Age of Wonders III

Age of Wonders III

The race for the H-Gate
8 Comments
Matthias  [author] 27 May, 2015 @ 5:39am 
Thanks for the feedback Wonderben. Teleportation for player 3 will be fixed today. The City of Death is not a special City, like Naga Dwellings, Fairy lairs, etc.; therefore it can only produce racial - and later on class units. But there is a Dragon city right under the central City and an Archon City right above it.
Wonderben 26 May, 2015 @ 4:54pm 
Hello, i have played the map with 8 mages (4 teams of 2). Really fun (the colors u chose are really impressive :)). No major bugs exept one : the teleport from the capital for the player number 3 is out of order so try to fix it. Another thing but i dont know if its a bug => the central city cannot produce giants, dragons etc... only racial units. Anyway keep the good work !
Matthias  [author] 26 May, 2015 @ 4:10am 
It's a good idea, but I prefer sharpening in post, after picking my favorite screenshots. To me, this sweetfx darkens the image to much => I'm gonna stay with my post processing pipeline.
Red Dragon 26 May, 2015 @ 3:01am 
You can see how the game might look like with sweetfx here: https://sfx.thelazy.net/games/screenshot/12734/

Personally I use the preset you see there but I heavily modified it, espececially with lumasharpening, which artificially sharpens the picture and gives you much sharper looking terrain. Playing vanilla is unthinkable to me at this point, way too blurred out. Give it a try it's definitely worth looking into SweetFX, it works with almost any directx game.
Red Dragon 26 May, 2015 @ 2:56am 
I just started on it, I'm maybe 30 minutes into it and looks good so far. I can give some feedback once I finished it but how valuable that would be is questionable, I'm not that advanced a player though I definitely understand all the game systems, but I'm not at the point of how a pro might look at a map and point out flaws or what works exceptionally well. Also I never played extremely island- or subterrain-heavy games yet, which is part of why I like the new experience so far.
Matthias  [author] 26 May, 2015 @ 2:33am 
I'm not quite sure to what you are referring, but when it comes to the ingame atmosphere, it was achieved by deliberately choosing an environment set, which affects lights, their color and direction, therefore shadows as well. For the screenshots I set the graphic options to Ultra in order to get the best possible output. I added no custom vignette or something similar. Did you like playing the map?
Red Dragon 25 May, 2015 @ 3:41pm 
Those colors and the vignette seem very different from vanilla and they look really awesome, do you use your own custom SweetFX or something like it?
Oblahü 22 May, 2015 @ 8:29am 
nice mod