Garry's Mod

Garry's Mod

Space Combat Classic
116 Comments
Futureman2007 18 Feb @ 11:36am 
Developing still alive? If you need a coder i can help. Is there a git Repo?
Intuitive 1 Mar, 2021 @ 5:34pm 
These are INCREDIBLE! No shield can sustain itself against an armada of these weapons.
brailer.m 29 Sep, 2019 @ 6:28am 
How are you suppost to fire the wepons? i need controls!
-[SBV]- Gleep 17 Jun, 2019 @ 5:46pm 
im sure there are better mods that do the same things. But i have a warm place in my tiny shriveled heart for Mcbuilds and the fun we used to have
Ursa.Majeur. 29 Jan, 2019 @ 4:32pm 
How dose this work?
elster 2 Jan, 2019 @ 10:05am 
Does ANYONE EVER make a rover!?!?!:cozyprodman:
bloxgate  [author] 25 Nov, 2018 @ 7:47pm 
This addon doesn't add a rover, and neither do any of its requirements as far as I'm aware. You'll need to ask the creator of the rover addon.
Lanky 25 Nov, 2018 @ 12:47pm 
Where are the wheels for the rover ?
Joshua732 22 Sep, 2018 @ 8:52pm 
How do you change weapon color useing vector.
HungarianPatriot 21 Aug, 2018 @ 3:37am 
The mod has potential but right now it is inferior to the gcombat based SBEP weapons. Not many weapons to choose from and none of them are really capital ship grade. The weapons tend to have low damage but make many shots - it strains servers, especially true for the rocket launchers. I built a single-seater fighter -granted, it's a damn good one- and tested the weapons on it. The TTK was stupidly long, even the phaser did only cca 15% damage to the shields / shot. And that was a fighter class vehicle, standing still to be blasted at.
The Trollge 3 Aug, 2018 @ 12:33pm 
im going to try and make an ion cannon sattelite
The Trollge 30 Jul, 2018 @ 7:48pm 
Dear god, thats what the f**king problem was?!?!? i'll get it enabled straight away!!!
bloxgate  [author] 30 Jul, 2018 @ 7:19pm 
@P A T B A K Make sure that you have Carter's Addon Pack installed.
The Trollge 29 Jul, 2018 @ 2:26pm 
nope, still nothing
The Trollge 29 Jul, 2018 @ 2:18pm 
I can't see the Ion beam cannon's beam anymore, before it was a loooong blue laser that destroys everything but now it's gone, but before I had the PEW PEW addon, this time I didn't, I MUST INVESTIGATE!
Joshua732 16 Jul, 2018 @ 6:06pm 
I dont know what is happening.I hope it is not a other mod. Its the self destruct thing.
sv: Wire error (Entity [47][sc_self_destruct] by Player [1][Joshua732]):
lua/entities/sc_self_destruct/init.lua:93: attempt to perform arithmetic on local 'vec' (a nil value)
stack traceback:
lua/entities/sc_self_destruct/init.lua:93: in function 'Destruct'
lua/entities/sc_self_destruct/init.lua:126: in function <lua/entities/sc_self_destruct/init.lua:123>
[C]: in function 'xpcall'
lua/wire/server/wirelib.lua:57: in function 'TriggerInput'
lua/wire/server/wirelib.lua:529: in function 'TriggerOutput'
lua/entities/gmod_wire_value.lua:132: in function 'Setup'
lua/wire/tool_loader.lua:77: in function 'LeftClick_Update'
lua/wire/tool_loader.lua:47: in function 'LeftClick_Make'
lua/wire/tool_loader.lua:37: in function 'LeftClick'
gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:227: in function <gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:208>

bloxgate  [author] 9 Jul, 2018 @ 11:01pm 
@Joshua732 This addon is based on a much older one, there are some sounds left over from the original. Unfortunately, there were not any models nor descriptions of these other weapons in the code I inherited. So, for now, those sounds are just sitting there.
Joshua732 5 Jul, 2018 @ 10:28pm 
When a browse sounds in wire, I see that there are other sounds for weapons that are not in the pace with the ones that are in the pack.It looks like that you are working on new weapons.
Novum33 29 May, 2018 @ 7:56am 
oh
bloxgate  [author] 28 May, 2018 @ 6:58pm 
The stargate mod has a few features that are used for generating effects and some textures.
Novum33 8 May, 2018 @ 6:12pm 
why do i need a stargate mod?
FigVonRolla 5 May, 2018 @ 6:29am 
Model missing: models/combatmodels/tankshell_40mm.mdl
I get this error when firing the autocannon
bloxgate  [author] 2 Jan, 2018 @ 2:38pm 
Can you please try the non-workshop version of SBEP. Last time I checked the workshop version did not work properly.
Dub 1 Jan, 2018 @ 7:16pm 
@bloxgate I do indeed have wiremod, and I installed the workshop version of SBEP.
bloxgate  [author] 31 Dec, 2017 @ 2:47pm 
It appears that you don't have SBEP properly installed, and that you don't have Wiremod either. Just to confirm, are you using the non-workshop version of SBEP?
Dub 31 Dec, 2017 @ 10:16am 
@bloxgate I know I took so long to respond, but yes, I have tons of errors in console.

