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The choices are a cool concept. It brings a new idea to the modding community of Dying Light. Very nice map. Albeit hard to kill volatiles with few medkits and very little ammo lmao.
The alternative options aren't implemented in the engine and it's more like hacking the quest system.
I described it on my blog: {LINK REMOVED}http://thealchemyofgameplay.tk/2016/03/06/tunnel-dying-light-community-map-goes-official-dlc/
Hopefully it will become easy in community tools updates and we could make our own stuff :)
I'm trying to fight volatiles and the game restarts for no reason with all my new equipment intact and when i try to fight them again i'm in some kind of weird no clip mode..unplayable.
ayuda por favor
Thanks for the comments.
Now how the hell do i play it ??
Steam NEEDS to have INSTRUCTIONS for us noobs !!!!
Thank you nybeanie7 , discord84 for your feedback and good words :)
I have a loooong todo list for The Tunnel:
- bug fix;
- geometry will changed a little;
- usable objects will be better pointed for player (for example flashlight, rifle)
- tweaks on locations, more details and less levitating objects :) ;
- scaring the player;
- the decisions will be clearer for player by using positive (green) and negative (red) dialog choices;
- player will have more options/paths to get out of the sewers and kill volatiles;
- and THE STORY WILL CONTINUE... :)
1. A Real story, with objectives.
2. Water rising LEVELS!!!! SO LEGIT! (the small things amaze me XD)
3. NPC's had diologue which I haven't seen in any other maps yet!
4. I couldn't kill everyone which surprised me
5. This map was hard as hell and I loved it!
Thanks for the fun and here's the video of playthrough I made :) https://www.youtube.com/watch?v=sGK7yMBrQAw
Great work top marks ;)
You just gotta tell us how you added the dialogue!!!
Sewers with volatiles are created to be stealth for start, if you do so you will have time to take the flashlight.
also Rifle is takeable, you need to get close to it and wait for dialog to end. I see that is a problem so in next update i will make rifle available same way that machete.
http://youtu.be/SEqSr9cagGw
You need to know that this map is not finished yet, so there are many placeholder places and some of locations and events are only on my sketches waiting to be made.
And about the volatiles - it is doable, I did it few times, and also few my collegues did it, and other players from steam did it. I made it hard because I wanted it to be a challenge that player can remember. But I know having a choice is good thing so soon there will be option to kill volatiles without fighting with them.
In the new update you will have other option to kill volatiles, if you can't do it with shotgun. Stay tooned.