Portal 2

Portal 2

re:Escape From Aperture Pt. 3: Explosion Imminent
86 Comments
emksdad 18 Aug, 2020 @ 8:03am 
love the stanley parable reference! great map and series!
KitiarkaWeilon 18 Jan, 2020 @ 6:10am 
аааааааааааааааааааааааааа это так классно где пятая часть

Tygron 28 Apr, 2019 @ 5:04am 
I also had the same elevator problem with my map series (The subject KILLER) because I made a custom script file for the elevators in my series. But just a few tweaks in the script did fix the problem and I updated my maps to put the updated & fixed script file.
valerka273 8 Mar, 2019 @ 11:32am 
Thank you for nightmares about getting stuck in elevator while everything around you explodes!
Petutski 1 Dec, 2018 @ 7:50pm 
Fun map. Lots of doors!
Thinker 21 Aug, 2018 @ 6:32pm 
Keep up the good work.:steamhappy:
Anachronistic ALLOS  [author] 19 Aug, 2018 @ 5:36am 
It's a weird problem with Valve's default elevator instance. I have no idea what causes it to fail, and it wasn't until quite some time after this that I managed to create a failsafe version of the instance.

Still, should you get stuck in any non-moving entry lifts in the future, the solution I noted in the description should always help.
sass 18 Aug, 2018 @ 10:10pm 
The elevator didn't start, so I restarted the map 50,000 times until it did.
Not literally.
More like 3.
Thinker 18 Jul, 2018 @ 1:12pm 
It's as good as the rest. I hope that you'll have more ideas instore for the future.
Anachronistic ALLOS  [author] 21 Jan, 2018 @ 8:35am 
It's a console command. [upgrade_potatogun] without the brackets.

To give the player PotatOS as part of a map, have an object of any kind fire a Command output to either a point_servercommand or point_clientcommand. Doesn't really matter which.
Luke_The_Sith 21 Jan, 2018 @ 6:25am 
Excuse me ALLOS, How do i put PotatOS in a Portal 2 map?
Wolffman109 14 Jan, 2018 @ 10:38am 
@MarkTheShark20, it says how to fix it in the description.
minfante204 1 Jan, 2018 @ 7:16am 
the beginning in the elevator is annoying
Anachronistic ALLOS  [author] 5 Nov, 2017 @ 5:57am 
Wow! You're the first person to have discovered and specifically mentioned it. I applaud you highly, I've been waiting for someone to notice it.
D YellowMadness 5 Nov, 2017 @ 1:30am 
I found an easter egg no one else has mentioned when I was noclipping around the area the diversity vent takes you through. I won't spoil what it is.
UnDGCat 23 Oct, 2017 @ 8:54pm 
I saw that Stanley Parable reference lol
Wolffman109 22 Apr, 2017 @ 2:23pm 
Cool, thank you.:steamhappy:
Anachronistic ALLOS  [author] 21 Apr, 2017 @ 8:30pm 
Go to their profile, click the More button on the right under their displayed badge, and click the Block All Communication button.

I could'a just told you to Google it but I'll give you benefit of the doubt there.
Wolffman109 21 Apr, 2017 @ 8:11pm 
I would still like to learn Hammer, and I don't know how to block AdamPlays, unfortunatly.:steamsad:
Anachronistic ALLOS  [author] 20 Apr, 2017 @ 9:06pm 
There can be good PeTI Editor maps, it just takes a different type of judgement for how you did compared to what assets are available. A grid versus full creative freedom.

And, if you get a fool dissing you for dumb reasons, don't let 'im get to you. You're actually trying to make something of yourself while he's just giving out lightweight disses on the internet. Clearly you're in the right, there. There's legit response and then there's just stupidity. If he continues harassing you for nonsensical reasons, nobody's stopping you from blocking him. I know of a person who ragequit a map by a friend of mine and called it flawed just because they were too dumb to see a portal surface across a small gap.
Wolffman109 20 Apr, 2017 @ 7:13pm 
In my defense, all your maps were made with the Hammer editor, which I'm still working on learning. All MY Test Chambers are on the built-in map editor. I'll try to take your advice, though.

