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I'm posting this here on the slight chance that you might see this. In this mod with the Community Patch, just the base patch required for the mod to function, Tribes spawn very very infrequently. I say infrequently because the only time I've seen them was in a game with a large oval map and there was only 1. If the spawn rate for them could be increased that would be great. I don't expect a response, but just in-case. I've also only played seven games with this mod so I might just be really unlucky.
Sincerely,
Lucius
https://civilization-v-customisation.wikia.com/wiki/JFD%27s_Exploration_Continued_Expanded
http://forums.civfanatics.com/showthread.php?t=543208&page=79
Ingame Editor is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=77002777
In my new game however I have discovered the same issue as others with Great Scout not getting embark when I discover Fishing and move the unit to friendly lands. I didnt notice this issue in my previous game but was likely that my Scout already had embark before it got promoted to Great Scout.
I also had a serious issue when I was awarded a free technology and I couldnt select the only available tech (Currency) from the tech tree as it was underneath another technology. I have newest EUI, Piety & Prestige and Mercenaries Mods which give new techs.
Hope you can help.
I tried doing stuff with the .lua files in the UI/Overrides folder, and stopping the
Love your work, you're awsome! Thank you very much!
What do you mean with "added to the YnAEMP v23 excludes lists" ?
Thank you in advance!