Sid Meier's Civilization V

Sid Meier's Civilization V

Greek States - Thebes
95 Comments
Rosenthorn  [author] 14 Mar, 2021 @ 8:27pm 
dude i made this like 6 years ago, i dunno
I swear this never happens to me 14 Mar, 2021 @ 6:14pm 
ain't an extra 4 strength and 50% exp gain for a spearman exchange for slightly higher cost pretty op
DaVincix 5 Nov, 2017 @ 6:56am 
Decision change: RED's pack enabled seems to provide quite some issues (game crashes), so i'll go without it. Will use Thebes as is. Thanks again.
DaVincix 5 Nov, 2017 @ 5:30am 
As for the mod applying RED's unit skins, i tried to change it, but didn't work.

I'm very grateful when somebody can describe what's to do, probably besides in the according .sql file.
DaVincix 4 Nov, 2017 @ 10:56am 
Thanks for the reply, and i understand (myself an old public modder, but in another game branch).

But actually just too bad, i'm eagerly need a Thebes civ for my worldbuilder Ancient Greek scenario, which works with MC's Greek civs (which all use RED's). Maybe you can offer the MC mod's author to get permission to update your Thebes (and perhaps even Argos, Megara, Korinth), as i believe they are still active? Just a vague thought ;)
Rosenthorn  [author] 4 Nov, 2017 @ 10:16am 
This mod is quite old now and no longer updated (i don't have the files anymore). Sorry, but it's likely just outdated.
DaVincix 4 Nov, 2017 @ 4:55am 
Btw., i have no issues with the leader screen, as mentioned by some below.
DaVincix 4 Nov, 2017 @ 4:53am 
I have checked this mod in combi with Greek civ mods and a plethora of other gameplay mods. First of all, everything looks all good, no compatibilty issues, which seem to be there with your other Greek civ mods (Argos, Korinth, Megara), when i use MC's Greek Split mod, because Alexander-Macedon then disappears (not checked Pericles-Athens and the other two).

