Sid Meier's Civilization V

Sid Meier's Civilization V

Troy (Brave New World)
35 Comments
Bigflamingballinthesky 23 Oct, 2020 @ 1:25am 
AKA ancient venice.
I swear this never happens to me 2 Apr, 2020 @ 1:41pm 
Ayyy thanks mate
Porkenstein  [author] 1 Apr, 2020 @ 4:20pm 
@The Comanche, copy the .civ5mod file to your Documents\My Games\Sid Meier's Civilization 5\MODS directory, then right-click on it and 'extract here' with the winrar menu (I recommend 7zip)

The only mod in your list I don't use is the community balance patch, which is a very aggressive mod incompatible with many modded civilizations. I'd recommend making sure that a mod explicitly supports the CBP before trying to play with it.
I swear this never happens to me 31 Mar, 2020 @ 9:46pm 
I have Win.rar, is there a different program I need to open it?
I swear this never happens to me 31 Mar, 2020 @ 9:46pm 
It downloads and says the file has no app associated with it to preform this action when I try to open it. Im playing with the community balance patch, the greek civilization split, ige, infoaddict, and the thracian and minoan mods. When I go to the help screen I can see the Hyapsist and Walls of Troy uniques as being listed, but there's no civ associated with them. Its cool that you're still responding to comments after 5 years btw
Porkenstein  [author] 31 Mar, 2020 @ 7:27pm 
@The Comanche, what are you seeing when you try the direct download link? Also please send me your list of mods so I can try to see what it might be conflicting with.
I swear this never happens to me 31 Mar, 2020 @ 4:09pm 
The civ shows up in the mod select screen, but not the leader select screen, making it impossible to use. Also the direct download doesnt work
Gilbere 29 Jun, 2018 @ 6:44am 
Easily exploitable if you declare war on a civilization on the other side of the world and never sign peace
raven691313 24 Aug, 2016 @ 3:33pm 
Then build a very tall civ. I did the same with the Dragon Age Project's Kirkwall.
Sovereign 21 Aug, 2016 @ 8:11am 
These civs with this 'Cannot annex cities ability' are getting kind of old.
Porkenstein  [author] 2 Jun, 2016 @ 6:18pm 
@borussia1979
ПОЖАЛУЙСТА !
borussia1979 31 May, 2016 @ 2:18am 
ОТЛИЧНО, СПАСИБО !
Porkenstein  [author] 9 Feb, 2016 @ 9:08am 
@Speed of Darkness

How about "while at war with a larger empire" for the -75%? I'm not sure why I didn't think of that back when I made the mod. Thanks so much for the suggestion!
Vault76Survivor 4 Feb, 2016 @ 4:04pm 
Playing a ridiculous game where my one-city Troy lived off 41 city-states. Troy had food production sufficient to make an 80-population city 100% viable (and that would be higher except I replaced most farms with manufactories).

Troy should have a mechanic penalizing an extended war. Toward the mid-game, Mongolia was weakened quite a bit, so I declared war on Mongolia and just left the war on forever. Between that, a city-state oriented religion that spread through my continent, and the patronage ideas, influence degradation was reduced to 0. By keeping one perpetual enemy, then, I was able to ensure I would always have the -75% influence modifier. That being said, the free city-state units were only given if you change from "at peace with everyone" to at war with someone, so at least I wasn't getting a silly amount of troops during what later became a homicidal rampage. Still, something to prevent a protracted war might be a decent idea.
Porkenstein  [author] 5 Oct, 2015 @ 2:57pm 
@spooky.

Well, dark blue and gold is a common school color combo, and Trojans is a common school team name...
ZePHOS (She/It) 5 Oct, 2015 @ 2:37pm 
Just seems to odd to be a coincidence.
ZePHOS (She/It) 5 Oct, 2015 @ 2:36pm 
@Baron von Porkenstein, I mean the band.
Porkenstein  [author] 5 Oct, 2015 @ 1:41pm 
@spooky.

Fucky? Or do you mean this High School band? http://www.sdhsband.org/
Silentstoicist 5 Oct, 2015 @ 1:41pm 
can you make ulm/new ulm
ZePHOS (She/It) 4 Oct, 2015 @ 5:24pm 
You made them Blue and Gold, Does Soddy mean anything to you?
Silentstoicist 18 Sep, 2015 @ 2:17pm 
empire
Porkenstein  [author] 18 Sep, 2015 @ 10:24am 
@blazer.exe

Do you mean the Byzantine Empire or the greek colony?
Silentstoicist 14 Sep, 2015 @ 9:44pm 
can you make bysantuim
Porkenstein  [author] 11 Aug, 2015 @ 11:34pm 
@Flappy

I didn't actaully know that! There are so many horse-centric Civs out there, though, and the mobility of horse troops kind of conflicts with the heavy City-defense focus that this troy civ has. And after all, it's not like the player can go seek out horses to found a city next to... Thanks for the suggestion, though. Trojan stables would be an interesting unique building.
Flappy 11 Aug, 2015 @ 3:49am 
Troy was known for it's horses and skilled horseman. Maybe you could add a bonus for horses, such as 2x horses from pastures w/ horses, or 1 movement speed or a free upgrade for them when made? But of course I understand balancing issues, don't want to make them too OP along with the Hypas' and walls.
caiolisboa4 9 Aug, 2015 @ 9:59pm 
Very cool, Troy just DoW'd me along venice hahah, no idea how I'll beat these swordsmen (playing as england)
spazzrights 9 Aug, 2015 @ 5:19pm 
Wow thanks i feel honored
Venser's Prodigy 9 Aug, 2015 @ 11:37am 
Glad I could be of help. If you need anything else, feel free to send me a message.
Porkenstein  [author] 8 Aug, 2015 @ 1:35am 
@Overlord_C
@Venser's Prodigy

I added your recommendations. The unit gifting is really fun and the non-replacer walls work really well.
Porkenstein  [author] 26 Jul, 2015 @ 5:58pm 
@Venser's Prodigy

I'm on it.
Venser's Prodigy 26 Jul, 2015 @ 1:05pm 
I have a suggestion for the walls of troy: Make them a non-replacer requiring the palace and walls to build. That way puppets can build normal walls.
Porkenstein  [author] 24 Jul, 2015 @ 3:31pm 
Er, @Overlord_C. I'm new to this crap.
Porkenstein  [author] 24 Jul, 2015 @ 2:53pm 
To mirror the militarism (besides making the AI flavor warmongering) I gave them the OP swordsmen. That is a good idea, though... I was thinking maybe something more along the lines of all city-states giving them units like militaristic city-states.

Currently the double bonus works well to compensate for the lack of cities, and the naval food bonus makes troy grow like crazy. One of my concerns is that its ability is too dependant on the existence of city states, but I suppose that Venice depends on it almost as much. Let me know how it goes.
spazzrights 24 Jul, 2015 @ 2:27pm 
That is just speculation though, I havent had the chance to play as Troy yet
spazzrights 24 Jul, 2015 @ 2:26pm 
SInce Troy was fairly militaristic, and to be more fitting with the Illiad, maybe you should have allied city-states gift a unit when war is declared on Troy. Just a suggestion to buff Troy since it cant settle or annex cities like Venice