Hey, by the way, a guy named AdamPlays dissed all of my Test Chambers for really stupid reasons, like not having a Companion Cube in any of my maps (I never felt the need for one.) and my turret "surprise" in Takes Your Mind, then sent me a friend request. You seem nice, so could you please talk to him? You don't have to, I just thought I would ask, since he hates my guts.
Anachronistic ALLOS  [author] 18 Apr, 2017 @ 5:06pm 
I never went out of my way to advertise my maps, and I still somehow got a fair-ish reputation here on the Portal 2 Workshop. People found their way here one way or another. Most of my maps got a fair bit of attention. If your map is good, it will get its rightful attention over time.

Keep steady, young grasshopper. No matter how long it takes, in due time you will get the results you desire.
Wolffman109 18 Apr, 2017 @ 3:56pm 
@Anachronistic ALLOS, that is not what I meant, it's... ah, just forget it. And I'm just saying, there's over 15,000 pages of Test Chambers, so you may not have heard of them.
@Ellipsis, screw you.
UMNSE 16 Apr, 2017 @ 5:15pm 
@Wolfman109: If you have to advertise your chambers to get people to play them, they probably suck anyway.
Anachronistic ALLOS  [author] 16 Apr, 2017 @ 5:13pm 
I already played The Office Prank, all parts, and I am friends with CamBen. Still don't know what "thou hast healed my insincerest mannequins" means. Just sounds like you had your own living mannequins that had paper cuts or something and I healed them with the power of bandages.

And don't advertise your maps in other peoples' comment sections. It's better to let the maps speak for themselves.
Wolffman109 16 Apr, 2017 @ 2:21pm 
Well, there's another map on this workshop called The Office Prank, made by CamBen. Play it to understand one part of it.

I also like the word, "insincerest", which is kind of ironically fitting, as the enemies are mannequins, but they are not mannequins.

Be sure to play my 7 Test Chambers!:steamhappy:
Anachronistic ALLOS  [author] 11 Apr, 2017 @ 4:36pm 
Copy-paste is a thing, dear fellow.

Also, "insincerest mannequins?" Now you're the one saying something I don't understand.
Wolffman109 11 Apr, 2017 @ 3:20pm 
I didn't use capital letters, I just kept forgetting the code.:steamfacepalm: However, thank you for the advice on noclip, thou hast healed my insincerest mannequins.:steamhappy:
Anachronistic ALLOS  [author] 10 Apr, 2017 @ 8:11pm 
We all make typos now and then, don't stress yourself over it.

Case-sensitive refers to the capitalization of letters mattering. So if you capitalized any part of the command that was not capitalized, or vice-versa, the console would not take it. This is also usually a thing of importance when entering passwords for websites, as usually the capitalization you used when creating said password must be consistent on any further logins.

And second, noclip is a cheat command, so to use it you must type in the console command "sv_cheats 1", again without the quotation marks, to enable cheats, to allow you to use the command. Keep in mind that activating sv_cheats in a play session will disable you from being able to get achievements within that session.

Lessons with ALLOS! Hooray.
Wolffman109 10 Apr, 2017 @ 7:24pm 
Never mind, it just worked. Turns out I just put in the code wrong.:steamfacepalm: I'm sorry.
Wolffman109 10 Apr, 2017 @ 7:21pm 
OK, first, I didn't put quotation marks in. I'm not illiterate, contrary to popular belief. Second, I don't know what "case-sensitive" means. Third, I don't know HOW to noclip. I've inputed the code I've seen on YouTube dozens of times and nothing has happened. I'm honestly losing my sanity right now and if this happens again, I'm just gonna go completely mannequins.:steamfacepalm:
Anachronistic ALLOS  [author] 9 Apr, 2017 @ 8:08pm 
And you didn't put in the quotation marks? Ergo, just entered

ent_fire !picker startforward

Keep in mind that it's also case-sensitive. And if manual console commands don't work, remember that you can still noclip up too. If you're not typing it wrong, then I have no idea how it's not working for you.
Wolffman109 9 Apr, 2017 @ 6:19pm 
Yeah, I pointed the cursor at the floor, and nothing happened. This map looks so damn good, but I can't play it.:steamsad:
Anachronistic ALLOS  [author] 7 Apr, 2017 @ 3:15pm 
Did you remember to point the cursor at the floor? Because the actual entity that moves the elevator is actually embedded in the floor of the elevator, so inputting the command to the side or ceiling of the thing's going to do absolutely nothing.
Wolffman109 7 Apr, 2017 @ 2:09pm 
The elevator didn't start, no matter how many times I inputted the code you gave us. What do I do?
Anachronistic ALLOS  [author] 25 Feb, 2017 @ 12:30am 
Yes, because this is Part 3 of 4, and part 4 is where the story is concluded.

