Don't Starve Together

Don't Starve Together

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Fishing Buddy (not working)
   
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3 May, 2015 @ 9:39am
28 Aug, 2018 @ 7:36pm
10 Change Notes ( view )

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Fishing Buddy (not working)

Description
MOD DOES NOT CURRENTLY WORK! Since the fishing was overhauled, I haven't had time to look into this. I don't know when I'll have time.

Allows you to edit all settings pertaining to fishing, including wait- and reel-time, fish-spawn time for ponds, as well as amount of uses for fishing rods.

Settings Information
- Minimum wait time (0-100 seconds)
- Maximum wait time (0-100 seconds)
- Minimum strain/reel time (0-100 seconds)
- Maximum strain/reel time (0-100 seconds)
- Amount of times per day ponds and lakes spawn new fish (0-100 times; with individual settings for each type)
- Maximum amount of fish in ponds and lakes (0-100; with individual settings for each type)
- Maximum amount of enemies in ponds (0-100; with individual settings for each type)
- Rod uses (1-100 uses)
- Can lose rod (do you lose the rod, if you do not reel in in time? yes or no)

Compatible with Fishing Every Season, which allows you to configure in which seasons you are able to fish in an oasis.

Usage notes
a. Strain time is the amount of time you can reel, before losing the rod.
b. Leave 'Rod Uses' at default, to skip application entirely, if you want to avoid overriding changes made by another item-changing mod.
c. Does NOT require you to make a new world before taking effect.
d. This mod only works if the host of the server has enabled it.
e. When using this mod as a host, this will apply to all the players on the server.
f. When using a dedicated server, enabling/disabling this mod requires a server restart.

Link to Don't Starve / Reign of Giants /Shipwrecked version

Change log
0.1.0 - Fixed a bug, which caused this mod to crash the cave part of a server with caves, making all sinkholes be covered by vines. Made sure to set the starting number of fish in ponds to the selected maximum number of fish.
0.0.9 - Hopefully fixed oasis settings not taking effect. Added yes/no toggle to apply strain and wait time settings to innate player fishing abilities, like the Merm Fisher in the SW Pets mod. This will work for all player characters that have innate fishing abilities (a fishing component).
0.0.8 - Maintenance update.
0.0.7 - Massive update. Loads more settings incl. whether you can lose the rod, and individual settings for fish respawn rate, max fish, and maximum number of enemies (frog and mosquitos), for each of the three types of ponds and the oasis lake.
0.0.6 - Code clean-up.
0.0.4 - Rewrote mod to actually make use of the min/max wait times, and added strain time settings.
0.0.3 - Changed mod to not be required for all players, as it is a server mod.
0.0.2 - Added links to Steam Workshop to modinfo.
0.0.1 - Initial release.

Links to my other DST mods (Steam pages)
Auto Stack and Pick Up - Gives you MANY settings for automatically stacking or picking up newly spawned and manually dropped stackable items.
Blow Darts Any Feather - Allows you to add extra recipes for any blowdart, so you can use any feather to craft them.
Long-range Containers - Allows you to change the distance you can move away from containers before they automatically close.
Long-range Research - Lets you set the range from which you can use the research machines, and access recipes from more than one machine at a time!
Metabolizer - Allows you to set the base rate of hunger, from 400% of normal loss, and all the way to 200% gain.
Monster Ash Drop Tuner - Allows you to set a chance for monsters, prey, animals and characters (not players), to NOT replace their loot with ash when they die burning and screaming.
No Wet Items - Removes the possibility of inventory items being wet.
Resurrection Tuner - Tune the resurrection penalties, and starting stats after resurrection, plus crafting-cost of revival-items.
RPG Items (global edition) - Any weapon, armor and helmet has a chance to be imbued with special modifiers when they are generated by the game (by world generation, crafting, drops etc).
Sanity Tuner - Allows you to tune the sanity gain and loss players receive from many things, including moisture and auras!
Sleepy Time - Allows you to set the amount of gain/loss of each stat for each sleep-tick, AND how often sleep-ticks occur, as well as # of uses for tents and siesta huts.
Stat Regen And Degen - A customizable stat regen AND degen system for health, sanity and hunger.
Temperature Tuner - Allows you to tune the rate at which the temperatures of the players rise and fall (separately) using percentages, and change the minimum and maximum temperature caps for the players as well.
Time Your Own Boss - Allows you to set the number of day-cycles before bosses start to arrive.
What am I crafting (fixed) - Shrinks the lock icon that appears on crafting recipes which haven't been prototyped yet, so you can see the silhouette of what you are crafting.

Tags: fish, fishing, pond, mosquito, frog, fishingpole
60 Comments
HeshieokFasla 21 Mar @ 9:56am 
Works fine on my end tbh, just doesn't apply to Ocean Fishing.
Stellar Harbour 12 Jul, 2022 @ 9:22pm 
Update?
CyberSpy931 27 Sep, 2021 @ 2:53pm 
Honestly I still have hope that an update to this mod will come someday. This is such a good mod and apparently no one else made something like this (if someone has please link it so I can download it while this one is still outdated)
Mr. Glacial 3 Jan, 2020 @ 8:42pm 
The idea alone that you show willingness to do an update makes me very happy. Best of luck to you my dude!
Ultroman the Tacoman  [author] 12 Dec, 2019 @ 11:15am 
Yep. Klei changed everything about fishing. I have to redo the mod. It'll take a while :(

Sincerely, Ultroman the Tacoman
Lumi 12 Dec, 2019 @ 1:08am 
There is a problem with this mod
Ultroman the Tacoman  [author] 28 Nov, 2019 @ 2:01am 
@techncafn33: TBH, I have no idea :) I could start fixing the mod so it works with the beta, but from what I can see, a lot is subject to change, so I'll wait until the update hits to see what the final code is. I don't expect any problems with the ponds, but I would be surprised if I wouldn't have to make new settings for ocean fishing. It all depends how much they've changed the code from what it was. They may have made a whole separate action for ocean fishing, which would require a lot of work from me. We'll see :)

Sincerely, Ultroman the Tacoman
techncafn33 27 Nov, 2019 @ 9:41pm 
how will this effect hook line and inker?
Ultroman the Tacoman  [author] 29 May, 2019 @ 6:17am 
@Sir Flakey: I think I fixed the Oasis Lake in 0.0.9. It should work.
Fluffy Fraud 29 May, 2019 @ 6:05am 
Does this affect to packages coming from oasis lake?
I have used 1 whole summer to get desert goggles and i haven't even get fashion goggles T-T