is awesome. Thank you so much for sharing this. :)
WUTVILLE IS A MASTERPIECE 12 May, 2015 @ 11:04am 
Implying
Commander Rotal  [author] 12 May, 2015 @ 11:03am 
I don't care enough to continue this conversation.
WUTVILLE IS A MASTERPIECE 12 May, 2015 @ 8:59am 
No, I know of no major English dialect that uses commas.
Commander Rotal  [author] 11 May, 2015 @ 7:08pm 
@Illuminati: both are correct, the use of comma or point on the line depends entirely on the region you live in and neither one is more correct than the other.
WUTVILLE IS A MASTERPIECE 11 May, 2015 @ 9:39am 
In English we use periods for decimals.