Broforce

Broforce

FATED GLORY <<beta>>
15 Comments
Forâneo 13 Feb, 2018 @ 4:29pm 
Simply amazing. Didn't know you could do these sort of things with the editor.
ViRuS 2025 15 Aug, 2016 @ 4:26pm 
Awesome campaign, really worth playing.
Menon 3 Jul, 2015 @ 2:57pm 
Best Broforce level I've played yet. I loved having to watch my step all the time. Perfect difficulty and incredible level design.

Looking forward to more levels by you!
Blackwool 3 Jul, 2015 @ 5:24am 
OMG very nice lvl GG !
mostlyspoons19  [author] 2 Jul, 2015 @ 5:27am 
thankyou!! im an old school gamer so the 80s/90s comments are very appreciated
Iggy Nai Jiggah 1 Jul, 2015 @ 5:27am 
that moment when u slow motion fall and escape the saw is just 11/10 IGN
srsly this is 1 of the best broforce levels
skyemc85 30 Jun, 2015 @ 2:53pm 
Awesome set of levels! I really enjoyed this a lot.

Design wise, like Moriarty said, it felt very 80s/90s. I think the creative ways in which you hid the bros played a part in this.

One that stood out was one of the bros trapped underground. I had to get the attention of the rocket mook above me and then have his rocket chase me to the spot just above the bro, allowing me to reach him.
mostlyspoons19  [author] 30 Jun, 2015 @ 8:51am 
thanks man!! i didnt mean to be so misleading in the description lol
Rettungsschwimmer 30 Jun, 2015 @ 8:50am 
Well,I just thought about the whole description of "you have to play it two times to see all the levels",but there wasn't too much missing out on if you chose one objective over the other. Anyway,it was a well made and extensive campaign,fun to play.
mostlyspoons19  [author] 30 Jun, 2015 @ 8:41am 
PuMPA i guess it was intentional, but i thought the night time effect changed the feeling of the levels and i didnt want to make it too hard to where not many people would complete it. i had thought about making them unique from the daytime versions though.

anyways thanks for the feedback
mostlyspoons19  [author] 30 Jun, 2015 @ 8:40am 
thanks Moriarty!
Rettungsschwimmer 30 Jun, 2015 @ 8:29am 
I don't think that this is intentional,but the two objectives share alot of levels,for example, if you chose to assassinate,completing the assassination of the general takes you to the first demolition level. Second example;after passing the air-strike level of the demolition campaign,it takes you to the assassination of the general. The only unique ones is the air-strike level for the demolition campaign,and the second-to-last levels of both campaigns.
Moriarty 30 Jun, 2015 @ 8:05am 
Just finished playing the whole thing through, went Challenging then Brotal.
Absolutely amazing level design, pacing, challenges and building intensity/difficulty.
Something really old-school & 90s about the different level sections within an overall area.

10/10 BRO!
mostlyspoons19  [author] 30 Jun, 2015 @ 7:04am 
Been working on this campaign for a while. Its close to being finished, but i wanted to share an early version Please comment about what you think worked, what didnt, etc. Thanks!
mostlyspoons19  [author] 30 Jun, 2015 @ 6:56am 
sorry about the assassination in fort murder mission. i know the loading time is bad. im currently trying to figure out a way to minimize the wait.