Space Engineers

Space Engineers

LCD Forest landscapes texture pack
142 Comments
AssHunter  [author] 29 Apr @ 2:09pm 
@H4M3L1N, it works correctly. Perhaps it didn't load completely for you, or mb you forgot to add it to the mod list in the world settings
H4M3L1N 29 Apr @ 7:23am 
I'm sorry, I just can't find them in the LCD texture add, is there something wrong with the new update?
AssHunter  [author] 27 Jan @ 1:22pm 
@blindmouse I have no blur. Check your game settings
blindmouse 26 Jan @ 6:53am 
NM got it but it is blurry
blindmouse 26 Jan @ 6:40am 
ok, I'm new to the game. How do I use this mod?
FourWindBadger 29 Aug, 2024 @ 9:22am 
@AssHunter It seems to have fixed it thank you!
FourWindBadger 29 Aug, 2024 @ 9:15am 
@AssHunter oh thats strange steam did it auto :o I will remove it and download it again
AssHunter  [author] 29 Aug, 2024 @ 4:13am 
@[PBS]FourWindBadger looks like this mod is not completely downloaded to your pc
FourWindBadger 28 Aug, 2024 @ 8:49am 
Unfortunately i get the following error:
MOD_CRITICAL_ERROR: LCD Forest landscapes texture pack, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: LCD Forest landscapes texture pack, in file: Unknown
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.

Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
BinaryKiller Recoded 16 May, 2023 @ 2:13am 
Actually really cool, should be base game if you ask me :)
Dr. W 26 Nov, 2020 @ 1:26am 
LndScp Forest Green 9c is showing up as blurry. All other panels are working fine.
NoStinkingBadgers 22 Jul, 2020 @ 2:07am 
If you have a bunch of textures, the a or b (letter) shows what textures belong together. For instance, 1a, 2a, 3a would go together and 1b, 2b, 3b would go together and so on.
NoStinkingBadgers 22 Jul, 2020 @ 2:06am 
Some of these textures have multiple images - will say 1a, 2a, 3a, and sometimes 4a (or 1b, 2b, etc). In that case, it's important that you name your LCDs as you place them so that you know how to order the textures. 1a would go first, then 2a, etc.
NoStinkingBadgers 22 Jul, 2020 @ 2:05am 
To put the textures in a text panel, go to any control panel, find the LCD, scroll down in the LCD to content and select the option for text and textures (or is it images, I forget the exact word it used). Then under that you will see a list of available textures, select a texture and add it (if you don't want it to switch images you only need one, otherwise select how many seconds it will stay on an image).
Kirara 26 Jan, 2020 @ 2:25pm 
How do I put these textures into a text panel?
John 31 Aug, 2019 @ 12:13pm 
SUBSCRIBED AND IT WORKS THX ITS SO GOOD FOR APUTURE LABS IN SPACE!! ITS USED FOR FAKE SCENES WHEN YOU EXIT THE LAB YOU SEE A FOREST AND THEN RUN INTO IT AND IT FALLS AND ENDS, THX AND GOODBYE MR. CHILL CHILLEE SIGNING OUT!!! :steamhappy: :steamhappy:
John 31 Aug, 2019 @ 12:06pm 
It cant Subscribe so I can use it Please fix or UPDATE it..
John 27 Mar, 2019 @ 11:05pm 
@AssHunter Thank you
AssHunter  [author] 27 Mar, 2019 @ 11:45am 
@KOR_JH Woops, this mod is outdated and no longer supported!
As some other(In fact, all) my mods.
But some of them still working (i hope)!
John 27 Mar, 2019 @ 9:43am 
how to use? It doesn't work
AssHunter  [author] 23 Nov, 2018 @ 10:45am 
@Droid_22 Yes it is
Droid_22 21 Nov, 2018 @ 8:23pm 
the emmision on the lcd's seems broken. Is it like this for anyone else?
lypoluz 14 Jun, 2018 @ 11:47am 
how about a 2x2 picture
would be very nice
TangerineSpaceRaptor 28 Dec, 2017 @ 8:52am 
Ah, alright. Understandable. What mods were used for the blocks that make it up?
AssHunter  [author] 24 Dec, 2017 @ 2:14am 
FloppyDolphins, This ship is not completed
TangerineSpaceRaptor 22 Dec, 2017 @ 1:26pm 
Can you please publish that ship?
AssHunter  [author] 6 Dec, 2017 @ 4:53am 
Paul B. Hartzog, that ship is not published in workshop
Paul B. Hartzog 4 Dec, 2017 @ 9:08pm 
What ship is this interior in? It's lovely!
Allegheny500 24 Sep, 2017 @ 10:07pm 
Thanks TenTech I'll try it,
Nemerius 24 Sep, 2017 @ 8:28am 
@asshunter thank you
Nemerius 23 Sep, 2017 @ 6:51pm 
what is the mod that has wood floor in the screenshots
TenTech 23 Sep, 2017 @ 1:22am 
It's bright for me again since he updated it. Try deleting the file so the game is forced to redownload it.
Allegheny500 22 Sep, 2017 @ 10:26am 
Mods with photo images, including this one, still to dark to see and are not working for me. And now the images do not appear in the selection list either. Do I need to reload something?
TenTech 21 Sep, 2017 @ 12:45am 
Invert alpha. That was surprisingly easy. Now all I have to do is figure out why the texture shows up blank in the LCD's menu, I assume a coding change in beta...
TenTech 5 Sep, 2017 @ 11:49pm 
So it's something you can fix in DXTBmp? I've only done the one texture and have little idea what I'm doing.
AssHunter  [author] 5 Sep, 2017 @ 5:32pm 
@TenTech, nope, the problem was alpha channel
TenTech 5 Sep, 2017 @ 3:39pm 
...Did you just up the brightness to compensate for the LCDs going dark?
DrunkWy 15 Aug, 2017 @ 7:14am 
Thanks
AssHunter  [author] 15 Aug, 2017 @ 3:20am 
@Drunkenstruk, You can refuse to use this mod too, by using this nice Image convertor https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730877708&searchtext=
DrunkWy 15 Aug, 2017 @ 3:06am 
I decided to delete all mods, and go 100% vanilla, but this is a gamechanger that feels so realistic, so i couldn't shake it.
Jones 27 30 Jan, 2017 @ 9:56pm 
amazing!!!!! just what this game has been missing imo. ;)
Qi négatif 22 Jan, 2017 @ 3:24am 
Except that the images of the game, or the text has a good brightness ... there are only led pictures of the mod that are dark ... would be their fault, everything would be dark
AssHunter  [author] 21 Jan, 2017 @ 9:38pm 
totofl, u need to say "thx Keens!"
Qi négatif 21 Jan, 2017 @ 7:18am 
There is a concern for visibility with your mod: the images are very little visible, unless you light the front of the screens, while the image of the game (arrow, construction, forbidden ...) no worries
LordF84 16 Jan, 2017 @ 3:20am 
They are a little bit dark
AssHunter  [author] 2 Dec, 2016 @ 9:12am 
Calibre, just screenshot in DX9
Calibre 2 Dec, 2016 @ 7:56am 
How do you get the images so clear and bright? Is it graphics related or something to do with skybox?
Sexy Uwe 18 Nov, 2016 @ 4:42am 
dude this is amazing thanks mate