安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://i.pinimg.com/236x/06/2b/8a/062b8a7082a99287b8f6efb1439a9fa7--funny-gifs-funny-images.jpg
https://www.google.be/search?q=supergirl+tv+series&biw=1920&bih=947&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjilIzq5q3SAhWpLMAKHdKhAiQQ_AUIBigB#imgrc=NlD2KZNAu9Lp6M :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=486446702
playermodels really shouldnt be ported
also, as a side note, face rigging a playermodel, is honestly, dumb
face rigging should only be done with a ragdoll that includes the original skeleton, or a better on in the least
only issue is, it would be better it didnt have the valve biped skeleton, so i dont think it would be the best for sfm
maybe ill do DOSM Doomsday
Villian:Harley Quinn
or i could do a bunch of low poly models in a day
depending on the # of polygons
and im actually doing bruce wayne next
i could do clayface after him