But my main question is: Does the Thebes mod actually apply RED's skins as stated (i also checked the compatibilty sql file)? I started Thebes just as test and the warrior unit is still vanilla, while the ones from MC's Greek mod apply RED's warrior. Any ideas somebody or merely the author?
crocodile 1 Nov, 2017 @ 8:10am 
Same here balnk leader screen.
Hyanoa 21 Jun, 2017 @ 12:39pm 
Hello, is there a possibility to enable Thebes to found new cities ?
I didn't find any similar option in the codes of the mod
Norton 8 Jul, 2016 @ 12:56am 
I founded two cities as Thebes. Mods used Thebes, Community Patch (Patch only) Historcial Religions Complete. Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=720026257
LegionOfMe 15 Jun, 2016 @ 5:43pm 
Yeah, Leader screen is blank for me as well.
WereGrim 7 Jun, 2016 @ 1:16pm 
Leader Screen is blank. Read that you uploaded a fix, but apparently, it's happening again.
ianandsue5 20 Nov, 2015 @ 11:47am 
You could probably do Syracuse or Olympia I suppose.
Rosenthorn  [author] 20 Nov, 2015 @ 11:30am 
I've done Argos. Check the collection.
ianandsue5 20 Nov, 2015 @ 11:11am 
Uh...ok, how about Thessaly [in Northern Greece] or, maybe, Argos [near Sparta]?
Rosenthorn  [author] 20 Nov, 2015 @ 10:01am 
I haven't been working on one, but since someone has stated an interest i might start.
ianandsue5 20 Nov, 2015 @ 10:00am 
How long until your next Greek Split Mod is ready to be Published?
Jaku2011 22 Oct, 2015 @ 1:43am 
For the unique ability, I assume it still works though
Jaku2011 22 Oct, 2015 @ 1:29am 
Says civ specific bonus 2 in the civ selection screen.
Rosenthorn  [author] 14 Sep, 2015 @ 2:49pm 
Not so sure about maps, you might want to ask on a map mod.
Jason Wolf 14 Sep, 2015 @ 2:42pm 
Thanks it worked.do i have to do the same thing with maps?
Rosenthorn  [author] 9 Sep, 2015 @ 2:16pm 
Try googling Steam Workshop Downloader, theres a website that lets you directly download the mods rather then rely on steam to do it for you. When they're downloaded manually extract them into your My Games/Civilization V/Mods folder.
Jason Wolf 9 Sep, 2015 @ 11:27am 
The greek civs arent donwloading,what should i do?
Rosenthorn  [author] 5 Sep, 2015 @ 5:04am 
I am uploading an update that fixes the leaderscreen issue now, it should be fixed imminently.
Rosenthorn  [author] 22 Aug, 2015 @ 4:03am 
The Leaderscreen is something people are saying all my mods are now doing, despite the fact they worked at one point.
Rosenthorn  [author] 22 Aug, 2015 @ 4:02am 
That's strange. All credit for the Lua coding (all the complex stuff) goes to JFD. I'll need to try and contact him about those errors. If you know how to check the error logs it'd help if you could find out where its going wrong. Since it may be a client-side thing like an incompatibility. I never noticed that error before.
Mojave Neon 21 Aug, 2015 @ 11:41pm 
I enjoyed this one quite a bit. Really liked the UU, as even though it's nothing fancy, it's quite good for how early in the game you can get it. My initial warrior got upgraded into a Sacred Band by some ancient ruins just a few turns into the game, and it gave me quite an advantage in clearing away the early barbarians. The UB is great, and considering that there are lots of civs with a unique castle replacement, ths one was actually pretty darn original. There are a few minor issues I found with these guys though. One is that if you use them as an AI, their leader screen is just plain grey when you meet them, with no image. The other is that your capital shifts to each new city you found. So your second city becomes your new capital once it's founded, then your capital shifts to your third city upon its founding, etc. Overall though, the issues with this civ are quite minor, and you did a great job with making this one fun to play.
jmc777 23 Jun, 2015 @ 3:48pm 
your other mod megara works fine it just happens when i meet him
Rosenthorn  [author] 23 Jun, 2015 @ 11:26am 
I was considering Castille.
Kesler 22 Jun, 2015 @ 12:25pm 
Hmm, that's a shame. Wonder what it could be.
Rosenthorn  [author] 22 Jun, 2015 @ 12:02pm 
It's likely an incompatibility.
Kesler 22 Jun, 2015 @ 11:29am 
So, for whatever reason, Thebes does not allow me to scroll down the Civilization selection list when setting up the game. I don't know what in the code is doing this, or if anyone else is having the same problem. For now I'll just disable the mod.
jmc777 5 Jun, 2015 @ 8:10pm 
it keeps crashing my game dont know why
Venusaisha 31 May, 2015 @ 3:47am 
good to hear. and try not catching a cold in process 8)
Rosenthorn  [author] 31 May, 2015 @ 3:39am 
I will be balancing it once i have the time, and can actually be bothered to code.
Venusaisha 30 May, 2015 @ 7:55pm 
i think i'll leave this one out, a bit op to me.
Rosenthorn  [author] 21 May, 2015 @ 3:28am 
The Cadmea should be Capital only. But i will be dropping the bonuses significantly, soon.
Praise the Sun! 20 May, 2015 @ 5:04pm 
Personally, I think you should continue allowing them to make their own cities. Just take away the 33% gold boost, as it isn't necessary on top of everything else it already gives considering vanilla castles already have little incentive to spend time constructing. And for the UU - while being weak in the beginning of the game, is an absolute powerhouse ability later on. Consider dropping it significantly.
Praise the Sun! 20 May, 2015 @ 5:04pm 
Yeah, I mixed up all the U-abbreviations because I was tired and wasn't paying attention. I think I went back and edited what I was writing originally and forgot to change them back. Sorry for the confusion. My original comment about the 33% boost in every city for the Castle UB was not to imply that making one was an empire-wide boost, but rather the incentive is so high to build them that any semi-intelligent player would.