Here is the console error:

[Space Combat Classic] lua/entities/phaser/cl_init.lua:112: attempt to call global 'Wire_Render' (a nil value)
1. unknown - lua/entities/phaser/cl_init.lua:112

Model missing: models/Slyfo/goldfish.mdl
Model missing: models/Slyfo/searchlight.mdl
bloxgate  [author] 13 Nov, 2017 @ 5:21pm 
@Dub, do you have any errors in your console?
Dub 7 Nov, 2017 @ 7:29pm 
I have all the items downloaded, and when I spawn things, It's an error! Please someone help!
bloxgate  [author] 7 Jun, 2017 @ 12:57pm 
Are there any other errors on startup?
Sylous 7 Jun, 2017 @ 3:46am 
@bloxgate, just tried resubscribing and also deliting .gma file
no effect, btw rockets still do damage
bloxgate  [author] 6 Jun, 2017 @ 2:42pm 
@DSFOG, I've taken a closer look and it appears there is something wrong on your end. That line is supposed to read GetAngles() not GetAngle(). Can you try resubscribing?
Sylous 6 Jun, 2017 @ 12:47pm 
error on rocket impact

[DSFOG|2|STEAM_0:0:55427557] Lua Error:

[ERROR] lua/effects/smallsplode/init.lua:14: attempt to call method 'GetAngle' (a nil value)
1. unknown - lua/effects/smallsplode/init.lua:14

UncivillizedFrog  [author] 20 Apr, 2017 @ 11:31pm 
Namespaces are a great idea fam
X-Coder 26 Mar, 2017 @ 2:55pm 
X-Coder 26 Mar, 2017 @ 2:44pm 
Hi, there is an issue with sbep weapons and space combat, and maybe other addons too:

Function gcombat.registerent is missing when spacecombat is loaded which causes lua errors and not working weapons. This is because sv_gcom_damage.lua overrides gcombat table but is not defining each function of the original table. Function gcombat.validate is missing too.

So either something like gcombat = gcombat or {} is required or a definition for all the missing functions.
[ApDev] Rainbow Dash 26 Mar, 2017 @ 2:56am 
So I must install CAP on my Spacebuild server cause it requires CAP Code?
bloxgate  [author] 25 Mar, 2017 @ 5:21pm 
Yes
[ApDev] Rainbow Dash 25 Mar, 2017 @ 2:54pm 
Is CAP:Code really required for this?
Artéan 10 Dec, 2016 @ 7:57am 
I don't really understand how to fire weapons. Do I need a generator ? Where can I find one ?
Oninoni 26 Nov, 2016 @ 4:24am 
iirc this wasn't visible as well but i can try again
bloxgate  [author] 23 Nov, 2016 @ 12:52pm 
@[XCO] Oninoni
Could you try changing it from hyperspace3 to hyperspace and let me know if that looks correct.
Oninoni 22 Nov, 2016 @ 9:01am 
i did
bloxgate  [author] 20 Nov, 2016 @ 12:36pm 
@[XCO] Oninoni
While I look for the original effect, you might be able to change it to use another one if you extract the GMA.
bloxgate  [author] 13 Nov, 2016 @ 8:23pm 
Thanks for the bug report, I'm looking into it.
Oninoni 13 Nov, 2016 @ 11:14am 
All are installed. The Effect hyperspace3 is not in these mods!
bloxgate  [author] 13 Nov, 2016 @ 7:18am 
Please make sure that you have all the required mods installed. Some of the textures are generated using them.
Oninoni 13 Nov, 2016 @ 6:20am 
The effect hyperspace3 is not found. Where do i get this?
Oninoni 13 Nov, 2016 @ 5:48am 
The phaser seems to have missing texture on hit! Are we missing some addon?
bloxgate  [author] 10 Sep, 2016 @ 11:37am 
It might.
bloxgate  [author] 9 Sep, 2016 @ 2:39pm 
You need CAP Code as bare minimum. If just that doesn't work, you'll have to get the complete stargate pack.