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Just to be sure, you're running the game from the legacy branch as outlined in the description, right?
If that's not helping, check that the file at this location: `{Steam installation path}\steamapps\common\The Talos Principle\Temp\SteamWorkshop\ContentPath_257510.txt`
Contains this line: "${Steam installation path}/steamapps/workshop/content/257510"
If that still doesn't help, here's a rather drastic option you could take:
- Navigate to this folder: `{Steam installation path}\steamapps\workshop\content\257510\484930087`
- You'll find a .bin file here. Copy it to: `{Steam installation folder}\steamapps\common\The Talos Principle\Content\Talos`
- Rename the file to give it the ".gro" extension instead of ".bin".
- Now you can start the game in the moddable mode and the campaign should appear.
I'm not sure if this is the most efficient means to do it, but at the very least the second option should work.
If not, please do and load the level again.
Thanks for the tip - this map is sufficiently old now that I don't really see a reason to go back to it anymore, and I never really got into Source modding so I wouldn't have thought of doing that. :P
As for the stars:
For ExtraVehicular Activity: There's a hidden switch hidden in a quite unconventional spot that will unlock the star.
For Docking Bay: Once you figure out where the hidden fan goes to, it should be straight forward to figure out where to go next. After all, once you go up, there's only a single way to continue going forward.
Excellent set of puzzles
Some nitpicks: The colors are very intense, even with normal saturation. I think the red rooms gave me a minor headache. In a couple puzzles, it's very easy to accidentally exit the puzzle while backing up to position something. This is especially irritating when using the recorder. In Ring of Fire, it can be difficult to jump onto the platform where the jammer is and the final platform to block the laser. I think it would help if these were lowered a bit. Aso, most of the stars lack any real puzzle solving, so they feel kind of arbitrary. If they're just there as a fun afterthought, I can understand that. That said, this was a great map!
Thanks for your feedback!
You can actually block the beam yourself and use the jammer to jam both turrets (you essentially have two because you're using the Recorder) on the other side. As for your second point, you should be able to walk onto the plasma wall and easily connect the red reciever with the other connector.
I think the "(TransError)" bug is caused if you didn't start the game in moddable mode.
Also, after stopping and continuing the game all puzzle titles just read "(TransError)". Maybe that needs fixing, maybe the error was on my side?
Anyway, I had a lot of fun solving the puzzles!!!
PS: Thanks for that platforming lesson ... I think it took me about 50 tries to reach that star ;)