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It's exactly what I always thought the shield in Space Engineer should be.
If the community had used this approach all along, we'd have something better. That doesn't overload the game, doesn't need a dependency and maybe it would even work on Xbox as well.
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=>Fixed the Block Variants code so they now show on Xbox/PC everything and none are hidden.
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-Looks cool
-Functional version is very durable
Cons:
-The functional version takes up a 7:3:3 (w:h:l) space while the actual shield is only 7:2:2
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=>GUI Icons now use the Pre-multiplied Alpha System.
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https://www.youtube.com/watch?v=8iCqSnVoc0I
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=438525899&searchtext=retractable
if retractable ramps can block bullets and missiles outside the bounding box why can thies. retractable ramps can even cut an enemy ship in half. i have been using them to cut printed objects off the base too.
anything outside the bounding box the collision mesh will not work.
I will see :)
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=>Made the Azimuth Invisible Shields more invisible.
=>Code Optimizations.
=>Texture Optimizations and Fixes and Updates.
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I will make the changes in both this pack and the complete pack :)
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=>Fixed the Shields not being colorable in DX-9.
=>Added new functional versions of the azimuth shields that work.(bigger bounding box)
=>Added new functional versions of the azimuth shields that have custom collision meshes/boxes(no more clipping guaranteed)
=>Added new Azimuth Shields to the Blueprint Classes.sbc.
=>Added new Azimuth Shields to the Block Categories.sbc.
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With a HUGE HUGE help from Eikester these turrets are now possible( Keep in mind everyone I did NOT make these models)
All the models/data code was made by TumbleTV and not me. :D
I only upgraded the models for DX-9 and the new DX-11 Compatability. :D
SEModder4, once you are done converting and tinking with TumbleTV's Azimuth series, would you perhaps be available to make models with me for some of my ideas? I'm trying to find someone to make models for the series of mods i have planned out. I can edit the sbc files ...