Sid Meier's Civilization V

Sid Meier's Civilization V

The Sea Peoples (Brave New World)
42 Comments
Laser 2 Jul, 2020 @ 1:13pm 
I've always wanted to play as Sea Men! Thank you!
son of mustard tiger 14 Dec, 2017 @ 10:13am 
Incredibly happy to find this. Cheers mate.
Dudebot 19 Oct, 2016 @ 5:31pm 
Does this work with Yet Another's true start locations?
yotosun 26 Jan, 2016 @ 1:11pm 
@aigro i just want to point out that you shouldnt give historical lectures if you are going to say "they was" :steamfacepalm:
Aigro 25 Nov, 2015 @ 12:07pm 
Sea people are historical... yes.... They was responsable for destruction of many ancient civilization... but they archeology doesnt know how they was....! The Rameses II fought againts them and won ....They was a key of changing between bronze ages to iron ages.
Kal.X 1 Nov, 2015 @ 2:10am 
@Ya Boy Hank Hill It wouldn't be historical/fictional accurate.
Guy 26 Oct, 2015 @ 2:13pm 
sea peoples? why not just call them atlanteans and call it a day
randelldean 24 Aug, 2015 @ 7:54pm 
Silly Me. I could have read that above. I will download the Denmark DLC and try again. Thanks!!!
Vax Xan Beef 24 Aug, 2015 @ 5:18pm 
I just wanted to mention that I think it's awsome that you even thought to make a Sea Peoples civ. Really nice out of the box thinking there. The mod itself is also very well done. Great job. Favoriting this.
Porkenstein  [author] 20 Aug, 2015 @ 11:45pm 
@randelldean

There shouldn't be an xml folder... I lumped all of the data files into the data folder.

Do you own the Denmark DLC? I use some of the data from it.
randelldean 20 Aug, 2015 @ 8:58pm 
I have tried to subscribe to this mod a couple of times, but whenever I go to select it in the Mods List, I get the message in red letters: "Mod is missing required dependancies". When I look in the MODS folder, there is no folder named "XML". Is there a direct link that I can use to download the Mod?
Vinistaq 18 Aug, 2015 @ 7:02pm 
Love this mod, great civ to play! Nice job.
Maggintons 17 Aug, 2015 @ 12:35pm 
they are often seen as the inspiration behind atlantis!
felmaci 16 Aug, 2015 @ 6:34am 
Thanks!
Porkenstein  [author] 16 Aug, 2015 @ 3:52am 
@SathingtonWaltz

I did, however, incorporate compatability with the Leader Triats and Ethnic Units/R.E.D. mods.
Porkenstein  [author] 16 Aug, 2015 @ 3:48am 
@SathingtonWaltz

It should run with Piety & Prestige, but there won't be any events unique to the sea peoples. I might add some in the future, though.
Porkenstein  [author] 16 Aug, 2015 @ 3:47am 
@SyscalineGaming

It's the ancient egyptian heiroglyph representing the mast of a ship.
Pensezforte 15 Aug, 2015 @ 11:05pm 
Is this compatible with mods like Piety & Prestige?
felmaci 15 Aug, 2015 @ 8:30pm 
Hey, the faction symbol (that looks like a teaser), where did you get it from? Is it historical or just made up?
_PINEAL-GLAND_ 15 Aug, 2015 @ 7:52pm 
@Baron von Porkenstein

Lol! I really thought for a moment that the Civ was so militaristic that they didn't have a UA and just UU's! XD
Porkenstein  [author] 15 Aug, 2015 @ 6:31pm 
@SyscalineGaming

Holy balls, I forgot to write down their UA. Thanks!
_PINEAL-GLAND_ 15 Aug, 2015 @ 2:32pm 
Seriously? No UA or UB? Just UU's? This really proves how militaristic this Civ is.
Konstantinos 15 Aug, 2015 @ 4:52am 
@Sloban Bather
No, the Philistines were a tribe of Aramaic speaking peoples. It's unknown where the Sea Peoples came from, but they certainly weren't Aramaic.
@The Porkiest of Pines
They're not a myth. They're well documented by the Egyptians. We're not sure where they came from, there's several theories, but they are not a myth.
Porkenstein  [author] 14 Aug, 2015 @ 10:51pm 
@hibertissexy
@Rez
I fixed the issue!
Brand-Shei 14 Aug, 2015 @ 10:51pm 
ftw the sea people are a myth
Porkenstein  [author] 14 Aug, 2015 @ 10:00pm 
@Sloban Bather,

One of the tribes, the Peleset, is thought to be the Philistines.
sloban 14 Aug, 2015 @ 5:56pm 
These are the Philistines from the Bible, correct?
Rez 13 Aug, 2015 @ 3:38pm 
The Sherden Warrior and the Peleset Raider share the same skin (vanilla spearman), such as the Penteconter.
Rez 13 Aug, 2015 @ 3:20pm 
Yes, Instead of building a scout, i started with the Penteconter and had the same tproblem.
For mods i have; InfoAddict, Historical Religions and Enhanced User Interface active, maybe that will help you in someway.
Porkenstein  [author] 13 Aug, 2015 @ 12:01pm 
@hibertissexy

I'm unable to replicate this. Is anyone else having this issue?
fifithepotman 13 Aug, 2015 @ 9:25am 
The Penteconter is a load of soldiers (who rather amusingly run across the sea) rather than a ship for me, unable to attack cities or barbarian encampments. Has anyone else had this issue?
Porkenstein  [author] 12 Aug, 2015 @ 10:34am 
Maxis, Kell of Sim-City 12 Aug, 2015 @ 6:15am 
hey im new to modding and this one seemed to be well done, how do i create/add a custom civilization? (sorry for asking in comments but forums gave literally no help)
Porkenstein  [author] 11 Aug, 2015 @ 11:35pm 
@davideyerly

Get all that?
Mors Avis 11 Aug, 2015 @ 3:13pm 
Been waiting for an interesting Sea Peoples mod to come out ... great job, BvP!
Mors Avis 11 Aug, 2015 @ 3:11pm 
I don't use the in-game workshop browser any more; the wait for the mod list to 'ping' Steam gets a little tedious; and sometimes it never connects. Been using the downloader web page almost exclusively these days http://steamworkshopdownloader.com/ and just installing mods manually.
JEELEN 11 Aug, 2015 @ 12:26pm 
Subscribe should download the mod.

@Baron von Porkenstein: Nice addition! Thumbs up ;)
davideyerly 11 Aug, 2015 @ 11:03am 
How do I download this mod? I see that I can subscribe to the feed--but does that allow me then to download the mod? It isn't clear (to me.)
Porkenstein  [author] 10 Aug, 2015 @ 1:19am 
@Peter
The Sea Peoples did a lot of cultural merging and mercenary work, so I felt like they were sort of "adapting" the culture that they stole from those who they conquered. Simply stealing extra gold felt a bit bland and ahistorical, since they were more than simple pirates. And it makes for a nice warmongering incentive.
Porkenstein  [author] 10 Aug, 2015 @ 1:17am 
@Darkanine
They're truly terrifying and fun to play as. Let me know if you think they're too powerful.
Mk Z 9 Aug, 2015 @ 11:11pm 
Didn't know sea peoples were that cultural...
Maybe Penteconter should be a ranged unit so that it could assist amphibious assault?
amelia 9 Aug, 2015 @ 10:39pm 
I've been waiting for a Sea Peoples mod for awhile and this doesn't disappoint. Very nice work.