Don't Starve Together

Don't Starve Together

Advanced World Generation
640 Comments
Super Brasilis, it was made before caves existed
Super Brasilis 12 Sep, 2023 @ 12:36pm 
It should be named as Advanced FLAT world generation.
Akira121 21 Sep, 2022 @ 10:39am 
crash
Kavaline 17 Dec, 2021 @ 4:20pm 
so nice he not removed the mod, so, other modders can read and learn how to do this stuffs. thanks bro!
󠁳⁧⁧ Jarda 26 Oct, 2021 @ 4:39pm 
Word of advice:
Anyone is free to not subscribe or to come up with something better.

The disrespect is real around DST community.
SSneaky 18 Sep, 2021 @ 6:47pm 
word of advice.
if your aren't updating a mod what doesn't let you go to previous versions of it, for the love of god take it off.
.Mulb 2 Aug, 2021 @ 5:52pm 
it doesnt, hes done making it. but yall cant read
Echo 13 Apr, 2021 @ 2:33am 
that mod is stopped updating! stop it!
wolf 4 Apr, 2021 @ 6:26am 
it not working fix it!
Infinite3235 28 Mar, 2021 @ 7:42am 
in addition to the mod being the most horrible I’ve ever seen, the goodbye link doesn’t exist:steamthumbsdown:
SamTm 23 Nov, 2020 @ 3:58am 
not working sorry
Deo 9 Apr, 2020 @ 7:03pm 
Error in making world
木九皮 24 Feb, 2020 @ 9:18am 
禁用石窟,disable grotto then you can use it
[GI MONO] Musul 7 Dec, 2019 @ 11:08am 
tira error!
Lão Phật Gia 25 Oct, 2019 @ 6:20am 
Mod erro, can't new world :(( can admin fix it :((
VIRUS UPLOADING [74%] 18 Sep, 2019 @ 5:32am 
@icole1500._. Мод заброшен, научись читать описания.
icole1500._. 15 Sep, 2019 @ 3:30am 
Эй! Мод давно уже пора обновить. После обновления "Return of them" мод не работает (игра выдаёт ошибку).
Serp 13 Sep, 2019 @ 6:07am 
@Mf99k:
try to disable OverworldNightmarePhase" in modsettings, I think this is the reason for the crash.
Mf99k 12 Sep, 2019 @ 8:57pm 
This mod seems to be broken with the latest update
scripts/components/areaaware.lua:16 attempt to call method 'StopUpdating' (a nil value)
16,1 in function 'OnRemoveFromEntity'
modmain.lua(71,1) in function 'fn'
Loaf-fee 6 Sep, 2019 @ 1:29am 
Thank you, for your contribution to this lovely community. Farewell and good luck on your future endeavor.
CheetoJesus 23 Aug, 2019 @ 10:16pm 
Ok thanks @Serp! I'll keep these points in mind. Cheers
Serp 23 Aug, 2019 @ 4:49pm 
@CheetoJesus:
Always mention and add a link to the original author/modpage. And if the author contacts you and ask you to take it down or something, do it or alter the mod that way, that it is not mostly a copy. Or make it private for personal use only, if it is private you can copy as many mods as you want.
And if you want some specific changes, first ask the author if he could implement them (if author is still active)
CheetoJesus 23 Aug, 2019 @ 4:00pm 
@Serp am I allowed to modify the mod on my own as well? I want to fix the mod, as with another mod that I use for worldgen. Not sure what the rules are around using unmaintained code though, and whether using parts of other peoples' code as reference/starting base would be frowned upon if properly attributed.
CheetoJesus 23 Aug, 2019 @ 3:53pm 
serp 在楼下做了修补,看这里 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756647525 。serp 的版本没有合成的世界(infused worlds)
ブランク 22 Aug, 2019 @ 7:38pm 
这么好的mod停更了?近期更新后这东西bug报错了,不建议订阅
zhangloony 17 Aug, 2019 @ 6:20pm 
!我第一句看见了,停止更新了。。。靠。
zhangloony 17 Aug, 2019 @ 6:18pm 
尊敬的作者,能不能把设置里面可以调成中文,有的英文我使用翻译软件翻译的时候会翻译成奇怪的词语.
Honourable author, can you adjust the settings into Chinese, some English I use translation software translation will be translated into strange words.
Serp 16 Aug, 2019 @ 10:46am 
The lines to fix this would be in modworldgenmain.lua:
local Layouts = require("map/layouts").Layouts
local StaticLayout = require("map/static_layout")
Layouts["Grotto"] = StaticLayout.Get("map/static_layouts/grotto") -- add the grotto back to layouts

I added this fix into my own private version and made it visible. My version does not include infusion! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756647525
Serp 16 Aug, 2019 @ 10:29am 
thank you, that helps:
Indeed the "grotto" was removed from the layouts file. It is a one-liner to add it back to the layouts, but I don't consider this worth to upload a "fixed" version of this mod. Simply change the modsetting of the grotto to 0.
A "grotto" is simply "Some tress, a stone and a pond close at one location."
CheetoJesus 16 Aug, 2019 @ 10:08am 
Error logs got truncated way more than I expected, but it seems to be a null pointer kinda thing with Grotto. All three errors in my log mentions Grotto somewhere.