I didn't think that was a question that needed to be asked.
Chancey 24 Feb, 2017 @ 7:17pm 
@Anachronistic ALLOS

was it supposed to say "to be concluded" instead of continued..?
Anachronistic ALLOS  [author] 1 Nov, 2016 @ 4:59pm 
I can't fix anything at this point, but that issue can either be resolved by restarting the map until it works or else manually kick-starting the lift by pointing your cursor at the floor and inputting the command "ent_fire !picker startforward", which I made note of in the description.

Which you probably should have read, because that's my one unanimous answer to that.
ealsakhria 22 Apr, 2016 @ 9:10pm 
ALLOS i played you're original map Series and i did love it even with its problems, And this brought back memories i absolouty love! Thank you for remakeing this map series!
Luis 11 Apr, 2016 @ 10:26am 
I got that referance I, was like: "Wasn't that in The Stanley Parable!?"
Anachronistic ALLOS  [author] 8 Jan, 2016 @ 1:43am 
There are several things from the original versions that should have been changed but I hung onto them foolishly. For refrence, I normally have my Portal 2 and computer volume lowered a bit, I never usually keep it at max, so I'm always blissfully unaware of these things when it comes to level music until someone tells me.

And it's part of the 'Override Gamma' piece of the story; if you remember reading, it was a self-destruction protocol, where you could just 'pack up everything and run.' It was set that part of that procedure was allocating GLaDOS' data into something that could be easily carted out of the facility, to preserve at least some of that work. So, while you're derping around in that end control room from the last part, that part of the procedure occurs. In the original map for Part 2, which was vastly different, it just happened on the spot and GLaDOS just awkwardly vanishes, body and all.
Rector 8 Jan, 2016 @ 1:21am 
Another good part! Though the music for the first 3 and a half minutes is a little annoying. (It's quite piercing to my ears when played for a prolonged period of time for some reason) The adventure core's dialogue felt quite "forced", but maybe it was just a little long winded. And yes, the cube falling through the faith plate. But hey, more test chambers, so I'll take it!

Though that central area with the red lights is cool looking, the large screen has some misaligned textures and the video input is stretched badly :(

But how did GLaDOS turn into a potato? Was it the button I pressed in the previous part? I gotta say, I liked that little reference to the The Stanley Parable at the end. :smileyface:

Playthrough video (sorry for the stutters)

Thumbs up! :p2cube:
towre 28 Dec, 2015 @ 5:17am 
Stanleyyyyy!
Stanley!
Staaaaaanleeeeeeyyyyyy!
KabanFriends 27 Dec, 2015 @ 7:18pm 
Choice.
Mr. Best 20 Dec, 2015 @ 7:42pm 
dude at the end i love the stanly parable refrence
:p2cube:
Anachronistic ALLOS  [author] 25 Sep, 2015 @ 10:28pm 
I used that track because I had used it in the original version. In remaking the series, in retrospect I do think I hung onto things done in the original a little too much in parts.

The choice of that track was meant to create the feeling of danger beginning to loom over the facility, but not quite dire at the most immediate moment. I do understand it wasn't the best choice, but 'tis the actions of a fool who hangs around in the past too much...
wildgoosespeeder 25 Sep, 2015 @ 8:35pm 
The only part I didn't like was the music track at the very beginning of the map. I don't think it was meant to be a main music track. What would be a better substitute would be the danger music that plays when you escape from Wheatley in the official single player campaign (when Wheatley thinks he is speaking in an accent beyond GLaDOS's range of hearing).
Anachronistic ALLOS  [author] 18 Sep, 2015 @ 7:50pm 
I'd think the error that causes the next queued workshop map to load incorrectly (as if it was just a map launched via the console) is a tad more annoying.

It can also make an ending awkward, because that very thing happened to a guy who recorded his playthrough, when loading Part 4 the map loaded incorrectly and when the map was supposed to end and show the workshop rating buttons, it didn't.
Unowninator 18 Sep, 2015 @ 9:51am 
It happens on other maps too. In fact, one player had a failsafe system for it, where if you were in the exact location, it would say "Error player stuck" and then teleport you to the entrance to the test chamber.
Anachronistic ALLOS  [author] 18 Sep, 2015 @ 12:22am 
It seems kind of random whether or not it occurs.