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There shouldn't be an xml folder... I lumped all of the data files into the data folder.
Do you own the Denmark DLC? I use some of the data from it.
I did, however, incorporate compatability with the Leader Triats and Ethnic Units/R.E.D. mods.
It should run with Piety & Prestige, but there won't be any events unique to the sea peoples. I might add some in the future, though.
It's the ancient egyptian heiroglyph representing the mast of a ship.
Lol! I really thought for a moment that the Civ was so militaristic that they didn't have a UA and just UU's! XD
Holy balls, I forgot to write down their UA. Thanks!
No, the Philistines were a tribe of Aramaic speaking peoples. It's unknown where the Sea Peoples came from, but they certainly weren't Aramaic.
@The Porkiest of Pines
They're not a myth. They're well documented by the Egyptians. We're not sure where they came from, there's several theories, but they are not a myth.
@Rez
I fixed the issue!
One of the tribes, the Peleset, is thought to be the Philistines.
For mods i have; InfoAddict, Historical Religions and Enhanced User Interface active, maybe that will help you in someway.
I'm unable to replicate this. Is anyone else having this issue?
http://kael.civfanatics.net/files/ModdersGuide.pdf
Get all that?
@Baron von Porkenstein: Nice addition! Thumbs up ;)
The Sea Peoples did a lot of cultural merging and mercenary work, so I felt like they were sort of "adapting" the culture that they stole from those who they conquered. Simply stealing extra gold felt a bit bland and ahistorical, since they were more than simple pirates. And it makes for a nice warmongering incentive.
They're truly terrifying and fun to play as. Let me know if you think they're too powerful.
Maybe Penteconter should be a ranged unit so that it could assist amphibious assault?