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Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
I have used 1 whole summer to get desert goggles and i haven't even get fashion goggles T-T
- Fixed a bug, which caused this mod to crash the cave part of a server with caves, making all sinkholes be covered by vines.
- Made sure to set the starting number of fish in ponds to the selected maximum number of fish.
I'm SO SORRY about this bug having taken so long to get fixed.
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
What exactly is the problem? If I set the oasis to only have 2 fish, then it only has 2 fish, and then only a bunch of wrapped crappy items after that. And the respawn timer seems to work fine as well. All the settings for strain and wait times work for me as well.
@Webber:
I think I know what the problem is. The "SW modders" also made a custom function in the Merm Fisher, which adds the fishing ability to any (monster)-weapon the Merm Fisher equips. I only changed the innate fishing abilities of the player (if any), so it should work as long as you are not holding a weapon. If I were to make this work with SW, I would have to change the function in SW. I cannot begin to customize my mod to change functions in another mod. It would never end. If it doesn't work for you without a weapon equipped, then I do not know why, or how to get it to work. I've tried a bunch of things.
Sincerely, Ultroman the Tacoman
sorry for the bad news still thanks anyway to Ultroman the Tacoman
your just the best person in the world :)
- Hopefully fixed oasis settings not taking effect.
- Added yes/no toggle to apply strain and wait time settings to innate player fishing abilities, like the Merm Fisher in the SW Pets mod. This will work for all player characters that have innate fishing abilities (a fishing component).
@Webber:
That last one is for you :D
@Nightfallcarnival:
I think I fixed the oasis lake settings. Klei must've changed something about how tuning variables are used/changed, because I couldn't get it to work by setting tuning variables like I used to. Now I explicitly set them using functions on the fishable-component. It seems to work for me. Let me know.
Sincerely, Ultroman the Tacoman
I will take a look at it ASAP. Thanks for reporting. I did test that last time I updated the mod. Very weird.
The problem happens with any mod, that has enough settings to require scrolling. As soon as you scroll, and make changes while having scrolled down from the top, click apply, and go back in, you can see that it has made changes to the wrong settings.
If you do not scroll, and make some changes, click "Apply", and go back in, then those changes stick properly.
I have tested with mods that aren't mine, and they have the same problems.
You'll have to complain to Klei :(
Whenever I try to configure anything it will randomize the configurations, and if I try to change the oasis lake settings, it will always change them back to default and will usually deflect the changes onto a different option, such as the number of mosquitoes and mosquito pond fish. I can't change the "lose rod" option either, as that always defaults back to yes
im am haveing the same issue right now. any idea why?
RanbowCanine41.5 Is Late
New settings:
- Amount of times per day ponds and lakes spawn new fish (0-100 times; with individual settings for each type)
- Maximum amount of fish in ponds and lakes (0-100; with individual settings for each type)
- Maximum amount of enemies in ponds (0-100; with individual settings for each type)
- Can lose rod (do you lose the rod, if you do not reel in in time? yes or no)
@Mickmane: You finally got your wish ;)
Sincerely, Ultroman the Tacoman
HAPPY NEW YEAR!
FYI "Long-range Research" is the most underrated mod I have made.
Sincerely, Ultroman
Yes, im late to the party... But am still the life of it
Of course life is more important. :)
Can you add the lake from and fishing in the Oasis to the settings please? :)