But yeah, I can sort-of understand such OP bonuses if they weren't allowed to make any more cities however...even if they still couldn't, they could still conquer early cities extremely easily in their current form. Just dropping the "double XP" (or keeping it and dropping their increased strength) would do alot in the way of balance.

Rosenthorn  [author] 20 May, 2015 @ 4:24pm 
and you're mixing up the Unique names btw, just for future reference.

UU = Unique Unit
UI = Unique Improvement
UB = Unique Building
UA = Unique Ability.

You did UI = Unique Unit
UU = Unique Building
Rosenthorn  [author] 20 May, 2015 @ 4:22pm 
wait. 33% gold in every city? it should just be the city its built in...
Rosenthorn  [author] 20 May, 2015 @ 4:21pm 
i'm going to be making it weaker soon.

It started out too weak because it couldn't build settlers or annex cities, so i made it 50% from 25%. Then i added cities, because i gave in to peoples want for it. Now its OP. So i'll work on an update soon.
Praise the Sun! 20 May, 2015 @ 3:45pm 
I guess it's fun if you're looking to completely stomp every opponent, even on Deity. The UA, UI, and UB are all ridiculously overpowered. At most, the UA should provide a 15% boost.

The UI's slightly increased cost doesn't make up for what he gets - more attack AND double experience from combat? Combine this with military tradition and you've got an unstoppable early army of spearmen.

Then the UU - a 33% gold boost in every city on top of markets/mints/banks etc. is overboard. Oh, and it's available right at the beginning of the game, making even the most isolated cities unconquerable tanks waiting for support from the horde of spearmen you've likely accumulated.

And don't ever worry about gold (or culture for that matter), you'll be flowing in so much of it that even Venice will be jealous.

All that said, I thought the Civ was a very cool idea. I actually DO like the bonuses he gets - they're just way too much.
Rosenthorn  [author] 19 May, 2015 @ 2:56pm 
Not sure, actually. Could you test and bring back any info?
PossumBiscuit 19 May, 2015 @ 2:48pm 
do i need any DLCs for this?
Sgt. Barnes 19 May, 2015 @ 6:13am 
nah, don't really want you to change something, just wanted to know some things, nevermind. Plus i know that updating or something is breaking the savegames thus not good.
Rosenthorn  [author] 19 May, 2015 @ 4:55am 
i have no clue what you are actually talking about now. It just seems like your talking because you can. not trying to be rude.

1. There is no point in building certain wonders with certain civs. You wouldn't build Statue of Zeus with India, you wouldn't build the Parthenon with Mongols, you wouldn't build Machu Picchu with Venice.

2. I didn't want to base it on tributing and bullying because that isn't what Thebes did, it was a diplomatic power with a strong defensive military.

3. Why are you talking about one city civilizations on Thebes, which can construct more cities?

4. If you have issues playing Venice, or playing any of my one city civilizations, it just clearly isn't your style, and i'd like to ask you stop asking me to make changes when you are the only one currently asking for them. I want the civ to play how it does, i hope other people enjoy it too. I will only bug fix or change major issues, not change the entire Civ for one person.
Sgt. Barnes 19 May, 2015 @ 4:11am 
Also if you make anyday a civ with a goal to play without settlers or with a goal to stay with 2-3 cities, also mind a unit supply limit. Its a huge problem, military power is impossible with low number of cities unless you get population which is also depends on cities due to trade routes... I always get this problem with Venice until 2nd merchant or conquering. However on lower difficulties there is more supply i guess. How its possible to defend most city states with 1 city? )) But if supply of units can be changed as ability this could be really nice
Sgt. Barnes 19 May, 2015 @ 4:11am 
yeah there is some point. This gives less flexibility, however its not a problem most likely, iroquois being living without workshop 10% and Indians are so horrible because you are not suited to conquer cities at all as you have too little reason to do so. Btw can be changed for example the amount of cash as a tribute from city state when you bully them or a modifier to make it more easily? This could make something like a nice ability for some of greeks.