Total War: ATTILA

Total War: ATTILA

Less magic money
14 Comments
Sinek 14 Aug, 2020 @ 11:15am 
Compatible with radious?
Вячеслав 15 Mar, 2019 @ 7:42am 
А есть мод который ремонтирует марионеток Рима,они просто стоят в городах пока их не уничтожат и все.
Paragon  [author] 27 Mar, 2018 @ 10:01am 
only for grand campaign
Artyom 25 Mar, 2018 @ 10:55am 
is this only good for grand campaing or does it work for the age of charlamane aswell?
Lexado 20 Apr, 2017 @ 1:23pm 
the game starts to crash with it, does anyone have a same problem? not every minute, but about every 30-60
Sergamedesigner 19 Mar, 2016 @ 2:56am 
Wheee! It works now! Thanks a lot! Good job btw)))
Paragon  [author] 19 Mar, 2016 @ 2:27am 
It already is updated for the Slavic Nations patch.
Sergamedesigner 18 Mar, 2016 @ 4:42pm 
Mate update it please!
Deimos 26 Feb, 2016 @ 2:02am 
update please
Paragon  [author] 18 Sep, 2015 @ 11:54pm 
This should not even be possible because other nations should have more funds than just two hordes. No idea what went wrong. I made this mod with the survival of the Roman Empires in mind and I tested several different incomes. It is a very thin line to balance it really well. Sometimes the ERE still crumbles but at a lesser rate. I can change it to have a little more funds. 2500/1500 also had good results but of course the romans do not last aslong.
I as modder can only try to give the AI a push in the right direction, but it is still pretty brain-dead
RayBloodyPurchase 18 Sep, 2015 @ 9:41pm 
this mod is fairly good, but I could tell that it broke the A.I. in my game somewhat. I played as the visigoths, and even with only 2 full stack hordes the game said I had a stronger army than every other nation in the game except for both of the Romes.

Could you make this mod somewhere between what you have and vanilla? I like having less armies to fight which makes battles feel more meaningful, but at its current state this leaves the game with no challenge.
Comando96 5 Jul, 2015 @ 5:46pm 
@Lebron James
There was a mod for Rome 2 that mannaged to get rid of all the extra player and AI income, but needed to edit even more files than just "other income". This was due to the AI getting scaled bonus's to income against the player, based on difficulty and based even on the amount of money the player had stored.

It was really dumb.
The only problem with the mod, is that sadly the entire game was built around this artifical money supply to add challenge, so you then needed a mod to increase wealth values / increase tax rate.

I have considered doing something like that mod... it would just be the hastle of keeping it updated, and the fact I will buy the DLC... eventually... when its not absurdly priced, so the mod would always be out of date.
Paragon  [author] 5 Jul, 2015 @ 6:24am 
Download the Pack file manager from http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-1-Attila-support&highlight=pack+file+manager . Open my mod file with it and edit the values to 0 (or anything you want) and save the file and voila. Takes less than 10 min.
Souiinigaru 4 Jul, 2015 @ 8:12pm 
Could you make a mod that removes all of the basic income for every faction?