Stronghold Crusader 2

Stronghold Crusader 2

The Mighty Snail
12 Comments
faxman47 22 Oct, 2015 @ 9:16am 
Toll und gut-gemachtes szenario.
Kora-51 22 Jul, 2015 @ 10:45am 
sieht richtig gut aus
bartelbi  [author] 16 Jul, 2015 @ 11:31pm 
Alright - I did update the szenario (a little bit more rangers at the beginning). Its just a small change though, otherwise I would have to rebalance the whole thing.

But I also made a video of the map, which should definitely be helpful to you or anyone else:

I played the snail (under the old settings with less troops) and recorded that. I will try to upload the video and link it into the map-description, so I hope that might help you out then.
HLBGN 16 Jul, 2015 @ 3:28pm 
I have tried over and over again. Before the crossbowman there are hoardings that protect them, and on the curved road to the AI's keep, attacking army's forces are under fire from both sides.
When you are after one crossbowman the other forces of the enemy on the walls and towers shoot your troops. Definitly they have the height advantage. That causes the loss. From my point of it is a very dfifficult map to overcome.
bartelbi  [author] 16 Jul, 2015 @ 2:08pm 
It really is just about the micromanagement. Select all your rangers, concentrate on one crossbowman after another. Take the archers out after that. Let the enemy come to you. Hold your maceman back when possible. Use the rushing abilty. etc. You literally have to fight like a snail - slow moving, but deadly.
I did it several times, so it is definitely possible.
I guess I might give the attacker a little bit more troops at the beginning, but healers should not be necessary. Also it takes a lot of time to heal, it would unnecessarily slow the game down.
HLBGN 16 Jul, 2015 @ 9:26am 
Dear BARTELBI
I am writing the same message again which I wrote before;
upon yr request.
"Thank you.
But the problem is after thefirst gate.Attackin army is under firefrom two sides of the snail road.
That gives the most damage to the attacking force. I am looking forward to receive at least healers for the wounded soldiers and maybe more powerful troops."
bartelbi  [author] 16 Jul, 2015 @ 9:02am 
I will look into it.

anyone else, who feels the map is to difficult?
bartelbi  [author] 16 Jul, 2015 @ 9:01am 
sorry HLBGN - I just deleted your commend, that was a total accident!

maybe you can write it again?

I am really sorry, wanted to delete my own post, because it was a double-post.
bartelbi  [author] 16 Jul, 2015 @ 8:58am 
kill the groundforces with your horseknights and maceman. use all of them when attacking (and use their rush abitity as often as you can!). backtrack from time to time and let the enemy come to you, whenever possible - especially the swordsman. the rangers should concentrate only on the crossbowman later on the enemy archers. don´t fight at a place, where you troops are under fire from them.

I have to leave now, I hope my tipps are helping you.
But I will look into the troop-count again, if indeed needed.
bartelbi  [author] 16 Jul, 2015 @ 8:26am 
Well of course you have to use your troops the right way. You cannot simply storm the castle. :-)

Take all the rangers und (horse)archers at the front line to kill the crossbowman first - always. This is your top priority. Hold all other troops out of their firing range, only use them to destroy gates and defend the archers against grundforces. If you play against the KI it is also recommended to save before every gate, just in case.
You should be able to break through the last gate with about 180 maceman, 40 archers and all 20 sassanid knights. At least that is what I did most of the time. Then you should have no trouble winning this...

How far did you get?
HLBGN 16 Jul, 2015 @ 7:37am 
From my point of view; you have to reduce the diffıculty of the scnerio more. Couldn't finish the game, because of the light troops not matching with the ones waiting to hunt them from their towers at the castle.
bartelbi  [author] 14 Jul, 2015 @ 12:48pm 
Final testing is over, the map is now available for everyone.