Pastebin link for error log: https://pastebin.com/A4vXCqKd
CheetoJesus 16 Aug, 2019 @ 9:59am 
I apologise for the lack of spoiler, but here is the error logs. I think the error is caused by "No layout available for: Grotto", but the error is seemingly repeated 3 times so I'm not sure if there are other prefabs missing from the list. Error log was also truncated due to 1000 characters limit, replicable by putting on this mod on after subscribing, and generating a world on default settings.


[00:05:00]: No layout available for Grotto
[00:05:00]: DoLuaFile Error: #[string "scripts/map/object_layout.lua"]:185: No layout was provided!
#LUA ERROR stack traceback:
@=[C]:-1 in (global) assert (C) <-1--1>
@scripts/map/object_layout.lua:185 in (upvalue) ConvertLayoutToEntitylist (Lua) <184-281>
layout = nil
@scripts/map/object_layout.lua:445 in (field) Convert (Lua) <442-447>
node_id = Badlands:BG_108:BGBadlands
item = Grotto
addEntity = table: 0x32885630
layout = nil
Serp 16 Aug, 2019 @ 5:56am 
@ ヘザー H E A T H E R :
Are you able to find out the exact cause? I have a privat copy of this mod, without the "infused" feature, so only for setpieces, which does not crash. Can you confirm that without infuse and such stuff, the game is not crashing? This would also help DejaVu to fix it (in case he reads this)
Viarise 16 Aug, 2019 @ 3:56am 
After updating the game this mod crashing the world, please update! :cozybrawlhalla5:
redeyerain 26 Jul, 2019 @ 5:06am 
there is no infused
redeyerain 26 Jul, 2019 @ 5:05am 
How do i get cave setpieces added? do i have to turn on caves?
DARREN_CX3 4 Jun, 2019 @ 4:28am 
How do I get that menu in the first pic?
Mica 23 Apr, 2019 @ 8:05pm 
Thank you for making caves accessible before it got released. It was so fun, I really appreciate it!
aubri 22 Feb, 2019 @ 4:22pm 
Thank you.
zhangloony 29 Sep, 2018 @ 5:23pm 
之前找了很长时间,一直未找到,结果今天居然看见了。我一直搜索的是Colourful eggs:steamsad:
(I've been looking for it for a long time, but I haven't found it yet. I've been searching for Colourful eggs.)
󠁳⁧⁧ Jarda 29 Sep, 2018 @ 3:27pm 
This mod is great, it served me as some kind of API for tweaking my worlds back then.
Respect. :dstools:
ГЕНЕРАЛ КЛИТОР 29 Sep, 2018 @ 8:43am 
F
雨飞君 22 Jun, 2018 @ 3:18am 
RIP
KnightDragon 17 Jun, 2018 @ 6:34pm 
RIP
Amnesiac 17 May, 2018 @ 11:21pm 
If you remove this mod to fix the canary bug, the games colors makes the game look like it's stuck in some weird state of dusk with bright red colors looking very faded and strange.

To fix this see the Bug Reports Section for how to fix
Amnesiac 17 May, 2018 @ 10:35pm 
Actually I found two bugs with this mod, it causes canaries to get "poisoned" in the forest world, not just the caves, and it causes them to explode when released instead of flying away freely. Disabling this mod, even after world gen, will fix this luckily.

Disabling nightmare phase before or after seems to have no effect.
Amnesiac 12 May, 2018 @ 10:58pm 
For anyone wondering, this mod still works, and it's amazing!

@Deja Vu, what does "enable Nightmare Phase in Overworld" do? and why is it ON by default if I may ask?
Deja Vu  [author] 24 Apr, 2018 @ 10:07am 
@MCPringles
I see now. Yes, unfortunately the selfie-stick is hidden.
FinMCPringles 23 Apr, 2018 @ 9:10pm 
@Deja Vu
A bunch of the screenshots show WX standing next to various structures and creatures from the ruins/caves. (It was a joke because it looked like he was taking selfies)
Deja Vu  [author] 23 Apr, 2018 @ 10:42am 
@MCPringles
I'm not sure what you mean by that, but I took the screenshots of my own game which are displayed above.
FinMCPringles 21 Apr, 2018 @ 3:10pm 
The pictures were taken from Wx-78's "Visit to the caves/ruins" photo album