Cities: Skylines

Cities: Skylines

Soldyne's Irrigation Ditch 1x4
15 Comments
ForFun 27 Feb, 2018 @ 6:20am 
This still working?
soldyne  [author] 15 Mar, 2017 @ 4:51pm 
I believe I copied a water tower asset and just replaced the model. so it inherited all the functions of the tower. it actually provides a little bit of water and needs to be hooked up to pipes or it will get that annoying icon. it was an experiment.
skyfinger84 4 Mar, 2017 @ 7:16pm 
How do you get the irrigation to pop up in the water section. I have not been able to get it up to use it. It popped up under RICO, but it messes up the game when I try to turn it on in there. and it shows in the content manager that it is turned on. I have After Dark and Snowfall both. Thank you.
SaintDamien 27 Jan, 2016 @ 8:26am 
Hi,

Just wondering, Did you ever update these to be below ground level ?
Orchid 7 May, 2015 @ 4:47pm 
Update: there is a new tutorial to change the UI category of one asset, so you can import your model onto the Japanese Garden template, and then change the UI category so it shows up in the water facilities menu. No need of my poor code.
http://community.simtropolis.com/topic/67699-tutorial-how-to-change-an-assets-category-tab-while-still-retaining-service-info-of-another-category/
Orchid 5 May, 2015 @ 11:47am 
Sorry for the chaos. I have messed around with the modtool and some sample codes by other modders and came up with that code which just worked but not without side effects.

I believe that the once you quit and reload the game, the other parks will be normal again.

I think you only changed one file permanently, which is the asset you saved after loading the code.
soldyne  [author] 5 May, 2015 @ 6:21am 
thanks Sims Firehouse, but, when I tried manipulating the data to that degree I ended up with ALL my parks in the water menu. maybe I did something wrong, but, I would prefer to wait for CO to release more user-friendly tools. The mod tool is too powerful for me to handle at the moment. I will stick with Hex editing. if the answer can't be hex edited, then I don't want to mess with it.

right now, no one is complaining about the ditches. also, puzzle pieces get tricky when they terrain conform, its easier to get puzzle pieces to match up when the terrain is level anyway. for the time being the ditches will stay as they are, unless I get a lot of requests to change it.
forestfey 4 May, 2015 @ 1:26pm 
wow, just wow. I hope the terrain-issues can get solved? :) interesting story to the sunken plaza... I had no idea WHY. That...workshop-selection
Orchid 4 May, 2015 @ 9:36am 
Here's a code which you can activate in ModTools before you import:
http://pastebin.com/ZbWHTR5U
Basically it changes Japanese Garden's m_buildingAI and m_class to those used by Water Tower.
This way you can have terrain conforming ditch that is categorized as a water facility (shows up in water menu)
soldyne  [author] 4 May, 2015 @ 7:34am 
What this means is that I can now make irrigation ditches below ground level and allow them to work with the terrain...HOWEVER! this means that the ditch will no longer appear in the water menu...I would have to make the ditch as a park instead of a water tower. with Hex editing I can still make it plop anywhere.

So, question to the fans: do you want the ditch in the water menu that is flat and does not conform to terrain OR do you want a below ground ditch that conforms to terrain but is a park?
soldyne  [author] 4 May, 2015 @ 7:32am 
ok, did some testing and it seems that if you use the default, in game, Japanese Garden park then the model will render texture's below the origin point. this is because the Japanese Garden has objects below the origin and the devs needed to allow that to work so its part of the built in functionality. this would explain why the popular sunken plaza maker has no idea what he did. I assume he used the garden when he imported.
soldyne  [author] 4 May, 2015 @ 6:11am 
Sims Firehouse - yes, but, how did he do it? was it hex editing, is it something special in the model or a special texture? I must understand the actions behind the scenes!
Orchid 3 May, 2015 @ 4:36am 
In addition, if your models need the underground bits, just follow @[Time Lord] Nicistarful's tip on
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=432663053
and use the sunken plaza as template to import your model. Voila! The concrete texture no longer replaces your model's texture. You will make a nice textured ditch model which also conforms to the terrain!
Orchid 3 May, 2015 @ 4:28am 
I found that when you import a model using @ryanjamesoflondon's sunken plaza as template, the underground bits are textured. Also, the model will conform to the terrain. Great for your asset, no longer needs perfectly flat ground.
HAWK3Y3 2 May, 2015 @ 10:22pm 
nice i like it