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Of course, part of the problem with my landing-gear-on-pistons designs was that they were all small ships, using that landing gear to hang onto my mothership. It's entirely possible that if I build landing gear with pistons onto the mothership itself, which tends to land on things that don't suddenly accelerate or turn underneath it (like planets), it may be more stable. Buuut, I understand that pistons are being phased out. =x
I wonder what the heck Keen is going to do next?
I imagine an upgrade to this mod would be just updating the code to use the most recent iteration by the developers. I have a programmer working with me now, so maybe we could look into making some cool landing gear. I'm not sure what is available to us, but I know retractable landing gear and SE don't get along. There's been a few iterations of them.
True retractable landing gear are dangerous physics wise. Since you have individual parts moving so close together. Clang strikes often with these.
The other type are animation only landing gear, but the downside is that the physics doesn't move with the landing gear. You either have landing gear phasing through objects or the physics block permanently extends to where the landing gear would be in the extended position, even if it's not visually extended.
The landing "skids" seemed normal enough, I suppose the fact that I couldn't get the regular landing gear to work could simply be that I misunderstood how the mod worked? I just built one, went into the control panel, looked at the menus. (shrug) I dunno.
If animated (retractable) landing gear is such a nightmare, then it probably isn't worth doing, especially with everything else you've already got going on. I retract my request.
I'm still thinking about the discord thing. I'm still kind of leery of it, but Norton's been catching a lot of crap that I'd have had to deal with, so I may give it a try. We've discussed it before, though you likely don't remember.
Is that just me?
Not sure what you believe, but God bless you and help you get better. The Space Engineers Universe needs modders like you!
WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.
Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P
Thank you everyone for your wishes and being patient during that difficult time.
-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
@woostyboy, theoretically, yes. It might look a little weird, but it should technically work.