Reassembly

Reassembly

Heirs to the Void - Return from Exodus --OLD!!
26 Comments
Halcyon  [author] 28 Sep, 2015 @ 1:04pm 
@Murdershy Wow! I just re-read the series of comments below and noticed my incredibly hopeful prediction of releasing episode II within a few days of that comment...a MONTH ago haha

It turns out that balancing faction #2 was incredibly difficult but they've finally been uploaded to the Steam Workshop. However, as of yet the mod is still hidden as I need to add a bit of polish here and there...But within 3 days this time for sure, I swear! LOL
Murdershy 28 Sep, 2015 @ 10:09am 
@Ha11uc1n0g3n - Sorry it took awhile to reply (Been travelling quite a bit) and thanks for your comment as well. Grabbing the new version now. Thanks !
probably wowie 30 Aug, 2015 @ 8:27pm 
dark ones: zombiesrock's shadow faction ( ͡° ͜ʖ ͡°)
Halcyon  [author] 28 Aug, 2015 @ 11:15am 
@Murdershy

Also I thought it was rather funny and was going to let you know...I could talk about all of the balancing concerns and updates for days so I had something like a 3,000 word reply to your comment with all of the deep-dive details included but Steam stopped me at 1,000 words. To be honest, it's probably for the best this way haha

Thanks again :D
Halcyon  [author] 28 Aug, 2015 @ 11:11am 
@Murdershy

Sadly, no, that wasn't the intention. What I had intended was to make the Marah'Ti about 1.5x as powerful as the other factions in Reassembly but I obviously missed the mark (I was still young in the ways of Reassembly faction creation :S).

However, Recently I've been diligently at work on Heirs to the Void Ep. 2 and while playing "Faction 2" I've come across the same issues you described and have been working to get the Marahans dialed into where I had intended. To that end I should be releasing an update either concurrent with or just before the Heirs to the Void Ep. 2 release which should be in the next 3 days :D

Thanks for playing and thanks for your comment! I hope you'll hang in there for the update and let me know how you feel about it once you give it a go.

Happy Reassembling!
Murdershy 28 Aug, 2015 @ 9:32am 
Interesting mod but it seems to need some balancing to me. Multiple heavily armed starbases defending every capture point and the small craft that one shot you make it impossible to play against them when starting as a new faction. Probably not as big a deal if you already have a fully upgraded 8000P ship and support so maybe that was the intention ?
Dragon7 25 Aug, 2015 @ 5:59pm 
holy moly thats a lot of text how long did it take you?
Tardnado 25 Aug, 2015 @ 11:58am 
Amazing flavor text, this is one quality mod!
Halcyon  [author] 15 Aug, 2015 @ 9:57am 
Thanks ghostpanther! Stay tuned if you're interested, the mod portion to Heirs of the Void ep.2 is close to the "final testing" phase and when it comes out it should have another good bit of lore to go with it. Thanks again :D
Jaxfon 15 Aug, 2015 @ 6:55am 
you should become a real author i was on the edge of my seat reading good job
Redstorm 13 Aug, 2015 @ 1:34pm 
Looks really cool :D, love the lore behind it as well. :theinterceptor:
Halcyon  [author] 11 Aug, 2015 @ 6:28pm 
@you mean me?

Fixed ;)
Halcyon  [author] 8 Aug, 2015 @ 5:34am 
Hey Sam, thanks for the comment. I've been fighting the Marah'Ti alot while testing Heirs 2 and I hadn't noticed them still dropping R but I'll have to keep a sharper eye out for it. If I see anything I'll add the fix to the update for today.
SamIsNotReal333 8 Aug, 2015 @ 5:23am 
Oh, um, the swarm drones seem to still drop resources, but not allways. I'm not really sure what the criteria for them dropping is though.
jonis193 6 Aug, 2015 @ 4:50pm 
as a lore nutjob i approve and i also look forward to more lore.
Halcyon  [author] 3 Aug, 2015 @ 5:42am 
Excellent! If you find any other issues with the mod please let me know...Sometimes it's easy to overlook obvious things (like remembering to turn off the never-ending swarm-drone-R farming...heh) and the help is appreciated. And good to know that "Heirs to the Void" wasn't included in that "too much junk" category you mentioned haha ;)
SamIsNotReal333 3 Aug, 2015 @ 4:54am 
Moved the mod to the top of the 'Mods' screen and now it works fine, I think I just had too much junk in there :D
probably wowie 2 Aug, 2015 @ 8:24pm 
i think the "in the corner" was caused by conflicting mods.
Halcyon  [author] 2 Aug, 2015 @ 7:02pm 
@SamIsNotReal333, The issue with Swarm Drones should be fixed. However, after several re-starts I didn't run into a single occasion where I "placed in the corner" as you and Magic 'Stache mentioned. If you could, please let me know if the issue persists following the most recent update. If it does please let me know with as much detail as you can so that I can do more to investigate. Thanks again for bringing these issues to my attention and thanks for playing!
Halcyon  [author] 2 Aug, 2015 @ 5:57pm 
Sam, thanks for the comments. I had already noticed the swarm drones dropping R but I was unaware of the issue with the regions.lua

I'll check 'em out and roll out a fix here soon. Thanks again!
SamIsNotReal333 2 Aug, 2015 @ 2:29pm 
Also, the Swarm drones seem to drop R when they despawn.

As in, quite a decent ammount, considering the number of them that get thrown everywhere every time a station agros.
SamIsNotReal333 2 Aug, 2015 @ 2:26pm 
Yeah, I'm getting the same problem as Magic 'Stache, something wrong with regions.lua?
Halcyon  [author] 2 Aug, 2015 @ 5:41am 
@§ℓªđérnØm I intend to release every surviving faction of the thirteen tribes along with expanding the lore as they are released. And of course, if they're still out there, their ancient enemy as well Thanks for your interest!
sladernom 1 Aug, 2015 @ 4:26pm 
Cool, though could you possibly continue this sort of lore with more mods entailing the Dark Ones and maybe some other tribes? That would be awesome!
Bob11097 1 Aug, 2015 @ 12:20pm 
Like the lore
probably wowie 1 Aug, 2015 @ 11:40am 
looks rlly cool, but i spawn in the very corner of the map? wat?