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Disabling the recipes entirely is interesting, but also something I would rather put in the separate mods I talked about before.
I'd like this mod to only touch resurrection stuff, and all the healing items are a separate issue. I encourage you to make this/these mods yourself (it's not THAT hard to do some recipes, if you define a manageable scope) or request it on the Klei modding forum.
Sincerely, Ultroman the Tacoman
Handful of stuff I'd like to request.
Configurable recipes for Telltale Heart, Booster Shot, Life Giving Amulet, and Meat Effigy. Being able to disable them be nice too.
In a sort of related note, configurable health restoration and recipe for Healing Salve, and Honey Poultice. There use to be another mod that did as such, but it got removed.
- Fixed mod setting labels and tooltips to fit the "new" UI, and make them more understandable.
I looked into an (old) reported problem with "DST Storm Cellar" not being buildable with this mod enabled, and I could NOT find any problems. I can only assume that either me or the other modder changed something at some point, so the mods now work together.
Sincerely, Ultroman the Tacoman
Thank you in advance.
Sincerely, Ultroman the Tacoman
UPDATE:
- Fixed to work with caves.
Thanks to xenocythe, I was made aware that the mod didn't work on servers with caves. It seems to work now. I am very sorry it has taken so long to catch this bug. Please let me know of any further problems!
@hurrycaner: This was what was causing your problems, when you wrote me back in January. You were playing on a server with caves, and I had no idea that servers with caves work completely different to normal servers.
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
Sincerely, Ultroman the Tacoman
I know it has been a long time, but I cannot reproduce your issue with not being able to craft the Telltale Heart. No matter which settings I use, I can still craft it, and the penalties work as expected. Does it not show up on your crafting list? How is it not working? Is it working now?
@Slymantra:
I have tried reproducing the bug you reported with the DST Storm Cellar, but it works fine for me. Do you get any errors or anything? Does it work now?
Sincerely, Ultroman the Tacoman
Due to Steam's weird rating system, this mod only gets 3 stars, because of the huge difference between the number of subscribers and the number of ratings, so 3 stars is the best I can get, with only 25 ratings. It's a bit weird, but that's how it works.
If you feel that this mod deserves more than 3 stars, please do rate, so we don't confuse people into thinking that this is only a 3-star mod. It only needs about 10 more good ratings to reach 4 stars, so I would greatly appreciate it, if you could take the time to rate the mod.
Thank you all :D And have a nice day!
- Fixed Meat Effigy crafting health penalty setting not being applied
- Added separate setting for Meat Effigy attunement health penalty
- Added setting for Tell-tale Heart crafting health penalty
Thanks for the suggestions and the bug report, Sinuce!
Enjoy!
Sincerely, Ultroman the Tacoman
Thanks for scheduling time for fixing it :)
I had hoped that, since the recipe uses the same tuning-variable as attuning does, that it would be enough to just change the variable. It seems that recipes are created before mods are initialized, so I'll have to change the recipe itself. I don't like that much, but I don't see a way around it. I'll fix it friday.
Thanks for the heads-up, Sinuce! I don't understand how I've missed this in my tests...
Are you able to reproduce this error, Ultroman?
Settings should now be applied correctly when starting a server, instead of reverting to default settings.
As always, please do report any bugs!
Sincerely, Ultroman
'Temperature Tuner' has had a major overhaul! It now has 26 settings!!
Check them out!
I've also update my mod to make it different, but not as complete, as yours.
Also, thank you for your hints from before and your thorough documentation in your mod.
You caught me on a day, where I was already updating other things in the mod, so I was already "in it". That's why it went so fast.
I'm slowly losing subscribers, and I don't know why. If there's anything wrong with the mod, please report it. I test a lot, but I don't have ALL mods on Steam installed, so I can't catch all bugs and conflicts.
I also felt I had to rename the mod, after someone asked me what "revival" means. So, bye bye "Revival Penalties And U", hello "Resurrection Tuner" :D
@A Certain Wolf Wizard: Thanks for suggesting I implement starting health, sanity and hunger. I don't know why I hadn't thought of that!
Enjoy, everyone!
I'll look into it :)
Fixed a stupid mistake resulting in crashes. I'm so sorry for any inconvenience!
You can now set the lower cap for max-health penalty when reviving. This is done with percentages (5-100%). If you set it to 50%, then a player can never get below 50% of his starting max-health by being revived. You can still get below this amount by crafting!
See the settings list for details!
Klei has completely changed the way revival penalties work! I have my work cut out for me, but rest assured, this mod will become better for it!
Thank you very much for reporting!
The Black Rock Shooter mod seems to change a whole lot of things. I'll see if that is not the reason for the troubles. Thanks for sharing!